rosaria/Legacy/Aria/include/ArRatioInputJoydrive.h

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/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARRATIOINPUTJOYDRIVE_H
#define ARRATIOINPUTJOYDRIVE_H
#include "ariaTypedefs.h"
#include "ArAction.h"
#include "ArActionRatioInput.h"
#include "ArJoyHandler.h"
class ArRobot;
/// Use computer joystick to control an ArActionRatioInput and drive the robot.
/**
This class obtains data from
a joystick attached to the computer
and provides it to an ArActionRatioInput which drives the robot.
(See ArRatioInputRobotJoydrive for a similar class that uses the robot's built in
joystick interface.)
A callback is attached to the ArActionRatioInput object which reads joystick
information and sets requested drive rations on the ArActionRatioInput
If the joystick button is pressed, then input values are set in the
ArActionRatioDrive action object to request motion.
If the button is not pressed, then either the robot will be stopped via the
action (if @a stopIfNoButtonPressed is true), or no action will be requested
and lower priority actions can take over (if @a stopIfNoButtonPressed is
false)
You may need to calibrate the joystick for
it to work right, for details about this see ArJoyHandler.
This class creates its own ArJoyHandler object to get input from the
joystick, or uses the global ArJoyHandler object in the global Aria class if present. Then it will scale the speed between 0 and the given max
for velocity and turning, up and down on the joystick go
forwards/backwards while right and left go right and left.
NOTE: The joystick does not save calibration information, so you
may need to calibrate the joystick before each time you use it. To do
this, press the button for at least a half a second while the
joystick is in the middle. Then let go of the button and hold the
joystick in the upper left for at least a half second and then in
the lower right corner for at least a half second. See also ArJoyHandler.
@sa ArRatioInputRobotJoydrive
@sa ArActionRatioInput
@sa ArJoyHandler
@ingroup OptionalClasses
**/
class ArRatioInputJoydrive
{
public:
/// Constructor
AREXPORT ArRatioInputJoydrive(ArRobot *robot, ArActionRatioInput *input,
int priority = 50,
bool stopIfNoButtonPressed = false,
bool useOSCalForJoystick = true);
/// Destructor
AREXPORT virtual ~ArRatioInputJoydrive();
/// Whether the joystick is initalized or not
AREXPORT bool joystickInited(void);
/// Set if we'll stop if no button is pressed, otherwise just do nothing
AREXPORT void setStopIfNoButtonPressed(bool stopIfNoButtonPressed);
/// Get if we'll stop if no button is pressed, otherwise just do nothing
AREXPORT bool getStopIfNoButtonPressed(void);
/// Sets whether to use OSCalibration the joystick or not
AREXPORT void setUseOSCal(bool useOSCal);
/// Gets whether OSCalibration is being used for the joystick or not
AREXPORT bool getUseOSCal(void);
/// Gets the joyHandler
AREXPORT ArJoyHandler *getJoyHandler(void) { return myJoyHandler; }
protected:
void fireCallback(void);
ArRobot *myRobot;
ArActionRatioInput *myInput;
// if we're printing extra information for tracing and such
bool myPrinting;
// joystick handler
ArJoyHandler *myJoyHandler;
bool myFiredLast;
// if we want to stop when no button is presesd
bool myStopIfNoButtonPressed;
// if we're using os cal for the joystick
bool myUseOSCal;
bool myPreviousUseOSCal;
ArFunctorC<ArRatioInputJoydrive> myFireCB;
};
#endif //ARRATIOINPUTJOYDRIVE_H