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/**
@defgroup ImportantClasses Important Classes
@brief These classes are essential far all programs using Aria to control a robot.
@defgroup OptionalClasses Optional Classes
@brief These classes provide additional features that may be used in some programs.
@defgroup ActionClasses Predefined ArAction Classes
@brief These classes implement component behaviors as ArAction subclasses (see ArAction and the overview for more details on actions)
@defgroup DeviceClasses Device Interface Classes
@brief These classes provide interfaces to hardware devices such as sensors. Some use
"connector" objects for configure, connection and sometimes to create the
interface objects. Read documentation fro details.
@defgroup UtilityClasses Utility Classes
@brief These classes provide useful cross-platform system tools, math and string tools, and other miscellaneous programming utilities.
@defgroup MTX MTX/Pioneer LX Specific Classes
@brief These classes are only used on Pioneer LX and other MTX-type robots.
*/
/**
\mainpage ARIA Developer's Reference Manual
MobileRobots <b>Advanced Robotics Interface for Applications (ARIA)</b>
<p>
Copyright 2002, 2003, 2004, 2005 ActivMedia Robotics, LLC. All rights reserved.<br>
Copyright 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. All rights reserved.<br>
Copyright 2011, 2012, 2013 Adept Technology. All rights reserved.
</p>
\htmlonly
<style type="text/css">
dt.file {
font-family: monospace, typewriter, sans;
}
dl {
font-size: small;
margin-left: 10%;
margin-right: 10%;
}
</style>
\endhtmlonly
\section toc Contents
<ul>
<li>\ref intro
<ul>
<li>\ref javapython</li>
<li>\ref matlab</li>
</ul>
</li>
<li>\ref licensing</li>
<li>\ref AriaPackage
<ul>
<li>\ref arpack</li>
<li>\ref arpackother</li>
</ul>
</li>
<li>\ref codingConventions</li>
<li>\ref arCliServ</li>
<li>\ref commClasses
<ul>
<li>\ref connectRobot</li>
</ul>
</li>
<li>\ref HardwareConfiguration
<ul>
<li>\ref RobotParameterFiles</li>
<li>\ref RuntimeOptions</li>
</ul>
</li>
<li>\ref robot
<ul>
<li>\ref commands</li>
<li>\ref packetHandlers</li>
<li>\ref CommandPackets</li>
<li>\ref syncRobot</li>
<li>\ref stateReflection</li>
<li>\ref callback</li>
</ul>
</li>
<li>\ref ClientCommands
<ul>
<li>\ref robotDirectCommands</li>
<li>\ref robotMotionCommands</li>
<li>\ref actions</li>
<li>\ref actionDesired</li>
<li>\ref resolvers</li>
<li>\ref predefinedActions</li>
<li>\ref actionInteractions</li>
</ul>
</li>
<li>\ref rangeDevices</li>
<li>\ref functors</li>
<li>\ref userInput</li>
<li>\ref threading
<ul>
<li>\ref syncObject</li>
<li>\ref asynctasks</li>
</ul>
</li>
<li>\ref aria</li>
</ul>
\subsection tocToolbox Additional tools in the ARIA toolbox:
<ul>
<li>\ref devices</li>
<li>\ref utility</li>
<li>\ref arconfig</li>
<li>\ref sockets</li>
<li>\ref arinfogroup</li>
<li>\ref maps</li>
<li>\ref ArNetworking</li>
<li>\ref sound</li>
</ul>
\subsection tocDevHelp Helpful information about C++ development with ARIA:
<ul>
<li>\ref emacs</li>
<li>\ref noneverydayC
<ul>
<li>\ref stl</li>
<li>\ref defaultArgs</li>
<li>\ref constructorChaining</li>
<li>\ref charsAndStrings</li>
<li>\ref arexport</li>
<li>\ref exceptions</li>
</ul>
</li>
</ul>
\subsection tocAdv Advanced Usage:
<ul>
<li>\ref pieceMealUse</li>
<li>\ref hardConnectRobot
<ul>
<li>\ref openDevice</li>
<li>\ref devConnect</li>
<li>\ref connrw</li>
</ul>
</li>
</ul>
\section intro Introduction
Welcome to ARIA, an object-oriented, robot control
applications-programming interface for MobileRobots (and ActivMedia)
intelligent mobile robots.
Written in the C++ language, ARIA is client-side software for easy,
high-performance access to and management of the robot, as well
as to the many accessory robot sensors and effectors. ARIA includes
many useful utilities for general robot programming and cross-platform
(Linux and Windows) programming as well.
You can access ARIA at different
levels, from simply sending commands to the robot through ArRobot
to development of higher-level intelligent behavior using @ref actions.
(For a description of how to integrate parts of ARIA with
your other code, see \ref pieceMealUse.)
An auxiliary library called ArNetworking is also included with ARIA.
ArNetworking provides an easy to use, extensible framework for communication with
remote programs over a network, such as MobileEyes.
This page contains an overview of ARIA. Read this overview to become familiar
with the ARIA library and how to get started using it.
Click a class or function link to view its details.
A selection of the most important ARIA classes is listed in @ref
ImportantClasses in the menu to the left, as well as @ref OptionalClasses, @ref
DeviceClasses, @ref UtilityClasses and @ref ActionClasses. All
classes are available in the full class list and hierarchy links on the left.
New users should view this document along with the ARIA examples, README.txt, and
your robot's operating manual as well.
You can download new versions of ARIA from http://robots.mobilerobots.com/ARIA
\subsection whouses What is ARIA? How does it relate to other MobileRobots software?
ARIA is a programming library (SDK) for C++ programmers
who want to access their MobileRobots or ActivMedia platform and accessories at either
a high or low level.
ARIA is also for those who have already prepared robot-control software and want to
deploy it on one or more MobileRobots or ActivMedia mobile robot platforms.
ARIA also provides various tools useful for robot programming in general.
In addition to providing a complete robot and accessory API to developers,
ARIA also serves as a
foundation for other libraries providing additional
capabilities: For creating applications with built-in advanced navigation routines,
you can use the additional ARNL or SONARNL libraries. To communicate with the
MobileEyes graphical display/control program, or for general
communication over the network, you can use ArNetworking. ArNetworking is
included with ARIA in the ArNetworking directory.
See the ArNetworking Reference
Manual for more information.
Other libraries are available as well for specialized purposes, including
speech synthesis and recognition, audio stream recording, playback and network
transmission, video image capture, color tracking, etc.
Browse the MobileRobots support web pages http://www.activrobots.com and
http://robots.mobilerobots.com for these libraries and other mobile robotics
resources, including the MobileSim simulator which can be used used for
programming and debugging before driving an actual robot.
Programmers working with ARIA should be familiar with
using typical C++ concepts, including
using classes and objects with simple inheritance, pointers, memory management,
the STL containers, and the compiling and linking process. (See below
for notes about accessing ARIA from Python or Java.) Experience with
multiple threads is also helpful.
Read on for information about the key pieces of ARIA and how to get started.
See the README.txt file for a brief practical overview of ARIA software development
on Linux and Windows. Many example programs are available as well.
\subsection javapython Java and Python
ARIA, ArNetworking, ARNL and SONARNL now work in Java and Python! Each library has a
Java wrapper and a Python
wrapper. This means that you can write
ARIA programs in Java or Python almost as if ARIA itself was written in these
languages. This wrapper is automatically generated by <a
href="http://www.swig.org">SWIG</a>,
and the Python and Java APIs are almost the same as the
C++ library. Exceptions will be noted in this reference manual.
Read javaExamples/README.txt file for directions on how to use
the Java wrapper and pythonExamples/README.txt for directions
on how to use the Python wrapper, and likewise see <a class="file"
href="../ArNetworking/javaExamples">ArNetworking/javaExamples</a>
and <a class="file" href="../ArNetworking/pythonExamples">ArNetworking/pythonExamples</a> for information about and examples of the
ArNetworking Java and Python wrappers.
\subsection matlab Matlab
A subset of essential robot control and accessor functions from ARIA are now also available for use in
Matlab. See matlab/README.txt for instructions on how to create
and use this interface, and notes on what is available and what its requirements and supported platforms are.
\section licensing License and Sharing
ARIA is released under the GNU Public License, which means that the entire
source code is included and may be copied. However, if you
distribute any work which incorporates ARIA, you must also distribute the entire
source code to that work, including ARIA with any modifications you may have
made, under the same license terms. Read the included <a
href="../LICENSE.txt">license text</a> for
details. We open-sourced ARIA under the GPL not only for your convenience,
but also so that you could share your enhancements to the software with the
robotics community (you can share them via the aria-users mailing list). If
you wish your enhancements to make it into the ARIA baseline, you will
need to assign the copyright on those changes to MobileRobots, contact
aria-support@mobilerobots.com with these changes or with questions about
this.
Accordingly, please do share your work, and please sign up for the
exclusive ARIA-users@mobilerobots.com newslist so that you can benefit
from others' work, too.
For answers to frequently asked questions about what the GPL allows
and requires, see http://www.gnu.org/licenses/gpl-faq.html .
On the other hand, ARIA may be also licensed for proprietary, closed-source applications.
Contact sales@mobilerobots.com for details.
\section AriaPackage The ARIA Package
\subsection arpack ARIA/
\htmlonly
<dl>
<dt class="file">README.txt</dt>
<dd>Getting started; essential info. Includes tips on installing
ARIA, rebuilding it, building example programs, and
using platform development tools.
Also see the README files in the examples/, advanced/, and tests/
directories.</dd>
<dt class="file">LICENSE.txt</dt>
<dd>GPL license for redistributing ARIA or programs using ARIA</dd>
<dt class="file">Changes.txt</dt>
<dd>Summary of changes featured in each version of ARIA</dd>
<dt class="file">INSTALL.txt</dt>
<dd>Detailed instructions for installing ARIA on different platforms</dd>
<dt class="file">docs/</dt>
<dd>Library reference documentation (this manual).</dd>
<dt class="file">examples/</dt>
<dd>ARIA example programs -- a good place to start. Also see the Examples
section of this reference manual; selected examples are also linked from
classes and methods used by those examples.
</dd>
<dt class="file">include/</dt>
<dd>Header files for ARIA</dd>
<dt class="file">src/</dt>
<dd>ARIA C++ source code files</dd>
<dt class="file">params/</dt>
<dd>Robot definition (parameter) files (p3dx.p, for example).
Mostly used transparently by ARIA, but can be customized
if neccesary.
</dd>
<dt class="file">lib/</dt>
<dd>Win32 DLL export library (.lib) files and Linux shared library (.so)
files</dd>
<dt class="file">bin/</dt>
<dd>Win32 binaries and DLLs</dd>
</dl>
\endhtmlonly
\subsection arpackother Other ARIA Files of Note
\htmlonly
<dl>
<dt class="file">Aria.sln</dt> <dd>MS Visual C++ workspace for building
ARIA libraries and examples</dd>
<dt class="file">Aria.vcproj</dt> <dd>MSVC++ project file used in Aria.sln
for the ARIA library.</dd>
<dt class="file">Makefile</dt> <dd>Linux makefile for building ARIA and
examples</dd>
<dt class="file">Makefile.dep</dt> <dd>Linux file dependency rules (used internally
by Makefile)</dd>
<dt class="file">utils/</dt>
<dd>Utility programs, used internally by MobileRobots software development,
plus some file format conversion tools
</dd>
<dt class="file">ArNetworking/</dt> <dd>Networking infrastructure library,
included with ARIA, but a separate library</dd>
<dt class="file">tests/</dt> <dd>Test files, somewhat esoteric but
useful during ARIA development</dd>
<dt class="file">advanced/</dt> <dd>Advanced demos and examples, not
always for the faint of heart (or ARIA novice)</dd>
<dt class="file">pythonExamples/</dt> <dd>Information about and examples of
using ARIA via Python</dd>
<dt class="file">javaExamples/</dt> <dd>Information about and examples of
using ARIA via Java</dd>
<dt class="file">python/</dt> <dd>Contains ARIA Python module and
other files</dd>
<dt class="file">java/</dt> <dd>Contains ARIA Java package and other
files</dd>
</dl>
\endhtmlonly
\section codingConventions Documentation and Coding Convention
ARIA follows the following coding conventions:
<ol>
<li>Class names begin with "Ar" and are in mixed case.</li>
<li>Enums and other constants either begin with a capital letter or are all in caps.</li>
<li>Avoid preprocessor definitions whenever possible (instead using enumerations or inline methods)</li>
<li>Member variables in classes are prefixed with 'my'.</li>
<li>Static variables in classes are prefixed with 'our'.</li>
<li>Member function names start with a lower case.</li>
<li>Capitalize each word except the first one in a variable or method name; <code>likeThisForExample</code></li>
<li>All classes may be used in a multi-threaded program, either by being
inherently threadsafe, or (more typically) by providing an API for protecting it by
locking mutexes. See class documentation for notes on access from
multiple threads.
</li>
</ol>
@sa @ref emacs
\section arCliServ ARIA-Robot Client-Server Relationship
For those of you who are familiar with SRI International's Saphira
software and ActivMedia Robotics' mobile robots and their related
technologies, the underlying client-server control architecture for
the mobile platform, sensors, and accessories hasn't changed much in
ARIA. It's just gotten a lot better and more accessible.
The core mobile robot "server" proceses are implemented in the Pioneer and AmigoBot Operating
System firmware (ARCOS, AROS, P2OS, AmigOS, etc.), which runs
on the robot's microcontroller.
These proceses manage the more critical and time-sensitive low-level tasks of robot control and operation, including
maintaining requested motion and heading state and estimating position from odometry, as well as acquiring sensor information
(sonar and compass, for example) and driving many accessory components like
the PTZ camera, TCM2 compass/inclinometer, and the Pioneer 5-DOF
Arm. The robot, its microcontroller, firmware, and integrated devices (such as
sonar) together are sometimes referred
to as the "robot platform". The robot firmware does not, however, perform any high-level robotic tasks.
Rather, it is the job of an intelligent client running on a connected
PC to perform these application-level robotic control strategies and tasks,
such as obstacle detection and avoidance, sensor fusion, localization,
features recognition, mapping, intelligent navigation, PTZ camera
control, Arm motion, and much more. ARIA's role is to support these client applications
and their communcation with the robot firmware, to any devices that connect to
the computer rather than the robot platform, and to remote software via a
network.
The heart of ARIA is the ArRobot class. This class manages the communication
cycle with the firmware, receiving and providing access to data about the
robot platform's operating state,
triggering tasks within that cycle and determining commands to be sent back
to the robot (see @ref actions and @ref syncRobot). It also serves as a container for references to other ARIA objects
(such as range devices) and a toolbox of general functions related to the mobile
robot.
Through its @ref actions infrastructure, ARIA provides a powerful
mechanism for combining independent behaviors to achieve
coordinated motion control and intelligent guidance. With
Actions, you easily implement the motion aspects of applications
such as guided teleoperation, visual tracking, autonomous navigation, etc.
Other ARIA classes provide interfaces to
access and control accessory sensors and devices,
including operation and state reflection for sonar and laser range
finders, pan-tilt units, arms, inertial navigation devices, and many
others.
\section commClasses Robot Communication
One of the most important functions of ARIA, and one of the first and
things that your application program must do, is to establish
the connection between an ArRobot object instance and the robot platform
operating system (firmware).
In addition to the mobile robot itself, some accessories,
such as the sonar, the Pioneer Gripper, PTZ cameras, Pioneer Arm, compass, and others, are
internally connected to the robot microcontroller's AUX or digital I/O
lines, and use the robot connection as well (therefore the interface
classes for these objects require a reference to an ArRobot object,
which must be connected for the devices to work). Other accessories, such as
the SICK laser, video capture cards, etc. are connected directly to the onboard
computer.
There are several ways to connect a computer running ARIA to the robot's
microcontroller or to a simulator.
<a href="figures/Robot_Communication_Options.png">This figure</a> provides
a schematic overview of the many ARIA-robot communication options.
Consult your robot Operations Manual for more information about computer-robot
hardware setup and communications.
\subsection connectRobot Connecting with a Robot or the Simulator
An ArRobotConnector object is used to set up and
perform the connection to the robot, based on robot parameter files,
and run-time configuration via command-line
arguments (see \ref HardwareConfiguration). Similarly, ArLaserConnector
is used to connect to laser rangefinding devices. (Other connectors are
also used for other kinds of accessory devices.)
ArRobotConnector and ArLaserConnector are used in most of the example programs, including
@ref simpleConnect.cpp, @ref wander.cpp, and @ref demo.cpp. (Some
example still use the older ArSimpleConnector).
ArRobotConnector will first try to connect to
a simulator on a local TCP port, and if no simulator is running, it will then
connect to the robot on a local serial port.
This makes it easy to develop and debug your program using the simulator, then
simply copy it onto the robot's computer and run without modification.
ArRobotConnector also parses some command line arguments if supplied, which
can explicitly specify a remote hostname and/or port to connect with via TCP,
or to specify an alternate local serial port to use for robot connection,
as well as other options. If a program uses ArRobotConnector, running it
with the "-help" command line argument will print a list of options.
Here is an example which uses ArRobotConnector to connect the ArRobot and
ArLaserConnector to connect to a laser rangefinder.
@code
#include "Aria.h"
int main(int argc, char** argv)
{
Aria::init();
ArArgumentParser parser(&argc, argv);
parser.loadDefaultArguments();
ArRobot robot;
ArRobotConnector robotConnector(&parser, &robot);
// Try connecting to the robot.
if(!robotConnector.connectRobot(&robot))
{
// Error!
ArLog::log(ArLog::Terse, "Error, could not connect to robot.\n");
robotConnector.logOptions();
Aria::exit(1);
}
// Run the ArRobot processing/task cycle thread.
robot.runAsync(true);
ArLaserConnector laserConnector(&parser, &robot, &robotConnector);
// Parse command line arguments (there may be arguments specifying
// what lasers to try to connect to)
if(!Aria::parseArgs())
{
Aria::logOptions();
Aria::exit(2);
}
// Try connecting to all lasers specified in the robot's parameter file
// and in command line arguments
if(!laserConnector.connectLasers())
{
ArLog::log(ArLog::Terse, "Error, could not connect to lasers.\n");
Aria::logOptions();
Aria::exit(3);
}
// Now we're connected, and the robot and laser objects are running in
// background threads reading and processing data. (You can get access
// to the ArLaser objects using ArRobot::findLaser() or
// ArRobot::getLaserMap().
...
@endcode
\section HardwareConfiguration Specifying Details about Robot and Device Connections
On any individual robot, there are many possible combinations of hardware
accessories, and several options for connecting accessories to the robot
and computer. The device interface and connector classes (ArRobotConnector,
ArLaserConnector, etc.) need information about what devices are connected
and how they are connected, especially if they vary from their defaults.
This information is obtained from two sources: ARIA's parameter file(s) for
the robot,
and from program runtime arguments via ArArgumentParser (which reads
default program argument values from /etc/Aria.args (on Linux) and the ARIAARGS
environment variable (on both Linux and Windows), then reads current
program arguments from the command line).
Some examples of hardware configuration options that may need to be
specified are what kinds of laser rangefinders are connected, and
to which ports, laser connection and data parameters, what kind
of GPS is connected and to what port (if a GPS is used). Furthermore,
if you are connecting to a robot over a wireless TCP connection from an offboard
computer rather than an onboard computer, you must provide a runtime
command line argument giving the robot network name (and optionally port number).
\subsection RobotParameterFiles Robot Parameter Files
Robot parameter files are read by ARIA after a connection to the robot is
made and the robot type and individual name are obtained (see @ref
connectRobot). These files provide ARIA with robot-specific conversion factors
and physical charactaristics, as well as accessory device connection information.
See @ref ParamFiles for more information.
\subsection RuntimeOptions Program Runtime Options
Various classes in ARIA (notably the Connector classes) use program runtime
options (a/k/a command-line arguments).
See @ref CommandLineOptions for a summary of all the options that various
classes in ARIA accept.
Arguments are provided to other ARIA classes by an ArArgumentParser
object. All ARIA programs should create an ArArgumentParser, call
ArArgumentParser::loadDefaultArguments() to load any arguments that
appear in the <code>/etc/Aria.args</code> file or <code>ARIAARGS</code> environment variable,
and provide that object to any class constructors that accept it.
Once all such objects are created, you can call Aria::logOptions() to
print out a summary of all relevant options (e.g. call Aria::logOptions();
and Aria::exit() if ArArgumentParser::checkHelpAndWarnUnparsed() returns
<code>true</code>, because the user gave the <code>--help</code> option). Finally, call
Aria::parseArgs() to cause each of them to check the ArArgumentParser for
their respective arguments.
\section robot ArRobot
ArRobot is the heart of an ARIA program, acting as
robot communications gateway, central manager
of robot state, tool for synchronizing program-added tasks and callbacks,
ArAction objects, etc.
\subsection commands Client Commands and Server Information Packets
Client-server communications between ARIA and a
mobile robot platform or simulator use packet-based
protocols. (In this context, the <i>client</i> is the software using
ARIA to operate a robot, and the <i>server</i> is the robot platform's firmware.)
The details of the client-server protocol can be found in your robot's
Operations or Technical Manual.
ArRobot (using the
ArDeviceConnection, ArRobotPacketReceiver, ArRobotPacketSender, ArRobotPacket,
and ArSerialConnection classes)
handles the details of constructing and sending a
command packets to the robot as well as receiving and decoding
the packets recieved from the robot server.
\subsection packetHandlers Packet Handlers
Server Information Packets (SIPs) are packets sent by the robot server
containing information updates about the
robot and its accessories.
The <i>standard SIP</i> is sent by the
robot to a connected client automatically every 100 milliseconds
(this frequency may be configured in the firmware parameters).
It contains the robot's current position and estimates,
current translational and rotational speeds, sonar
reading updates, battery voltage, analog and digital I/O states, and more.
These data are stored and used
by ArRobot's State Reflection (see \ref stateReflection
below) and are accessible via methods of the ArRobot class.
(Note, within the ArRobot source code the standard SIP is also called a "motor" packet.)
<i>Extended SIPs</i> use the same packet format as the
standard SIP, but with a different packet "type" code. Examples of extended
SIPs include I/O port data, data from the gripper, or special robot
data like raw encoder data.
To receive extended SIPs, the client program
must request them. In ARIA, this is normally done by the device interface
classes (see @ref devices) when they are initialized or when the robot connection is established.
You may also attach your own custom packet handlers to ArRobot using
ArRobot::addPacketHandler(). You can use this to do your own additional processing
of extended SIP data, or if creating an alternate implementation of a device
interface class.
\subsection CommandPackets Command Packets
To control the robot platform, a client program sends <i>command packets</i>
through the robot connection. This can be done using %ArRobot's @ref
robotMotionCommands, using @ref actions, or at the most basic level,
@ref robotDirectCommands.
Each of these methods results in command packets sent to
the robot. This means that if both Actions and motion commands are used,
or if independent program modules are sending motion commands, they may conflict.
See \ref ClientCommands below for more about sending motion commands.
\subsection syncRobot Robot Synchronization Cycle
The standard SIP is sent on a constant cycle, and reception of this
SIP triggers a new iteration of ArRobot's
<i>synchronized task processing cycle</i>.
This cycle consists of a series of tasks,
including SIP packet handling, invocation of sensor interpretation tasks, action handling and
resolution, state reflection, and invocation of user tasks, in that order.
Since the task cycle is (normally) triggered by the
reception of each SIP (unless the robot platform begins to fails to send SIPs
or the task cycle is explicitly dissasociated from the robot connection -- see
below), each task will be invoked in a predictable order,
have the most recent data to act upon, no task will miss an opportunity
to use a SIP, and as long as the tasks do not take too much time to execute,
each SIP is handled as soon as possible after the robot sends it.
@image html ArRobot_Task_Cycle.png Overview of the ArRobot task cycle
To begin the processing cycle, call ArRobot::run() to enter
the cycle synchronously, or ArRobot::runAsync() to run the cycle
in a new background thread. ArRobot::stopRunning() stops the
processing cycle.
ArRobot provides methods to add your own sensor-interpretation
and generic user task callbacks. To add a task callback, create an ArFunctor
function object (see \ref functors) and
then add it using ArRobot::addSensorInterpTask() or
ArRobot::addUserTask(). These tasks
can be removed using ArRobot::remSensorInterpTask() or
ArRobot::remUserTask().
ArRobot locks it's mutex (see ArRobot::lock() and ArRobot::unlock()) during
each iteration of the task cycle, so your task callbacks must not lock this
mutex--a deadlock will occur.
(However, locks must still be used for safe access to any other thread
or ArAsyncTask, such as lasers and other range devices, or ARNL's planning or
localization tasks.) This mutex lock protects ArRobot data from
modification by other threads (if they correctly use the lock during access),
and interruption of the series of tasks. So if you access ArRobot from any other thread (including the main
thread, if you used ArRobot::runAsync() to run the task cycle), you must
use ArRobot::lock() and ArRobot::unlock() to lock and unlock the robot before
and after any method call or use of any data in ArRobot.
It is also possible to run the processing cycle without a connection to a robot,
if desired.
This alternative cycle is not triggered by receiving a packet, instead it has its own
steady, "chained" cycle time (default is 100 milliseconds which you may
examine and reset with ArRobot::getCycleTime() and
ArRobot::setCycleTime()).
You may also explicitly disassociate ArRobot's processing cycle from incoming
SIP processing at any time by calling ArRobot::setCycleChained() ("Chained" means that it is
the end of a previous cycle that triggers the next after suitable delay to meet
the desired cycle frequency). However, in doing so,
you may degrade performance, as the robot's cycle will only be
run every ArRobot::getCycleTime() milliseconds, and each time only the most recently
read (oldest) SIP is used (even if the robot has sent more than one since the
last cycle).
ArRobot's synchronization task list is ipmlemented as a tree, with five
major branches. Though it is uncommon to do so, a client program may modify this
tree or disable branch tasks of the tree.
If a particular task is disabled, none of its
children will be called.
The root of the task tree can be obtained by calling ArRobot::getSyncTaskRoot(),
which returns an ArSyncTask object.
@warning A user task or sensor interpretation task must run quickly. If one or more
user tasks or actions runs such that the task cycle takes too long (more that 100ms)
then the performance and behavior of the robot and of ARIA-robot communications
will be negatively affected. In particular, do not call any functions that
could block or wait for an unknown amount of time (such as locking a mutex
that could be locked for a long time by another thread)
or do any long loops waiting for a condition. Long-running activity can be performed
in a separate asynchronous thread (See ArASyncTask) instead, and results can be
shared with the user task via storage which is protected by a mutex only during
immediate reading and writing of the storage variables.
\subsection stateReflection State Reflection
State reflection in the ArRobot class is the way ARIA maintains
a snapshot of the robot's operating conditions and values, such
as estimated pose, current velocity, battery voltage, etc.
as extracted from the latest standard SIP. ArRobot methods for
examining these values include ArRobot::getPose(), ArRobot::getX(),
ArRobot::getY(), ArRobot::getTh(), ArRobot::getVel(), ArRobot::getRotVel(),
ArRobot::getBatteryVoltage(), ArRobot::isLeftMotorStalled(),
ArRobot::isRightMotorStalled(), ArRobot::getCompass(),
ArRobot::getAnalogPortSelected(), ArRobot::getAnalog(), ArRobot::getDigIn(),
ArRobot::getDigOut().
The standard SIP also contains sonar reading updates, which are
reflected in ArRobot and examined with the methods:
ArRobot::getNumSonar(), ArRobot::getSonarRange(), ArRobot::isSonarNew(),
ArRobot::getSonarReading(), ArRobot::getClosestSonarRange(),
ArRobot::getClosestSonarNumber(). The sonar interface class, ArSonarDevice,
also receives this information (see \ref rangeDevices).
ArRobot also uses the state reflection task to send previously requested
motion commands (see @ref robotMotionCommands) to the robot, so the motion
commands sent to the robot reflects those desired values set in ArRobot's state
reflection by actions or motion command methods, and also so that the watchdog
on the robot does not time out and disable the robot (if no motion command is
set, ArCommands::PULSE is sent each cycle).
You can further tune state reflection's motion command sending rate if neccesary with ArRobot::setStateReflectionRefreshTime().)
If desired, you may turn the motion-control state reflector off in the
ArRobot::ArRobot() constructor (set the @a doStateReflection parameter to
false). This will cause motion command functions to only be send the command once directly to the
robot whenever they are called, rather than storing the command to send each cycle.
\subsection callback Robot Callbacks
There are a number of useful callbacks invoked by ArRobot on connection
events. You can add and remove them with the functions
ArRobot::addConnectCB(), ArRobot::remConnectCB(),
ArRobot::addFailedConnectCB(), ArRobot::remFailedConnectCB(),
ArRobot::addDisconnectNormallyCB(), ArRobot::remDisconnectNormallyCB(),
ArRobot::addDisconnectOnErrorCB(), ArRobot::remDisconnectOnErrorCB(),
ArRobot::addRunExitCB(), ArRobot::remRunExitCB(). Read their individual
documentation pages for details.
@sa @ref robotConnectionCallbacks.cpp
\section ClientCommands Controlling the robot with Commands and Actions
Your ARIA client can drive the robot and run its various accessories
through ArRobot's Direct Commands, Motion Commands, or through Actions.
@note The robot's movement speed will be limited by several parameters. First,
the maximum velocities, accelerations and decelerations given in ARIA's robot
parameter file (.p file) (TransVelMax,
RotVelMax, TransAccel, TransDecel, RotAccel, RotDecel, and for the Seekur only,
LatVelMax, LatAccel and LatDecel) are used to limit motion
commands sent by ARIA, if the value is nonzero. Next, the max velocities given in the
robot firmware (ARCOS) configuration are used to limit motion commands recieved by the robot.
All of these maximum values can be changed at runtime with the ArRobot::setTransVelMax(),
ArRobot::setRotVelMax(), and for the Seekur only, ArRobot::setLatVelMax() calls.
These calls change the parameters in the robot firmware, as well as in ARIA.
That is, they override any maximum values given in the robot parameter file (.p file).
Finally, the "Top" parameters in the firmware (ARCOS) configuration limit
speeds; these cannot be changed at runtime, only using the configuration
program. Most robot parameter files use 0 values as maximums, disabling ARIA's
initial limiting check; however, to make the Seekur easier to initially teleoperate at safe
speeds, the velocity limits in seekur.p are set. Change these limits to 0 to remove
those speed limits, and use the platform's defaults, or use ArRobot's methods to
change them at program runtime.
\subsection robotDirectCommands Direct Commands
At the lowest level of robot access, you may send any command packet directly to the robot
or simulator platform through ArRobot. Direct commands consist of a 1-byte command
number followed by none or more arguments, as defined by the robot's
operating system (ARCOS, AROS, P2OS, AmigOS, etc.). For example, the command
number 4, ENABLE, enables the robot's motors if accompanied by the
argument 1, and disables the motors with the argument 0.
Use ArRobot::com() for commands that
have no argument, such as PULSE; ArRobot::comInt() for a 2-byte integer
argument, signed or unsigned, such as the motors ENABLE command;
ArRobot::com2Bytes() for commands that accept two individual bytes
as the argument, such as the VEL2 command; and ArRobot::comStr() or
ArRobot::comStrN() for a null-terminated or fixed-length
string argument, respectively, such as the sonar POLLING
sequencing command.
The ArCommands class contains an enum with all the direct commands;
ArCommands::ENABLE, for example. Not all Direct Commands are supported by every
MobileRobots robot, but unrecognized (or malformed)
commands are simply ignored.
Please consult your robot's technical manual for details, such
as the Chapter 6 in the Pioneer 3
Operations Manual, for client command numbers and syntax.
For most commands, a method exists in ArRobot that either sends the command
immediately, or stores it for the state reflection task to send. However,
the direct command methods allow you to send any unusual or special commands
directly to the robot platform or simulator, without any intervening processing.
\subsection robotMotionCommands Motion Command Functions
At a level just above ArRobot's Direct Commands are the Motion
Command Functions. These are explicit simple movement commands sent by ArRobot's
state reflection task.
For example, ArRobot::setVel() to set the translational velocity,
ArRobot::setRotVel to set rotational velocity, ArRobot::setVel2() to
or set each wheel speeds separately, ArRobot::setHeading() to set a
global heading angle to turn to, ArRobot::move() to drive a given distance,
or ArRobot::stop() to stop all motion. ArRobot also provides methods
for setting speed limits beyond the limits set in the firmware configuration.
These motion functions work at part of with @ref stateReflection, and ArRobot may
resend commands each cycle to try to achieve the desired state.
Be aware that a Direct or a Motion Command may conflict with controls
from Actions or other upper-level processes and lead to unexpected
consequences. Use ArRobot::clearDirectMotion() to cancel the overriding
effect of a previously set Motion Command so that your Action is able to regain
control the robot. Or limit the time a Motion Command prevents other
motion actions with ArRobot::setDirectMotionPrecedenceTime(). Otherwise,
the Motion Command will prevent actions forever. Use
ArRobot::getDirectMotionPrecedenceTime() to see how long a Motion
Command takes precedence once set.
\subsection actions Actions
While simple sequences motion commands can be easy to use, trying to achieve
more sophisticated motion using only motion commands
can quickly become difficult. To make it possible to define
complex behaviors out of independent, reusable components,
ARIA provides the higher-level <i>Actions</i> system.
Actions are individual objects that independently
provide motion requests which are evaluated and then combined each cycle
to produce a final set of movement commands. This allows you to build complex
behavior from simple building blocks for dynamic and continuous motion control.
Actions are defined by creating a subclass of the ArAction the base class
which overloads the ArAction::fire() method.
See the <code>@ref actionExample.cpp</code> example program.
ARIA also includes some useful pre-made action classes (see @ref ActionClasses
for a list). Include these in your programs, or use them as examples when
creating your own custom ArAction subclass.
Actions are attached to an ArRobot object with ArRobot::addAction(), along with
a priority which determines its position in the action list.
ArAction::setRobot() is called on an action object when it is added to a robot.
You can override this in your action subclass. (For example, this would be useful to add a
connection callback, if there were some calculations you wished to do
upon connection to the robot.)
Actions are evaluated by ArRobot's <i>action resolver</i> in descending order of priority
(highest priority first, lowest priority last) in each task cycle just prior
to @ref stateReflection. The action resolver invokes each action's fire()
method, combining their desired motion commands (the ArActionDesired objects
they return) to a
single ArActionDesired object, which is then used in state reflection to send
motion commands to the robot.
@note Sending simple motion commands (e.g. by using ArRobot::setVel()) while
actions are also active can result in conflicts between your simple motion
commands and the action resolver's commands. See the discussion of
@ref robotMotionCommands above.
As the resolver is invoking each action, by it passes
the current desired motion combined from the previously invoked, higher priority
actions, as the currentDesired argument to fire().
This can be useful information if
needed. (For example, a stall-recovery action could
be programmed not to exert its motion effects if it has been
pre-empted by a stop action, so this stall-recovery action would check
currentDesired to see if either the "strength" is "used up" or if there is a maximum
velocity, and if so, reset its own state.) However, there is no need
for an action to pay attention to the currentDesired if not necessary.
@warning An action must run quickly. If one or more actions or robot
user tasks runs such that the task cycle takes too long (more that 100ms)
then the performance and behavior of the robot and of ARIA-robot communications
will be negatively affected. In particular, do not call any functions that
could block or wait for an unknown amount of time (such as locking a mutex
that could be locked for a long time by another thread)
or do any long loops waiting for a condition. Long-running activity can be performed
in a separate asynchronous thread (See ArASyncTask) instead, and results can be
shared with the action via storage which is protected by a mutex only during
immediate reading and writing of the storage variables.
\subsection actionDesired Action Desired
ArActionDesired objects are used to pass desired action channel values
and strengths out of an ArAction::fire() method back to the resolver.
An ArActionDesired object should always be
reset (ArActionDesired::reset()) before it is reused.
There are six action channels: velocity (ArActionDesired::setVel),
heading (ArActionDesired::setDeltaHeading or
ArActionDesired::setHeading for absolute heading),
maximum forward translational velocity
(ArActionDesired::setMaxVel), maximum reverse translational velocity
(ArActionDesired::setMaxNegVel), and maximum rotational velocity
(ArActionDesired::setMaxRotVel).
An action gives each channel a strength between 0.0, the lowest, and 1.0,
the highest. Strengths are used by the resolver to compute the
relative effect of the associated channel when combining multiple
actions' desired movements.
The maximum velocity, maximum negative velocity, and maximum
rotational velocity channels simply impose speed limits and thereby
indirectly control the robot.
For more advanced usage, ArActionDesired objects can be merged
(ArActionDesired::merge) and averaged (ArActionDesired::startAverage,
ArActionDesired::addAverage, ArActionDesired::endAverage).
\subsection resolvers The Action Resolver
ArResolver is the base action resolver class. ArPriorityResolver is
the default resolver used by ArRobot.
The resolver used by ArRobot may be changed by calling ArRobot::setResolver,
if you wish to create an alternative ArResolver implementation.
There may only be one resolver per ArRobot object.
(Though a resolver could contain
within it multiple resolvers of its own.) Note that although a robot has
one particular resolver bound to it, a resolver instance is not tied to
any robot.
The priority resolver works by iterating through the action list in descending
priority (from greatest priority value to lowest), setting each robot movement channel (trans. velocity, heading,
max. velocity, etc.) based on
the contributing actions' desired values (as returned from their fire() methods)
in proportion to their
respective strengths as well as the actions' priorities, updating each movement channel
until its strength becomes 1.0 or the action
list is exhausted. Once a channel's accumulated strength reaches 1.0, no more changes may be made to
that channel (this is how higher priority actions can prevent lower priority
actions from changing a channel). Same-priority actions are averaged together if
they both provide outputs for the same channel.
As an example, the following table illustrates at each step an action's desired value
and strength for the <b>velocity</b> channel, and the resulting change to
the resolver's final velocity channel value and strength decision,
for four fictional actions (A, B, C and D):
<table border="1" cellspacing="0" style="td, th { font-size: 90%; }" summary="Example result for velocity channel from four enabled actions">
<tr><th>step #</th> <th>action</th> <th>priority</th> <th>value of action's desired-velocity channel</th> <th>strength of action's desired-velocity channel</th> <th>current final velocity value</th> <th>current final velocity strength</th></tr>
<tr><td>1</td> <td>A</td> <td>4</td> <td>-400</td> <td>0.25</td> <td>-400</td> <td>0.25</td></tr>
<tr><td>2</td> <td>B</td> <td>3</td> <td>-100</td> <td>1.0</td> <td colspan="2" rowspan="2" valign="middle" align="center">Combined for use in step 4</td></tr>
<tr><td>3</td> <td>C</td> <td>3</td> <td>200</td> <td>0.50</td> </tr>
<tr><td>4</td> <td>B&C</td> <td>3</td> <td>0</td> <td>0.75</td> <td>-100</td> <td>1.0</td></tr></td></tr>
<tr><td>5</td> <td>D</td> <td>1</td> <td>500</td> <td>0.50</td> <td>no change</td> <td>no change</td></tr>
<tr><th colspan="3" align="left">final result</th><td></td><td></td><td>-100</td><td>1.0</td></tr>
</table>
Notice in the example that the same-priority actions B and C are
averaged before being combined with the previously computed values from step 1.
The resulting combination is:
( (B desired velocity: -100) X (B velocity strength: 1.0) +
(C desired velocity: 200) X (C velocity strength: 0.5) ) / 2 =&gt; (-100 + 100) / 2 =&gt; 0
Therefore actions B and C end up cancelling each other out. Combining this result with
the "currentDesired" values computed in step 1 gives
(step 1 desired velocity: -400) X (step 1 velocity strength: 0.25) + (step 4
desired velocity: 0) X
(step 4 velocity strength: 0.75) =&gt; -100.
In this example, it turns out that at step 5, action D has no effect since the
strength for this channel has reached 1.0 at step 4, before that action was
considered by the resolver.
The same method is used for all of the other channels.
\subsection predefinedActions Predefined Actions
ARIA includes several predefined action classes.
See @ref ActionClasses for a list. Include these in your programs, or use them as examples when
creating your own custom ArAction subclass.
<i>Movement</i> action classes have an "ArAction" prefix and set
either or both the translational velocity (setVel) and heading
(setDeltaHeading and setHeading) channels to effect motion. <i>Limiting</i> action classes
are prefixed with "ArActionLimiter" and set one or more of the
maximum translational and rotational velocity channels, to slow down or
prevent motion, usually based on conditions such as nearby sensor readings.
See the ArAction base class's list of subclasses.
\subsection actionInteractions Mixing Actions
Actions are most useful when mixed. The @ref teleopActionsExample.cpp
example program is a good
example of mixing limiting and movement actions. It creates
several limiting actions, including Limiter, LimiterFar, and so
on, and two movement actions, joydriveAct and
keydriveAct. The limiting actions have higher priority than the
movement ones, thereby preventing driving if it might be potentially unsafe
due to obstacles detected by sensors.
This example also illustrates fundamental, yet very powerful features
of ARIA actions and how they contribute to the overall behavior of the
mobile robot. Because they are individuals, contributing discretely to
the movements of the robot, actions are easily reusable. For example, a
limiting action that prevents the robot from crashing
into a wall when translating forward, can be used, as is, in
another ARIA program and have the identical effect, except that
instead of driving the robot with a joystick, the new program's
lower-priority movement action might use color-tracking to have the
robot follow a rolling ball. The ball-following action doesn't need
to know anything about the finer arts of safe navigation--the
higher-priority limiting actions take care of that.
Another ARIA example program, @ref wander.cpp demonstrates how
different movement actions can be used and how they interact. The
stall-recover action in wander (ArActionStallRecover) influences the
robot's movements only when the motors are stalled, disabling the
lower priority actions by using up all translational and rotational
strength until the robot has extracted from the stall. You should also
examine %ArActionStallRecover.cpp in the src/ directory
to see how the action changes its motion control
influences based on the stall state.
Also note how ArActionAvoidFront and ArActionConstantVelocity
interact.
\subsection actionGroups Action Groups
Action groups allow you to easily enable (activate) or disable (de-activate)
a set of actions at once.
You must first create an ArActionGroup attached to an ArRobot. Then, when you
add an ArAction to the ArActionGroup, it is automatically added to the ArRobot, as
well as to the group.
Several predefined action groups are provided by ARIA.
@sa @ref actionGroupExample.cpp
\section rangeDevices Range Devices
Range devices (ArRangeDevice) are abstractions of sensors which detect
the presence of obstacles in the space around the robot, providing
a series of spatial readings over time.
ARIA's range device classes transform all readings into specific points in the same
two-dimensional global coordinate system. (This is the same coordinate system
as ArRobot's pose).
Currently, the main
ArRangeDevice implementations included with ARIA are: sonar (ArSonarDevice),
laser (ArLaser and subclasses), the robot bumpers (ArBumpers), and the "table-sensing" infrared
sensors of a PeopleBot (ArIRs). Camera and 3D range devices (MobileRanger
devices) are supported by separate software.
In addition, ArForbiddenRangeDevice is a "virtual" range device that creates range readings
that border "forbidden area" and "forbidden line" regions
in an ArMap, and ArRangeDeviceFilter processes the output
another ArRangeDevice object in a few ways and provides the processed data through the
ArRangeDevice interface. Its parameters can be modified on line through
ArConfig.
ArRangeDevice holds two kinds of ArRangeBuffer objects to store readings:
<i>current</i> and
<i>cumulative</i>, though not all ArRangeDevice implementations supply data to the
cumulative buffer. The current buffer contains the
most recent set of readings; the cumulative buffer contains readings gathered
over a longer period time, limited by the buffer's size (see
ArRangeBuffer::setSize()).
Some range devices also provide "raw" readings, which are the original values given
by the device itself. Some range devices are also considered "Planar", which
means that the readings may undergo some processing to remove duplicates etc.,
and which include raw readings. This includes the lasers.
Range devices are connected to a specific ArRobot instance, to obtain
position and other information from the robot when readings are received and
stored, and also to provide a way to find all range devices attached to the robot.
Some range devices use the robot connection to communicate to their device (e.g.
ArSonarDevice,
ArBumpers, ArIRs).
Attach an ArRangeDevice to your ArRobot object with ArRobot::addRangeDevice() and
remove it with ArRobot::remRangeDevice(). The list of all attached devices
can be queried using ArRobot::findRangeDevice() and ArRobot::hasRangeDevice().
The list can be obtained by calling ArRobot::getRangeDeviceList().
(Note that although sonar are integrated with the robot microcontroller, and
the microcontroller always sends sonar data to the robot (if the robot has
sonar), you still must attach an ArSonarDevice object to the robot to use it.)
ArRangeDevice also includes some methods to help find the closest reading to the
robot within a selected box, or a polar sector:
ArRangeDevice::currentReadingPolar(),
ArRangeDevice::currentReadingBox(),
ArRangeDevice::cumulativeReadingPolar(),
ArRangeDevice::cumulativeReadingBox().
ArRobot also includes similar methods to do common operations on all
attached range devices,
including ArRobot::checkRangeDevicesCurrentPolar(),
ArRobot::checkRangeDevicesCurrentBox(),
ArRobot::checkRangesDevicesCumulativePolar(), and
ArRobot::checkRangeDevicesCumulativeBox() to find the closest range reading
to the robot within some region.
Each range device has a mutex
(Use ArRangeDevice::lockDevice() and ArRangeDevice::unlockDevice() to lock
and unlock it)
so that it can be accessed safely by multiple threads. For
example, ArLMS2xx uses a thread to read data from a laser, but the
checkRangeDevice functions in ArRobot lockDevice() so they can read
the data without conflicting with ArLMS2xx's data-reading thread, then use
unlockDevice() when done. See \ref threading for more about threading in ARIA.
\section functors Functors
Functors are used throughout ARIA.
Functor is short for function pointer. A Functor lets you call a
function without knowing the declaration of the function. Instead, the
compiler and linker figure out how to properly call the function.
Function pointers are fully supported by the C language. C++ treats
function pointers like C, but to call class methods, an instance object
is required, as well as type information about the class.
Therefore, ARIA contains a set of template classes to contain this information.
ARIA makes heavy use of ArFunctors as "callback" functions.
To instantiate a functor, you first need to
identify how many arguments the function needs and if it returns a
value. Many times a pointer to the abstract ArFunctor base class is used, which
can be invoked with no arguments and no return value.
Subclasses are used for functions with different numbers of arguments
and return values. ArFunctor1, ArFunctor2,
ArRetFunctor, ArRetFunctor1, and ArRetFunctor2 for example. When invoked,
the arguments may be supplied which are passed to the target function or
method, and a return value may also be given. The types for the arguments
and/or return value are given as template arguments.
When creating a functor object, however, you must also provide the type
and instance of an object to invoke the method of; or explicitly state
that the function is a class-less global function. Do this by using one
of the concrete base classes of ArFunctor instead of the abstract classes:
ArFunctorC, ArFunctor1C, ArFunctor2C, ArRetFunctorC, ArRetFunctor1C,
ArRetFunctor2C, ArGlobalFunctor, ArGlobalFunctor1, etc.
Example:
@code
class ExampleClass {
public:
void aFunction(int n);
};
...
ExampleClass obj;
ArFunctor1C<ExampleClass, int> functor(&obj, &ExampleClass::aFunction);
...
functor.invoke(42);
@endcode
<code>ExampleClass</code> is a class which contains a function called
<code>aFunction()</code>. The functor <code>functor</code> is declared
as an <code>ArFunctor1C</code>, a functor which invokes a class method
and takes one argument. The template parameters specify the type of the
class (<code>ExampleClass</code>) and the type of the method argument
(<code>int</code>). <code>functor</code> is then initialized with
a pointer to the <code>ExampleClass</code> instance to call the
method on, and a pointer to the class method to call. When a functor
is contained within the class, it is typcially initialized in the
constructor, giving <code>this</code> as the object instance.
A functor must be initialized with the method to call and, if a "C" functor,
a class instance. An unitilialized functor will crash at runtime when invoked.
It is also possible to give values for the method arguments in the functor
initialization, see ArFunctor documentation for details.
Once the functor object is created in this fashion, it can now be
passed to another function or object that wants a callback functor. And the
method <code>ExampleClass::aFunction()</code> will be called on the object
<code>obj</code> when the functor is invoked.
To invoke a functor, simply call the invoke() function
on the functor. If it takes arguments, call invoke() with those
arguments. If the functor has a return value, call invokeR. The
return value of the function will be passed back through the invokeR()
function. If the functor was initialized with argument values,
and invoke() is called without argument values, the argument values
provided at initialization are passed.
\section userInput Keyboard and Joystick Input
ARIA provides several classes getting live joystick and keyboard input,
and action classes (see @ref actions) that use that input to drive the robot.
ArJoyHandler is a cross-platform interface to joystick data.
It's key functions are ArJoyHandler::getButtons, ArJoyHandler::getAdjusted,
ArJoyHandler::setSpeeds, and ArJoyHandler::getDoubles.
ArKeyHandler is a cross-platform interface for recieving single keystroke
events (instead of buffered lines of text).
It's key function is ArKeyHandler::addKeyHandler,
which binds a specific key to a given functor. It contains an enum
ArKeyHandler::KEY that contains values for special keys.
You can also attach a key handler to a robot with ArRobot::attachKeyHandler(),
which adds some default key handlers, including a handler for Escape that
disconnects and exits the program (especially useful on Windows, where Ctrl-C
or the terminal close box won't properly clean up).
Since a PC can only have ony keyboard, ARIA keeps an ArKeyHandler pointer
globally, which may be queried with Aria::getKeyHandler().
@note if you are using Linux, creating a key handler will make the program hang
if put into the background with Ctrl-Z.
ARIA provides two simple actions, ArActionKeydrive and ArActionJoydrive, to
drive a robot from keyboard and joystick input.
These actions are used by
the @ref teleopActionsExample.cpp example program.
ARIA also provides a more flexible
ArActionRatioInput, which can combine several input sources (such as keyboard,
computer joystick, robot-platform (microcontroller) joystick,
or teleoperation commands recieved via ArNetworking) in a more
consistent and configurable manner. See the class documentation for more
details.
\section threading Threading
ARIA is highly multi-threaded. This section presents some of the
critical concepts behind writing threaded ARIA code.
ARIA provides a number of support classes to make it easier to write
object-oriented threaded code. They are: ArASyncTask, ArCondition,
ArMutex, and ArThread.
Thread-safe code mostly means proper coordination between threads when
handling the same data. You want to avoid the problem of one
or more threads reading or writing the data at the same time that other
threads read or write the data.
data. To prevent this problem from happening, the data needs to be
protected with synchronization objects.
\subsection syncObject Thread Syncronizing Objects
In ARIA, the synchronization objects are ArMutex and ArCondition.
ArMutex is the most useful one. ArMutex (<i>mutex</i> is short for <i>mut</i>ual
<i>ex</i>clusion.) provides a wrapper around system calls (pthreads functions
on Linux and CriticalSection functions on Windows) that
exclude other threads from continuing while the mutex object is "locked".
When threads lock a mutex while accessing shared data, it is ensured
that only one thread is accessing that shared data at a time.
Therefore, the proper way to use a mutex is to lock it right
before accessing the shared data, and to always unlock it when done.
If the mutex is not already locked, then it becomes locked and the thread
continues. If the mutex is already locked by another thread, then it blocks
in the lock call until the other thread unlocks it. If a mutex is never
unlocked (e.g. a function returns due to an error condition without unlocking
it), then any further attempts to lock it will block forever, creating
a "deadlock".
See the mutex example program to see how ArMutex is used. The documentation of a method
may indicate whether locking is necessary before using it; in general,
when using an object that may be shared by other threads,
all threads using it must lock the same mutex (usually contained within
the object's class with methods provided for locking and unlocking) while using
the object.
ArCondition is an occasionally used utility that puts the current thread to sleep until another thread
signals it to wake up and continue executing. This can be used to wait in a
thread for an indefinite amount of time until some event occurs in a another
thread which signals the ArCondition.
\subsection asynctasks Asynchronous Task Class
ARIA provides the ArASyncTask which can be subclassed to implement a
long-running thread and its state
as an object. As opposed to robot-syncronized tasks, asynchronous tasks run
in seperate threads. Like ArMutex, this class wraps the operating system's threading
calls in a cross-platform way. Typically, an ArASyncTask will reperesent a
thread that runs in a loop for the entire program.
To use ArASyncTask, derive a class from ArASyncTask and
override the ArASyncTask::runThread() function. This function is
automatically called within the new thread when that new thread
gets created. To create and start the thread, call
ArASyncTask::create(). When the ArASyncTask::runThread() function
exits, the thread will exit and be destroyed. Seperate threads can
request that the task exit by calling ArASyncTask::stopRunning(), and within the thread,
you can check for this request with ArASyncTask::getRunningWithLock().
This class is mainly a convenience wrapper around ArThread so that you
can easily create your own object that encapsulates the concept of a
thread.
\section aria Global Data
The static Aria class contains miscellaneous global data in ARIA.
ARIA contains a list of all the ArRobot instances. Use the
Aria::findRobot() to find a robot by name, or use Aria::getRobotList()
to get a list of the robots.
Use Aria::getDirectory() to find ARIA's top-level path
(Usually either <code>C:\\Program Files\\MobileRobots\\%Aria</code> on Windows, or
<code>/usr/local/Aria</code> on Linux). This is useful,
for instance, to locate
robot parameter files for individual operational details. Use
Aria::setDirectory() to change this path for the run of the program if
you feel the need to override what ARIA has decided.
Call Aria::init() at program start to perform global initialization, and use
Aria::exit() to exit all ARIA threads before exiting your program.
The Aria class also contains global objects for sharing configuration
parameters and other information: see \ref arconfig and \ref arinfogroup
sections below.
@sa @ref arconfig
@sa @ref arinfogroup
\section devices Device and Accessory Interface Classes
ARIA includes classes to communicate with various kinds of devices.
(Many of these devices are optional accessories, and not all robots have them
installed.)
Some are mentioned below. See @ref DeviceClasses for a list.
<ul>
<li>Range devices. See @ref rangeDevices for more about range devices.
<ul>
<li>The various subclasses of ArLaser are for laser rangefinder sensors. Use ArLaserConnector
to automatically create and set up ArLaser objects of the appropriate
types based on robot and program configuration parameters. The lasers created by ArLaserConnector will be available as ArLaser objects stored in ArRobot.</li>
<li>ArSonarDevice for Pioneer and Amigobot built-in sonar.</li>
<li>ArBumpers treats the robot's bumper switch triggers as positions for range device
readings.</li>
<li>ArRangeDeviceFilter provides an ArRangeDevice interface to data from any
other range device that has been filtered in different ways.</li>
<li>ArForbiddenRangeDevice is a virtual range device that returns readings
indicating the edges of forbidden lines and forbidden areas from
an ArMap</li>
<li>ArIRs treats triggers of a Peoplebot's infrared "table" sensors as
positions for range device readings.</li>
</ul>
devices
</li>
<li>Pan/Tilt servos and camera bases.
ArPTZ defines a common interface, and subclasses access specific devices,
including:
<ul>
<li>ArVCC4 provides pan, tilt, zoom and other control of a Canon camera
via the robot microcontroller's AUX serial port.</li>
<li>ArSonyPTZ provides pan, tilt, zoom and other actions of a Sony camera
via the robot microcontroller's AUX serial port.</li>
<li>ArDPPTU provides control of a Directed Perceptions Pan/Tilt unit (used
for stereo cameras).</li>
</ul>
</li>
<li>ArAnalogGyro provides data from the optional analog gyro on Pioneer,
PeopleBot, PatrolBot, PowerBot or AmigoBot. If the HasGyro parameter in the robot's
internal firmware configuration is 2 (the default on most robots), then the robot automatically uses the gyro for
position correction before sending its pose estimate to ARIA. However,
if GyroType is 1, then create an ArAnalogGyro object to begin receiving data
from the robot and allow it to apply those corrections to the position in the
ArRobot object.
The gyro also measures its own temperature as part of its operation,
and ArAnalogGyro makes that value available as well.
</li>
<li>ArGripper provides access to a Pioneer gripper.</li>
<li>ArP2Arm provides access to a Pioneer arm.</li>
<li>ArTCM2 provides access to an on-board TCM2 compass, if present.</li>
<li>ArACTS_1_2 communicates with the ACTS program to get object tracking
information.
<li>ArVersalogicIO provides access to the digital and analog I/O ports
on Versalogic motherboards (Linux only). (Support depends on
whether the robot has a Versalogic motherboard, and which board it has.)</li>
</li>
<li>ArSystemStatus provides data about the operating system (Linux only)
such as CPU usage and wireless network signal strength.
</li>
<li>ArGPS provides access to data received from a Global Positioning System
device. Subclasses implement special actions required for specific devices,
such as ArNovatelGPS for the NovAtel G2 and similar devices and ArTrimbleGPS
for the Trimble GPS. Use ArGPSConnector to create the appropriate ArGPS device
based on robot and program configuration parameters.
</li>
</ul>
Some device interfaces are provided by additional libraries, as well. See
those libraries for details.
\section utility Utility Classes
Some of the general-purpose utility classes included with are ArMath, ArUtil, ArTime, ArPose, ArLog,
ArSectors, ArRingQueue, ArLineFinder, the GPS-related subclasses of Ar3DPoint, ArMD5Calculator
(and the functions in md5.h), ArMutex, ArCondition and ArASyncTask. See @ref
UtilityClasses for a list of utility classes.
\section arconfig ArConfig
ArConfig is a mechanism for storing configuration parameters for different
independent modules in a text file. The global Aria class
maintains a global ArConfig pointer which any program module may access.
Use ArConfig::addParam to register a new parameter with ArConfig, and use
ArConfig::addProcessFileCB to register a callback functor called when the
configuration changes (by loading the file with ArConfig::parseFile, or other
means such as an update from a remote client via ArNetworking).
\section arinfogroup Shared Info Groups
In a program composed of multiple independent modules, it is often necessary
to exchange or combine data between them in a general and immediate way. To do this, ARIA provides
the ArStringInfoGroup class, of which the global ARIA class contains an instance
(in addition to an ArConfig instance used specifically for configuration information
which changes infrequently, by loading a file or by user input.)
An example of ArStringInfoGroup is the ArServerInfoStrings class contained in
the ArNetworking auxiliary library. At program initialization, a callback
functor may be added to the global ArStringInfoGroup object which on invocation immediately passes a
string key/value pair from the ArStringInfoGroup object over to an ArServerInfoStrings
object, which provides access to this data over the network (e.g. to MobileEyes).
Independent components of the program may then change the values in the InfoGroup
object without needing any special
knowledge of the recipients of the data (in this example is the
ArServerInfoStrings class). Since MobileEyes displays this data in a small table
next to other robot information like position in speed, this is a useful way
to provide informative statistics about the robot and software's current operation.
(On Linux, for example, you could use the ArSystemStatus class to publish
information from the operating system, like CPU load).
\section maps Maps
In mobile robot applications, you will often need to store a map of the robot's
environment to use in navigation, localization, etc. ARIA provides the ArMap
class for reading map data from a file, obtaining and modifying its contents in your
application, and writing it back to file. An ArMap contains data about the
sensed/sensable environment (walls, obstacles, etc.), and human-provided
objects such as goal points.
The \ref MapFileFormat page describes the map file format in detail.
ARNL, SONARNL and MobileSim all use ArMap format map files.
\section sockets Sockets
The ArSocket class is a wrapper around the socket network
communication layer of your operating system. ARIA mostly uses
ArSocket to open a server port and to connect to another server port.
To connect to a port, simply construct a socket containing the
hostname or IP address of the host, a port number, and the ARIA socket
type (TCP or UDP). For example:
@code
ArSocket sock("host.name.com", 4040, ArSocket::TCP);
@endcode
Or call the ArSocket::connect() function, such as:
@code
ArSocket sock;
sock.connect("host.name.com", 4040, ArSocket::TCP);
@endcode
To open a server on (for example) port 4040, simply construct a socket:
@code
ArSocket sock(4040, true, ArSocket::TCP);
@endcode
Or call <code>open(4040, ArSocket::TCP)</code> on an ArSocket object constructed
with the default constructor.
\section ArNetworking ArNetworking
For a more advanced networking infrastructure, see <a target="_top"
href="../ArNetworking/docs/index.html">the ArNetworking companion
library</a>,
distributed with ARIA. ArNetworking provides an extensible system of
data requests and updates between client and server applications via TCP or
UDP, using the same base "packet" concept as robot communication.
For example, use ArNetworking to connect multiple robots working together,
off-board user interfaces to on-board control servers, or robot control programs to
off-board data resources.
\section sound Sound and Speech
ARIA provides foundation sound support, and separate libraries use this
for speech and network audio.
<ol>
<li>ARIA's ArSoundsQueue provides a method for handling sound output
generated by various components of a large ARIA application in sequence
and in loops.
It is a sound playback and speech synthesis manager, which
uses a thread-safe queue of sound and speech synthesis requests, and runs
a background processing thread for it. Use this for most of your non-trivial
audio playback and voice synthesis needs.
The speech synthesis libraries, the voice recognition library, and the NetAudio
library are designed to be used in conjunction with this class to coordinate their
usage of the sound device.
</li>
<li>ARIA's ArSoundPlayer provides a basic cross-platform sound-file playback
capability.
Sound files are in WAV (Windows RIFF) format. This class provides static methods
that can be used by ArSoundsQueue for sound file playback.
</li>
<li>Separate libraries provide wrappers around some
speech synthesis (Text-to-speech) and recognition products:
<ul>
<li>The ArSpeechSynth_Festival library uses the free Festival system from the
University of Edinburgh to perform speech synthesis. It provides
the ArFestival class as a wrapper around Festival.
</li>
<li>The ArSpeechSynth_Cepstral library uses the Swift library from
Cepstral, Inc. to perform speech synthesis. It provides the ArCepstral
class for this. ArCepstral offers a few extra features over
ArFestival, and Cepstral, Inc. provides high quality voices for use with Swift.
</li>
<li>The ArSpeechRec_Sphinx library uses Sphinx from Carnegie Mellon
University to perform speech recognition. ArSphinx provides an interface to this.
</li>
</ul>
</li>
<p>Functions common to both of the speech synthesis libraries are included in a base
class, ArSpeechSynth.
</p>
<li>The separate ArNetAudio library provides network voice audio recording, transmission and playback:
<ul>
<li>ArNetAudioServer automatically decodes and plays or records and
encodes audio for a network server (typically running on a robot's on-board
computer) and sends and receives the encoded audio to/from a client.</li>
<li>ArNetAudioClient automatically decodes and plays or records and
encodes audio for a network client, sending and receiving the encoded
audio to/from a server (i.e. a robot's on-board computer).</li>
<li>ArNetAudioIO is the common class performing cross-platform Audio I/O
(via the free PortAudio library), and voice encoding/decoding (via the free Speex codec).
It is used by ArNetAudioClient and ArNetAudioServer, but is also available for
stand alone use.
</li>
</ul>
</li>
</ol>
\section emacs Emacs
Here is the configuration specification the developers at MobileRobots
Inc. use in their .emacs files, in case you want to modify the
code using emacs and not deal with differences in indentation and
such.
<pre>
(setq c-default-style '((other . "user")))
(c-set-offset 'substatement-open 0)
(c-set-offset 'defun-block-intro 2)
(c-set-offset 'statement-block-intro 2)
(c-set-offset 'substatement 2)
(c-set-offset 'topmost-intro -2)
(c-set-offset 'arglist-intro '++)
(c-set-offset 'statement-case-intro '*)
(c-set-offset 'member-init-intro 2)
(c-set-offset 'inline-open 0)
(c-set-offset 'brace-list-intro 2)
(c-set-offset 'statement-cont 0)
(defvar c-mode-hook 'c++-mode)
</pre>
\section noneverydayC Non-everyday use of C++
ARIA uses some features of C++ that some programmers may not be aware of yet,
and includes some workarounds for platform differences.
\subsection stl Standard Template Library
ARIA makes heavy use of the C++ standard template library (STL). So you
should understand the STL in order to get the best use from some of
the more advanced parts of ARIA.
\subsection defaultArgs Default Arguments
In the function declaration a default value for an argument may be specified.
Arguments with default values may then be omitted from the function call.
For example, after declaring this function with a default value for its integer
argument:
@code
void foo(int number = 3);
@endcode
it can be used in two different ways:
@code
// Use the default value for the argument:
foo();
// Or, use don't use the default:
foo(99);
@endcode
This behavior is quite useful for having defaults for more obscure options
you will usually not need to change, but still allowing you to change them if
necessary without making ARIA more complex.
Also note that the function definition must not have the assignment in
it, only the declaration. Therefore the definition if our example function would
look like this:
@code
void foo(int number)
{
//...
}
@endcode
\subsection constructorChaining Constructor Chaining
Constructor chaining is quite simple though sometimes not used by C++ programmers. Each
constructor can give arguments to the constructors of the member
variables it contains and to the constructors of classes from which it inherits. For
example if you have:
@code
class BaseClass
{
public:
BaseClass(int someNumber);
};
@endcode
and
@code
class SubClass : public BaseClass
{
public:
SubClass(void);
int anotherNumber;
};
@endcode
When you write your constructor for SubClass you can initialize both
baseClass and anotherNumber:
@code
SubClass::SubClass(void) : BaseClass(3), anotherNumber(37)
{
// ...
}
@endcode
Note how the constructors to be initialized must follow a colon (:) after the
constructor, and be separated by commas. Member variables
must be initialized in the order they are in the class. Note
that initializing integers is not all that unique or useful, but using
this to initialize callback \ref functors is quite useful.
Constructor chaining is used in many many places by ARIA, thus it must
be understood in order to understand ARIA, but the above is all that
really needs to be known.
\subsection charsAndStrings Chars and Strings, Win workaround
During development problems were encountered with Windows if
a <code>std::string</code> was passed into a DLL. Thus for all input to ARIA
<code>const char *</code> is used, but for all internal storage and all reporting
<code>std::string</code>s are passed back out of ARIA.
\subsection arexport AREXPORT
Because of the Windows set up for using DLLs, this macro is used
to take care of the required declaration attributes for DLLs. Largely
users do not need to worry about <code>AREXPORT</code>, but only functions which have
<code>AREXPORT</code> and inline functions are usable with DLLs in Windows (all of the
ARIA functions which are documented in this manual are usable).
\subsection exceptions Exceptions
ARIA neither throws nor catches any exceptions.
\section Advanced Topics and Esoterica
\subsection pieceMealUse Piecemeal Use of ARIA
The most basic layer of ARIA is ArDeviceConnection and subclasses, which
handle low-level communication with the robot server. On top of the
connection layer, we have a packet layer--ArBasePacket and
ArRobotPacket--the basic algorithms for constructing command packets
and decoding server information packets.
Above the packet layer is the packet handler classes,
ArRobotPacketReceiver and ArRobotPacketSender, when send and receive
packets to and from the robot. Finally, on top of all these lowest
layers is ArRobot, which is a gathering point for all things, but can
be used in a quite basic format without all of the bells and whistles.
ArRobot has built-in tasks, actions, state reflection and so forth, all
of which can be disabled from the constructor (ArRobot::ArRobot) and
ignored or reimplemented.
Also note that if all you do is turn off state reflection, which only
affects sending ArRobot-mediated motion commands to the robot, not
receiving SIPs from the robot, none of the other activities which
ArRobot engages on its loop will take up hardly any time, so it
probably isn't worth building your own set of tasks, but the power to
do so is there for the intrepid.
One other thing worth noting is that you can call ArRobot::loopOnce()
and it will run through its loop a single time and return. This is so
that you can use ARIA from your own control structure. If you are
using loopOnce you may also find it beneficial to call
ArRobot::incCounter, so that the loop counter will be updated. You
could also just call ArRobot::packetHandler, ArRobot::actionHandler,
or ArRobot::stateReflector on your own, as these are the most
important internal functions, though if you make your own loop you
should probably call ArRobot::incCounter any way that you do it, as
this is how sonar are known to be new or not, and such.
We recommend that whatever you do you use the same type of strict
threading/locking that ARIA observes.
\subsection hardConnectRobot Connecting with a Robot or the Simulator the hard way
ArDeviceConnection is ARIA's communications object; ArSerialConnection
and ArTcpConnection are its built-in children most commonly used to
manage communication between a MobileRobots or ActivMedia robot or the robot
simulator, respectively. These classes are not device-specific,
however, so use ArSerialConnection, for instance, to also configure a
serial port and establish a connection with a robot accessory, such as
with the SICK laser range finder.
\subsection openDevice Opening the Connection
After creating and opening a device connection, associate it with its
ARIA device handlers, most commonly with ArRobot::setDeviceConnection
for the robot or the simulator.
For example, early in an ARIA program, specify the connection device and
associate it with the robot:
@code
ArTcpConnection con;
ArRobot robot;
@endcode
Later in the program, after initializing the ARIA system
(Aria::init(); is mandatory), set the Connection port to its default
values (for TCP, host is "localhost" and port number is 8101), and
then open the port:
@code
con.setPort();
if (!con.openSimple())
{
printf("Open failed.");
Aria::shutdown();
return 1;
}
@endcode
TCP and Serial connections have their own implementation of open which
is not inherited, but has default arguments that make the generic open
work for the all default cases. And open returns a status integer
which can be passed to the re-implemented and inherited
ArDeviceConnection::getOpenMessage in order to retrieve related status
string, which is useful in reporting errors to the user without having
to know about the underlying device.
\subsection devConnect Robot Client-Server Connection
After associating the device with the robot, now connect with the
robot's servers, ArRobot::blockingConnect or ArRobot::asyncConnect, for
example, to establish the client-server connection between ARIA
ArRobot and the robot microcontroller or robot
simulator. The blockingConnect method doesn't return from the call until
a connection succeeds or fails:
@code
robot.setDeviceConnection(&con);
if (!robot.blockingConnect())
{
printf("Could not connect to robot... Exiting.");
Aria::shutdown();
return 1;
}
@endcode
The previous examples connect with the simulator through a TCP
socket on your PC. Use <code>tcpConn.setPort(host, port)</code> to set the TCP
hostname or IP address and related socket number to another machine on
the network. For instance, use <code>tcpConn.setPort("bill", 8101);</code> to
connect to the simulator which is running on the networked computer
"bill" through port 8101.
Replace <code>ArTcpConnection con;</code> with <code>ArSerialConnection con;</code>
to connect with a robot through the default serial port (<code>/dev/ttyS0</code>
or <code>COM1</code>), or another you specify with ArSerialConnection::setPort(),
such as <code>con.setPort("COM3");</code>.
At some point, you may want to open the port with the more
verbose <code>con.open()</code>.
\subsection connrw Connection Read, Write, Close and Timestamping
The two main functions of a device connection are
ArDeviceConnection::read and ArDeviceConnection::write. Simple
enough. ArDeviceConnection::close also is inherited and important. You
probably won't use direct read or write to the robot device, although
you could. Rather, ArRobot provides a host of convenient methods that
package your robot commands, and gather and distribute the various
robot information packets, so that you don't have to attend those
mundane details. See the next section for details.
All ArDeviceConnection subclasses have support for timestamping
(ArDeviceConnection::getTimeRead). With the robot connection,
timestamping merely says what time a robot SIP came in, which can be
useful for interpolating the robot's location more precisely.
*/