102 lines
3.5 KiB
C
102 lines
3.5 KiB
C
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#ifndef ARACTIONSTALLRECOVER_H
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#define ARACTIONSTALLRECOVER_H
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#include "ariaTypedefs.h"
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#include "ArAction.h"
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class ArResolver;
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/// Action to recover from a stall
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/**
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This action tries to recover if one of the wheels has stalled, it has a
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series of actions it tries in order to get out of the stall.
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@ingroup ActionClasses
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*/
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class ArActionStallRecover : public ArAction
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{
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public:
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/// Constructor
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AREXPORT ArActionStallRecover(const char * name = "stall recover",
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double obstacleDistance = 225, int cyclesToMove = 50,
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double speed = 150, double degreesToTurn = 45,
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bool enabled = true);
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/// Destructor
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AREXPORT virtual ~ArActionStallRecover();
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AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
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AREXPORT virtual ArActionDesired *getDesired(void)
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{ return &myActionDesired; }
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#ifndef SWIG
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AREXPORT virtual const ArActionDesired *getDesired(void) const
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{ return &myActionDesired; }
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#endif
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AREXPORT void addToConfig(ArConfig* config, const char* sectionName, ArPriority::Priority priority = ArPriority::NORMAL);
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AREXPORT virtual void activate(void);
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protected:
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// these are internal things, don't touch unless you know what you are doing
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void doit(void); // does whatever should be done
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void addSequence(int sequence);
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int myDoing; // what we're doing, uses the stuff from the enum What
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int myState; // holds the state
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int myCount; // count down variable, -1 if first time in this state
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int mySideStalled; // 1 for left, 2 for right, 3 for both
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enum State
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{
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STATE_NOTHING = 0, // waiting
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STATE_GOING // do something
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};
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enum What
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{
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BACK=0x1, // back up
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FORWARD=0x2, // go forward
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TURN=0x4, // turn away from obstacles
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TURN_LEFT=0x8, // turn left
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TURN_RIGHT=0x10, // turn right
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MOVEMASK = BACK | FORWARD,
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TURNMASK = TURN | TURN_LEFT | TURN_RIGHT
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};
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std::map<int, int> mySequence; // list of things to do as stall continues
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int mySequenceNum;
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int mySequencePos;
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time_t myLastFired;
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double myObstacleDistance;
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int myCyclesToMove;
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bool myEnabled;
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double mySpeed;
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int myCyclesToTurn;
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double myDegreesToTurn;
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double myDesiredHeading;
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ArActionDesired myActionDesired;
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ArResolver *myResolver;
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};
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#endif //ARACTIONSTALLRECOVER_H
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