219 lines
6.0 KiB
C++
219 lines
6.0 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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/*
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This demo starts up the robot in its own thread, then runs a bunch
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of the direct motion commands and prints the results ... note that
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if you want to stop direct motion commands and let actions take
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over, you should use clearDirectMotion, see the docs for details.
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Also note how it locks the robot before doing anything with the
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robot, then unlocks it when done, this is vital for threaded code.
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You shouldn't really use threads if you don't understand them or
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don't need them. */
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/*
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This is a connection handler, fairly simple, but quite useful, esp when
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the robot is running in another thread. Its not really needed here
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since blockingConnect is used. But it'd still be useful if there is an
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error after connected
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*/
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class ConnHandler
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{
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public:
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// Constructor
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ConnHandler(ArRobot *robot);
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// Destructor, its just empty
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~ConnHandler(void) {}
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// to be called if the connection was made
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void connected(void);
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// to call if the connection failed
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void connFail(void);
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// to be called if the connection was lost
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void disconnected(void);
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protected:
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// robot pointer
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ArRobot *myRobot;
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// the functor callbacks
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ArFunctorC<ConnHandler> myConnectedCB;
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ArFunctorC<ConnHandler> myConnFailCB;
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ArFunctorC<ConnHandler> myDisconnectedCB;
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};
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/*
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The constructor, note its use of contructor chaining to initalize the
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callbacks.
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*/
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ConnHandler::ConnHandler(ArRobot *robot) :
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myConnectedCB(this, &ConnHandler::connected),
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myConnFailCB(this, &ConnHandler::connFail),
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myDisconnectedCB(this, &ConnHandler::disconnected)
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{
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// set the robot poitner
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myRobot = robot;
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// add the callbacks to the robot
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myRobot->addConnectCB(&myConnectedCB, ArListPos::FIRST);
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myRobot->addFailedConnectCB(&myConnFailCB, ArListPos::FIRST);
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myRobot->addDisconnectNormallyCB(&myDisconnectedCB, ArListPos::FIRST);
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myRobot->addDisconnectOnErrorCB(&myDisconnectedCB, ArListPos::FIRST);
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}
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// just exit if the connection failed
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void ConnHandler::connFail(void)
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{
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printf("Failed to connect.\n");
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myRobot->stopRunning();
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Aria::shutdown();
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return;
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}
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// turn on motors, and off sonar, and off amigobot sounds, when connected
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void ConnHandler::connected(void)
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{
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printf("Connected\n");
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myRobot->comInt(ArCommands::SONAR, 0);
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myRobot->comInt(ArCommands::ENABLE, 1);
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myRobot->comInt(ArCommands::SOUNDTOG, 0);
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}
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// lost connection, so just exit
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void ConnHandler::disconnected(void)
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{
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printf("Lost connection\n");
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exit(0);
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}
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int main(int argc, char **argv)
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{
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std::string str;
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int ret;
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ArTime start;
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// connection to the robot
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ArSerialConnection con;
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// the robot
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ArRobot robot;
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// the connection handler from above
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ConnHandler ch(&robot);
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// init area with a dedicated signal handling thread
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Aria::init(Aria::SIGHANDLE_THREAD);
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// open the connection with the defaults, exit if failed
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if ((ret = con.open()) != 0)
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{
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str = con.getOpenMessage(ret);
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printf("Open failed: %s\n", str.c_str());
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Aria::shutdown();
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return 1;
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}
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// set the robots connection
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robot.setDeviceConnection(&con);
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// try to connect, if we fail, the connection handler should bail
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if (!robot.blockingConnect())
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{
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// this should have been taken care of by the connection handler
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// but just in case
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printf(
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"asyncConnect failed because robot is not running in its own thread.\n");
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Aria::shutdown();
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return 1;
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}
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// run the robot in its own thread, so it gets and processes packets and such
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robot.runAsync(false);
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// just a big long set of printfs, direct motion commands and sleeps,
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// it should be self-explanatory
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printf("Telling the robot to go 300 mm for 5 seconds\n");
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robot.lock();
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robot.setVel(500);
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robot.unlock();
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start.setToNow();
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while (1)
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{
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robot.lock();
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if (start.mSecSince() > 5000)
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{
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robot.unlock();
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break;
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}
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printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
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robot.unlock();
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ArUtil::sleep(100);
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}
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printf("Telling the robot to turn at 50 deg/sec for 10 seconds\n");
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robot.lock();
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robot.setVel(0);
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robot.setRotVel(50);
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robot.unlock();
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start.setToNow();
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while (1)
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{
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robot.lock();
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if (start.mSecSince() > 10000)
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{
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robot.unlock();
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break;
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}
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printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
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robot.unlock();
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ArUtil::sleep(100);
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}
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printf("Telling the robot to turn at 100 deg/sec for 10 seconds\n");
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robot.lock();
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robot.setVel(0);
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robot.setRotVel(100);
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robot.unlock();
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start.setToNow();
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while (1)
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{
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robot.lock();
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if (start.mSecSince() > 10000)
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{
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robot.unlock();
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break;
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}
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printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
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robot.unlock();
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ArUtil::sleep(100);
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}
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printf("Done with tests, exiting\n");
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robot.disconnect();
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// shutdown and ge tout
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Aria::shutdown();
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return 0;
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}
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