218 lines
8.8 KiB
C
218 lines
8.8 KiB
C
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#ifndef ARDRAWINGDATA_H
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#define ARDRAWINGDATA_H
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#include "ariaTypedefs.h"
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#include "ariaUtil.h"
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/// A class for holding color information for ArDrawingData
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class ArColor
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{
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public:
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/// Constructor (colors use full range of 0-255)
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ArColor(unsigned char red, unsigned char green, unsigned char blue)
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{ myRed = red; myGreen = green; myBlue = blue; }
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/// Constructor
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ArColor() { myRed = 255, myGreen = 255, myBlue = 255; }
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/// Constructs a color from the given RGB value
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ArColor(ArTypes::Byte4 rgbValue)
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{
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myRed = (rgbValue & 0xFF0000) >> 16;
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myGreen = (rgbValue & 0x00FF00) >> 8;
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myBlue = (rgbValue & 0x0000FF);
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}
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/// Destructor
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virtual ~ArColor() {}
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/// Gets the red value (uses full range of 0-255)
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unsigned char getRed(void) { return myRed; }
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/// Gets the green value (uses full range of 0-255)
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unsigned char getGreen(void) { return myGreen; }
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/// Gets the blue value (uses full range of 0-255)
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unsigned char getBlue(void) { return myBlue; }
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/// Gets the color in a byte 4 for putting into a buffer
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ArTypes::Byte4 colorToByte4(void)
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{ return ((myRed << 16) | (myGreen << 8) | myBlue); }
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protected:
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unsigned char myRed;
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unsigned char myGreen;
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unsigned char myBlue;
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};
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/** Describes general properties of a figure to be drawn on screen.
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* (The actual location/geometry data of the figure is stored elsewhere and may
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* change frequently)
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*
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* The following shapes are currently recognized:
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* <ul>
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* <li>"polyDots" - a set of small filled circles centered on each point. Each
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* ellipse is "size" mm in diameter. (Example: laser) </li>
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* <li>"polyArrows" - a set of small arrows that terminate on each point and
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* point towards the robot.
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* Each arrow is "size" mm in length. (Example: sonar) </li>
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* <li>"polyLine" - a line through each of the points. The line is "size"
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* pixels wide. (Example: path) </li>
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* <li>"polyPoints" - a set of one pixel points. (Example: localization)</li>
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* <li>"polySegments" - a set of line segments. For an array of n points,
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* n/2 segments are drawn. Each segment is drawn from
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* array[i] to array[i+1] (with i starting at 0). The
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* segments are "size" pixels wide. </li>
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* </ul>
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*
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* The primary color determines what color the shape is. No shapes currently use
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* the secondary color (but future shapes may, or these shapes may be extended
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* in the future to use it).
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*
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* The layer is an arbitrary int identifier that must be greater than 30 and
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* less than 100. (Layers below 30 are considered part of the map data, i.e.
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* not associated with a particular robot.) The robot is drawn on layer 50.
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* Any items that are to be drawn on top of the robot should have a layer
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* number greater than 50. By default, range devices begin on layer 70.
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*
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* The visibility attribute specifies
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* whether the data is to be displayed by default, and whether the user is allowed
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* to change the display. The following visibilities are currently supported:
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* <ul>
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* <li> "AlwaysOn" - item is always displayed </li>
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* <li> "DefaultOn" - item is visible by default, but the user may hide it</li>
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* <li> "DefaultOff" - item is hidden by default but the user may show it </li>
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* <li> "AlwaysOff" - item is always hidden</li>
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* </ul>
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* The default visibility is "DefaultOn".
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*
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**/
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class ArDrawingData
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{
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public:
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enum {
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DEFAULT_REFRESH_TIME = 200 ///< Default number of ms between data refresh requests
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};
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/// Constructor
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/**
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@param shape the name of the shape to draw (see above / MobileEyes docs for meaning)
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@param primaryColor the main color (meaning depends on shape)
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@param size the size (meaning varies depends on shape)
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@param layer the layer to draw on (see above / MobileEyes docs for meaning)
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@param defaultRefreshTime how often we want to draw it in ms
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@param visibility a string that indicates whether the data is visible
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whether the user is allowed to change the visibility (see above / MobileEyes
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docs for valid values).
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**/
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ArDrawingData(const char *shape,
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ArColor primaryColor,
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int size,
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int layer,
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unsigned int defaultRefreshTime = DEFAULT_REFRESH_TIME,
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const char *visibility = "DefaultOn") :
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myShape(shape),
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myPrimaryColor(primaryColor),
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mySize(size),
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myLayer(layer),
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myDefaultRefreshTime(defaultRefreshTime),
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mySecondaryColor(ArColor(0,0,0)),
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myVisibility(visibility)
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{
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}
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/// Constructor
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/**
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@param shape the name of the shape to draw (see above / MobileEyes docs for meaning)
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@param primaryColor the main color (meaning depends on shape)
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@param size the size (meaning varies depends on shape)
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@param layer the layer to draw on (see above / MobileEyes docs for meaning)
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@param defaultRefreshTime how often we want to draw it in ms
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@param secondaryColor the secondary color (meaning depends on shape)
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@param visibility a string that indicates whether the data is visible
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whether the user is allowed to change the visibility (see above / MobileEyes
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docs for valid values).
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**/
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ArDrawingData(const char *shape,
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ArColor primaryColor,
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int size,
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int layer,
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unsigned int defaultRefreshTime,
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ArColor secondaryColor,
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const char *visibility = "DefaultOn")
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{
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myShape = shape;
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myPrimaryColor = primaryColor;
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mySize = size;
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myLayer = layer;
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myDefaultRefreshTime = defaultRefreshTime;
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mySecondaryColor = secondaryColor;
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myVisibility = visibility;
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}
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/// Destructor
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virtual ~ArDrawingData() {}
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/// Returns the shape of data to draw
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const char * getShape(void) { return myShape.c_str(); }
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/// Gets the primary color (meaning depending on shape)
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ArColor getPrimaryColor(void) { return myPrimaryColor; }
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/// Gets the size (meaning depends on shape, but its in mm)
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int getSize(void) { return mySize; }
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/// Gets the layer to draw at (see MobileEyes docs for what layer means)
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int getLayer(void) { return myLayer; }
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/// Gets how often this data should be drawn (0 == only when explicitly sent)
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unsigned int getDefaultRefreshTime(void) { return myDefaultRefreshTime; }
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/// Gets the secondary color (meaning depends on shape)
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ArColor getSecondaryColor(void) { return mySecondaryColor; }
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/// Gets the visibility of the drawing data
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const char *getVisibility(void) { return myVisibility.c_str(); }
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/// Sets the shape of data to draw
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void setShape(const char *shape) { myShape = shape; }
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/// Sets the primary color (meaning depends on shape)
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void setPrimaryColor(ArColor color) { myPrimaryColor = color; }
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/// Sets the size (meaning depends on shape, but its in mm)
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void setSize(int size) { mySize = size; }
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/// Sets the layer (see MobileEyes for docs on what layer means)
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void setLayer(int layer) { myLayer = layer; }
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/// Gets how often this data should be drawn (0 == only when explicitly sent)
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void setDefaultRefreshTime(unsigned int refreshTime)
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{ myDefaultRefreshTime = refreshTime; }
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/// Sets the secondary color (meaning depends on shape)
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void setSecondaryColor(ArColor color) { mySecondaryColor = color; }
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/// Sets the visibility of the drawing data
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void setVisibility(const char *visibility) { myVisibility = visibility; }
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protected:
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std::string myShape;
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ArColor myPrimaryColor;
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int mySize;
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int myLayer;
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unsigned int myDefaultRefreshTime;
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ArColor mySecondaryColor;
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std::string myVisibility;
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};
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#endif
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