130 lines
4.1 KiB
C++
130 lines
4.1 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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/*
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This program will just have the robot drive a couple of meters forwards.
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You can press escape while it was running to cause the program to
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close up and exit.
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*/
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int main(void)
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{
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// the serial connection (robot)
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ArSerialConnection serConn;
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// tcp connection (sim)
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ArTcpConnection tcpConn;
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// robot
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ArRobot robot;
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// sonar, must be added to the robot
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ArSonarDevice sonar;
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// limiter for close obstacles
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ArActionLimiterForwards limiter("speed limiter near", 300, 600, 250);
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// limiter for far away obstacles
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ArActionLimiterForwards limiterFar("speed limiter far", 300, 1100, 400);
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// limiter so we don't bump things backwards
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// limiter for far away obstacles
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ArActionLimiterTableSensor tableLimiter;
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// goto the goal
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ArActionGoto gotoPose("goto", ArPose(2000, 0));
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// Make a key handler, so that escape will shut down the program
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// cleanly
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ArKeyHandler keyHandler;
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// mandatory init
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Aria::init();
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// Add the key handler to Aria so other things can find it
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Aria::setKeyHandler(&keyHandler);
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// Attach the key handler to a robot now, so that it actually gets
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// some processing time so it can work, this will also make escape
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// exit
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robot.attachKeyHandler(&keyHandler);
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// First we see if we can open the tcp connection, if we can we'll
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// assume we're connecting to the sim, and just go on... if we
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// can't open the tcp it means the sim isn't there, so just try the
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// robot
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// modify this next line if you're not using default tcp connection
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tcpConn.setPort();
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// see if we can get to the simulator (true is success)
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if (tcpConn.openSimple())
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{
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// we could get to the sim, so set the robots device connection to the sim
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printf("Connecting to simulator through tcp.\n");
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robot.setDeviceConnection(&tcpConn);
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}
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else
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{
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// we couldn't get to the sim, so set the port on the serial
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// connection and then set the serial connection as the robots
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// device
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// modify the next line if you're not using the first serial port
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// to talk to your robot
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serConn.setPort();
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printf(
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"Could not connect to simulator, connecting to robot through serial.\n");
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robot.setDeviceConnection(&serConn);
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}
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// add the sonar to the robot
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robot.addRangeDevice(&sonar);
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// try to connect, if we fail exit
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if (!robot.blockingConnect())
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{
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printf("Could not connect to robot... exiting\n");
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Aria::shutdown();
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return 1;
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}
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// turn on the motors, turn off amigobot sounds
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robot.comInt(ArCommands::ENABLE, 1);
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robot.comInt(ArCommands::SOUNDTOG, 0);
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// add the actions
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robot.addAction(&tableLimiter, 100);
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robot.addAction(&limiter, 95);
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robot.addAction(&limiterFar, 90);
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robot.addAction(&gotoPose, 50);
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// start the robot running, true so that if we lose connection the run stops
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robot.run(true);
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// now exit
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Aria::shutdown();
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return 0;
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}
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