156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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/** @example joydriveActionExample.cpp Example ArAction object that uses
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* ArJoyHandler to get joystick input.
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*
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This program just drives the robot around with a joystick,
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by way of an ArAction class which reads data fram an ArJoyHandler.
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Its a practical example of actions.
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*/
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// the action which will drive the robot
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class JoydriveAction : public ArAction
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{
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public:
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// constructor
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JoydriveAction(void);
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// empty destructor
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virtual ~JoydriveAction(void);
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//the fire which will actually tell the resolver what to do
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virtual ArActionDesired *fire(ArActionDesired currentDesired);
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// whether the joystick is initalized or not
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bool joystickInited(void);
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protected:
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// action desired
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ArActionDesired myDesired;
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// joystick handler
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ArJoyHandler myJoyHandler;
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};
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/*
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Note the use of constructor chaining with ArAction.
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*/
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JoydriveAction::JoydriveAction(void) :
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ArAction("Joydrive Action", "This action reads the joystick and sets the translational and rotational velocity based on this.")
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{
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// initialize the joystick
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myJoyHandler.init();
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// set up the speed parameters on the joystick
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myJoyHandler.setSpeeds(50, 700);
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}
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JoydriveAction::~JoydriveAction(void)
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{
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}
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// whether the joystick is there or not
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bool JoydriveAction::joystickInited(void)
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{
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return myJoyHandler.haveJoystick();
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}
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// the guts of the thing
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ArActionDesired *JoydriveAction::fire(ArActionDesired currentDesired)
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{
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int rot, trans;
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// print out some info about hte robot
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printf("\rx %6.1f y %6.1f tth %6.1f vel %7.1f mpacs %3d", myRobot->getX(),
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myRobot->getY(), myRobot->getTh(), myRobot->getVel(),
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myRobot->getMotorPacCount());
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fflush(stdout);
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// see if one of the buttons is pushed, if so drive
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if (myJoyHandler.haveJoystick() && (myJoyHandler.getButton(1) ||
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myJoyHandler.getButton(2)))
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{
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// get the readings from the joystick
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myJoyHandler.getAdjusted(&rot, &trans);
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// set what we want to do
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myDesired.setVel(trans);
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myDesired.setDeltaHeading(-rot);
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// return the actionDesired
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return &myDesired;
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}
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else
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{
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// set what we want to do
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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// return the actionDesired
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return &myDesired;
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}
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}
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int main(int argc, char **argv)
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{
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ArRobot robot;
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Aria::init();
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ArSimpleConnector connector(&argc, argv);
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if (!connector.parseArgs() || argc > 1)
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{
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connector.logOptions();
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return 1;
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}
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// Instance of the JoydriveAction class defined above
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JoydriveAction jdAct;
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// if the joydrive action couldn't find the joystick, then exit.
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if (!jdAct.joystickInited())
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{
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printf("Do not have a joystick, set up the joystick then rerun the program\n\n");
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Aria::exit(1);
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return 1;
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}
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// Connect to the robot
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if (!connector.connectRobot(&robot))
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{
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printf("Could not connect to robot... exiting\n");
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return 2;
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}
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// disable sonar, enable motors, disable amigobot sound
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robot.comInt(ArCommands::SONAR, 0);
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robot.comInt(ArCommands::ENABLE, 1);
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robot.comInt(ArCommands::SOUNDTOG, 0);
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// add the action
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robot.addAction(&jdAct, 100);
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// run the robot, true so it'll exit if we lose connection
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robot.run(true);
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// now exit program
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Aria::exit(0);
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return 0;
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}
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