161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "ArExport.h"
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#include "ariaOSDef.h"
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#include "ArActionGroup.h"
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#include "ArAction.h"
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#include "ArRobot.h"
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#include "ArLog.h"
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/**
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@param robot The robot that this action group is attached to. New actions added to this group (using addAction()) will be added to this robot object for evaluation in its action resolution task.
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**/
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AREXPORT ArActionGroup::ArActionGroup(ArRobot *robot)
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{
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myRobot = robot;
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}
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AREXPORT ArActionGroup::~ArActionGroup()
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{
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removeActions();
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}
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/**
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* The given action will be included in this group, and then added to this
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* group's robot (specified in the constructor) by using
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* ArRobot::addAction().
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@param action the action to add to the robot and to this group
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@param priority the priority to give the action; same meaning as in ArRobot::addAction
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@see ArRobot::addAction
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*/
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AREXPORT void ArActionGroup::addAction(ArAction *action, int priority)
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{
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::addAction: NULL robot pointer... failed.");
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return;
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}
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myActions.push_front(action);
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myRobot->addAction(action, priority);
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}
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/**
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@param action the action to remove from the robot
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@see ArRobot::remAction
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*/
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AREXPORT void ArActionGroup::remAction(ArAction *action)
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{
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::remAction: NULL robot pointer... failed.");
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return;
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}
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myActions.remove(action);
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myRobot->remAction(action);
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}
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AREXPORT void ArActionGroup::activate(void)
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{
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std::list<ArAction *>::iterator it;
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::activate: NULL robot pointer... failed.");
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return;
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}
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for (it = myActions.begin(); it != myActions.end(); it++)
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(*it)->activate();
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}
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AREXPORT void ArActionGroup::activateExclusive(void)
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{
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std::list<ArAction *>::iterator it;
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::activateExclusive: NULL robot pointer... failed.");
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return;
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}
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myRobot->deactivateActions();
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for (it = myActions.begin(); it != myActions.end(); it++)
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(*it)->activate();
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}
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AREXPORT void ArActionGroup::deactivate(void)
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{
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std::list<ArAction *>::iterator it;
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::deactivate: NULL robot pointer... failed.");
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return;
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}
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// this was around since 2003 but it shouldn't deactivate actions on
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// the robot in deactivate...
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//myRobot->deactivateActions();
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for (it = myActions.begin(); it != myActions.end(); it++)
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(*it)->deactivate();
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}
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AREXPORT std::list<ArAction *> *ArActionGroup::getActionList(void)
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{
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return &myActions;
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}
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AREXPORT void ArActionGroup::removeActions(void)
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{
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std::list<ArAction *>::iterator it;
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if (myRobot == NULL)
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{
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ArLog::log(ArLog::Terse,
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"ArActionGroup::removeActions: NULL robot pointer... very bad.");
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return;
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}
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for (it = myActions.begin(); it != myActions.end(); ++it)
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myRobot->remAction((*it));
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}
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AREXPORT void ArActionGroup::deleteActions(void)
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{
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/* MPL removed this since it doesn't differentiate between actions it added and actions added to it, double deletes are no fun
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*/
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/*
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std::list<ArAction *>::iterator it;
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for (it = myActions.begin(); it != myActions.end(); ++it)
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{
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delete (*it);
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}
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*/
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}
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