rosaria/Legacy/Aria/src/ArActionInput.cpp

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2021-12-16 15:07:59 +01:00
/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#include "ArExport.h"
#include "ariaOSDef.h"
#include "ArActionInput.h"
#include "ArRobot.h"
/**
@param name name of the action
*/
AREXPORT ArActionInput::ArActionInput(const char *name) :
ArAction(name, "Inputs vel and heading")
{
clear();
}
AREXPORT ArActionInput::~ArActionInput()
{
}
AREXPORT void ArActionInput::setVel(double vel)
{
myUsingVel = true;
myVelSet = vel;
}
AREXPORT void ArActionInput::setRotVel(double rotVel)
{
myRotRegime = ROTVEL;
myRotVal = rotVel;
}
AREXPORT void ArActionInput::deltaHeadingFromCurrent(double delta)
{
myRotRegime = DELTAHEADING;
myRotVal = delta;
}
AREXPORT void ArActionInput::setHeading(double heading)
{
myRotRegime = SETHEADING;
myRotVal = heading;
}
AREXPORT void ArActionInput::clear(void)
{
myUsingVel = false;
myRotRegime = NONE;
}
AREXPORT ArActionDesired *ArActionInput::fire(
ArActionDesired currentDesired)
{
myDesired.reset();
if (myUsingVel)
myDesired.setVel(myVelSet);
if (myRotRegime == ROTVEL)
myDesired.setRotVel(myRotVal);
else if (myRotRegime == DELTAHEADING)
{
myDesired.setDeltaHeading(myRotVal);
myRotVal = 0;
}
else if (myRotRegime == SETHEADING)
myDesired.setHeading(myRotVal);
else if (myRotRegime != NONE)
ArLog::log(ArLog::Normal, "ArActionInput::fire: Bad rot regime %d",
myRotRegime);
return &myDesired;
}