233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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ArRobot *robot;
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/**
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This program will repeatedly test the ArActionTriangleDriveTo
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by backing away a random amount and direction, then using the
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action to move forwards. It'll pause to allow time to mark the
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location relative to the world (using a laser pointer, for example)
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**/
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int main(int argc, char **argv)
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{
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// parse our args and make sure they were all accounted for
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ArSimpleConnector connector(&argc, argv);
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// the robot
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robot = new ArRobot;
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// the laser
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ArSick sick;
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Aria::init();
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if (!connector.parseArgs() || argc > 1)
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{
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connector.logOptions();
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exit(1);
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}
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// a key handler so we can do our key handling
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ArKeyHandler keyHandler;
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// let the global aria stuff know about it
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Aria::setKeyHandler(&keyHandler);
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// toss it on the robot
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robot->attachKeyHandler(&keyHandler);
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// add the laser to the robot
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robot->addRangeDevice(&sick);
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ArSonarDevice sonar;
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robot->addRangeDevice(&sonar);
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//ArLineFinder lineFinder(&sick);
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ArActionTriangleDriveTo triangleDriveTo;
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ArFunctorC<ArActionTriangleDriveTo> lineGoCB(&triangleDriveTo,
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&ArActionTriangleDriveTo::activate);
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//keyHandler.addKeyHandler('g', &lineGoCB);
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//keyHandler.addKeyHandler('G', &lineGoCB);
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ArFunctorC<ArActionTriangleDriveTo> lineStopCB(&triangleDriveTo,
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&ArActionTriangleDriveTo::deactivate);
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//keyHandler.addKeyHandler('s', &lineStopCB);
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//keyHandler.addKeyHandler('S', &lineStopCB);
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ArLineFinder lineFinder(&sick);
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ArFunctorC<ArLineFinder> findLineCB(&lineFinder,
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&ArLineFinder::getLinesAndSaveThem);
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keyHandler.addKeyHandler('f', &findLineCB);
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keyHandler.addKeyHandler('F', &findLineCB);
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//lineFinder.setVerbose(true);
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ArActionLimiterForwards limiter("limiter", 150, 0, 0, 1.3);
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robot->addAction(&limiter, 70);
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ArActionLimiterBackwards limiterBackwards;
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robot->addAction(&limiterBackwards, 69);
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robot->addAction(&triangleDriveTo, 60);
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ArActionKeydrive keydrive;
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robot->addAction(&keydrive, 55);
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ArActionStop stopAction;
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robot->addAction(&stopAction, 50);
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// try to connect, if we fail exit
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if (!connector.connectRobot(robot))
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{
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printf("Could not connect to robot->.. exiting\n");
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Aria::shutdown();
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return 1;
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}
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robot->comInt(ArCommands::SONAR, 1);
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robot->comInt(ArCommands::ENABLE, 1);
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// start the robot running, true so that if we lose connection the run stops
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robot->runAsync(true);
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// now set up the laser
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connector.setupLaser(&sick);
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sick.runAsync();
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if (!sick.blockingConnect())
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{
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printf("Could not connect to SICK laser... exiting\n");
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Aria::shutdown();
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return 1;
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}
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//printf("If you press the 'g' key it'll go find a triangle, if you press 's' it'll stop.\nPress 'f' to save lines\n");
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printf("\nPress 'f' to save lines\n");
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bool lastSucceeded = false;
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int numGood = 0;
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int numBad = 0;
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// how many times to run, if this is negative it'll go forever (well
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// until it wraps at 2 billion)
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int timesToRun = -1;
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for (int i=0; (i != timesToRun) && (robot->isRunning()); i++) {
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bool done = false;
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printf("\nStarting run: %d",i);
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// move back
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if (lastSucceeded)
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{
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robot->lock();
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robot->move(-300);
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robot->unlock();
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}
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do {
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ArUtil::sleep(100);
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robot->lock();
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done = robot->isMoveDone();
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robot->unlock();
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} while (!done);
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// figure out how much to rotate
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int rotation = ArMath::random()%60;
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// make it positive or negative
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rotation = rotation - 30;
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printf("...rotating");
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robot->lock();
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robot->setDeltaHeading(rotation);
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robot->unlock();
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do {
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ArUtil::sleep(100);
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robot->lock();
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done = robot->isHeadingDone(5);
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robot->unlock();
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} while (!done);
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// figure out how much to move back
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int distance_back = ArMath::random()%1500;
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// make it at least half a meter
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if (lastSucceeded)
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{
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distance_back = -1*(distance_back + 1200);
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printf("...moving");
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robot->lock();
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robot->move(distance_back);
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robot->unlock();
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do {
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ArUtil::sleep(100);
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robot->lock();
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done = robot->isMoveDone(100);
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robot->unlock();
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} while (!done);
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}
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// activate the action
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printf("...activating\n");
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robot->lock();
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robot->clearDirectMotion();
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triangleDriveTo.activate();
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robot->unlock();
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// insert cool way to see if we're done with the driveTo
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// for now, just sleep for a while
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do {
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ArUtil::sleep(100);
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robot->lock();
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if (triangleDriveTo.getState() ==
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ArActionTriangleDriveTo::STATE_SUCCEEDED)
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{
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numGood++;
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printf("succeeded (made %d of %d)...", numGood, numGood + numBad);
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done = true;
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lastSucceeded = true;
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}
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else if (triangleDriveTo.getState() ==
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ArActionTriangleDriveTo::STATE_FAILED)
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{
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numBad++;
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printf("failed (made %d of %d)...", numGood, numGood + numBad);
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done = true;
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lastSucceeded = false;
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}
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else
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done = false;
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robot->unlock();
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} while (!done);
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printf("\a");
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printf("...sleeping");
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ArUtil::sleep(3000);
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// deactivate the action
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printf("...deactivating");
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robot->lock();
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triangleDriveTo.deactivate();
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robot->unlock();
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}
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printf("\n\n");
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robot->lock();
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robot->disconnect();
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robot->unlock();
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Aria::shutdown();
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printf("\n");
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return 0;
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}
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