/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONJOYDRIVE_H #define ARACTIONJOYDRIVE_H #include "ariaTypedefs.h" #include "ArAction.h" #include "ArJoyHandler.h" /// This action will use the joystick for input to drive the robot /** This class creates its own ArJoyHandler to get input from the joystick. Then it will scale the speed between 0 and the given max for velocity and turning, up and down on the joystick go forwards/backwards while right and left go right and left. You must press in one of the two joystick buttons for the class to pay attention to the joystick. @note The joystick does not save calibration information, so you must calibrate the joystick before each time you use it. To do this, press the button for at least a half a second while the joystick is in the middle. Then let go of the button and hold the joystick in the upper left for at least a half second and then in the lower right corner for at least a half second. @ingroup ActionClasses **/ class ArActionJoydrive : public ArAction { public: /// Constructor AREXPORT ArActionJoydrive(const char * name = "joydrive", double transVelMax = 400, double turnAmountMax = 15, bool stopIfNoButtonPressed = true, bool useOSCalForJoystick = true); /// Destructor AREXPORT virtual ~ArActionJoydrive(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); /// Whether the joystick is initalized or not AREXPORT bool joystickInited(void); /// Set Speeds AREXPORT void setSpeeds(double transVelMax, double turnAmountMax); /// Set if we'll stop if no button is pressed, otherwise just do nothing AREXPORT void setStopIfNoButtonPressed(bool stopIfNoButtonPressed); /// Get if we'll stop if no button is pressed, otherwise just do nothing AREXPORT bool getStopIfNoButtonPressed(void); /// Sets the params on the throttle (throttle unused unless you call this) AREXPORT void setThrottleParams(double lowSpeed, double highSpeed); /// Sets whether to use OSCalibration the joystick or not AREXPORT void setUseOSCal(bool useOSCal); /// Gets whether OSCalibration is being used for the joystick or not AREXPORT bool getUseOSCal(void); /// Gets the joyHandler AREXPORT ArJoyHandler *getJoyHandler(void) { return myJoyHandler; } AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif protected: bool myUseThrottle; double myLowThrottle; double myHighThrottle; // action desired ArActionDesired myDesired; // joystick handler ArJoyHandler *myJoyHandler; // full spped double myTransVelMax; // full amount to turn double myTurnAmountMax; // if we want to stop when no button is presesd bool myStopIfNoButtonPressed; // if we're using os cal for the joystick bool myUseOSCal; bool myPreviousUseOSCal; }; #endif //ARACTIONJOYDRIVE_H