/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONBACKWARDSSPEEDLIMITER_H #define ARACTIONBACKWARDSSPEEDLIMITER_H #include "ariaTypedefs.h" #include "ArAction.h" /// Action to limit the backwards motion of the robot based on range sensor readings /** This class limits the backwards motion of the robot according to range sensor readings (e.g. sonar, laser), and the parameters given. When the range sensor (e.g. sonar or laser) detects rearward obstacles closer than the given parameters, this action requests that the robot decelerate or stop any current backwards movement. @ingroup ActionClasses */ class ArActionLimiterBackwards : public ArAction { public: /// Constructor AREXPORT ArActionLimiterBackwards(const char *name = "speed limiter", double stopDistance = -250, double slowDistance = -600, double maxBackwardsSpeed = -250, double widthRatio = 1.5, bool avoidLocationDependentObstacles = true); /// Destructor AREXPORT virtual ~ArActionLimiterBackwards(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif protected: double myStopDist; double mySlowDist; double myMaxBackwardsSpeed; double myWidthRatio; bool myAvoidLocationDependentObstacles; ArActionDesired myDesired; }; #endif // ARACTIONBACKWARDSSPEEDLIMITER_H