/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARMODE_H #define ARMODE_H #include "ariaTypedefs.h" #include "ArFunctor.h" #include #include class ArRobot; /// A class for different modes, mostly as related to keyboard input /** Each mode is going to need to add its keys to the keyHandler... each mode should only use the keys 1-0, the arrow keys (movement), the space bar (stop), z (zoom in), x (zoom out), and e (exercise)... then when its activate is called by that key handler it needs to first deactivate the ourActiveMode (if its not itself, in which case its done) then add its key handling stuff... activate and deactivate will need to add and remove their user tasks (or call the base class activate/deactivate to do it) as well as the key handling things for their other part of modes. This mode will ALWAYS bind help to /, ?, h, and H when the first instance of an ArMode is made. @ingroup OptionalClasses **/ class ArMode { public: /// Constructor AREXPORT ArMode(ArRobot *robot, const char *name, char key, char key2); /// Destructor AREXPORT virtual ~ArMode(); /// Gets the name of the mode AREXPORT const char *getName(void); /// The function called when the mode is activated, subclass must provide AREXPORT virtual void activate(void) = 0; /// The function called when the mode is deactivated, subclass must provide AREXPORT virtual void deactivate(void) = 0; /// The ArMode's user task, don't need one, subclass must provide if needed AREXPORT virtual void userTask(void) {} /// The mode's help print out... subclass must provide if needed /** This is called as soon as a mode is activated, and should give directions on to what keys do what and what this mode will do **/ AREXPORT virtual void help(void) {} /// The base activation, it MUST be called by inheriting classes, /// and inheriting classes MUST return if this returns false AREXPORT bool baseActivate(void); /// The base deactivation, it MUST be called by inheriting classes, /// and inheriting classes MUST return if this returns false AREXPORT bool baseDeactivate(void); /// This is the base help function, its internal, bound to ? and h and H AREXPORT static void baseHelp(void); /// An internal function to get the first key this is bound to AREXPORT char getKey(void); /// An internal function to get the second key this is bound to AREXPORT char getKey2(void); protected: AREXPORT void addKeyHandler(int keyToHandle, ArFunctor *functor); AREXPORT void remKeyHandler(ArFunctor *functor); // Our activeArMode AREXPORT static ArMode *ourActiveMode; std::string myName; ArRobot *myRobot; ArFunctorC myActivateCB; ArFunctorC myDeactivateCB; ArFunctorC myUserTaskCB; char myKey; char myKey2; // our help callback, its NULL until its initialized static ArGlobalFunctor *ourHelpCB; static std::list ourModes; }; #endif // ARMODE_H