/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONSTALLRECOVER_H #define ARACTIONSTALLRECOVER_H #include "ariaTypedefs.h" #include "ArAction.h" class ArResolver; /// Action to recover from a stall /** This action tries to recover if one of the wheels has stalled, it has a series of actions it tries in order to get out of the stall. @ingroup ActionClasses */ class ArActionStallRecover : public ArAction { public: /// Constructor AREXPORT ArActionStallRecover(const char * name = "stall recover", double obstacleDistance = 225, int cyclesToMove = 50, double speed = 150, double degreesToTurn = 45, bool enabled = true); /// Destructor AREXPORT virtual ~ArActionStallRecover(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myActionDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myActionDesired; } #endif AREXPORT void addToConfig(ArConfig* config, const char* sectionName, ArPriority::Priority priority = ArPriority::NORMAL); AREXPORT virtual void activate(void); protected: // these are internal things, don't touch unless you know what you are doing void doit(void); // does whatever should be done void addSequence(int sequence); int myDoing; // what we're doing, uses the stuff from the enum What int myState; // holds the state int myCount; // count down variable, -1 if first time in this state int mySideStalled; // 1 for left, 2 for right, 3 for both enum State { STATE_NOTHING = 0, // waiting STATE_GOING // do something }; enum What { BACK=0x1, // back up FORWARD=0x2, // go forward TURN=0x4, // turn away from obstacles TURN_LEFT=0x8, // turn left TURN_RIGHT=0x10, // turn right MOVEMASK = BACK | FORWARD, TURNMASK = TURN | TURN_LEFT | TURN_RIGHT }; std::map mySequence; // list of things to do as stall continues int mySequenceNum; int mySequencePos; time_t myLastFired; double myObstacleDistance; int myCyclesToMove; bool myEnabled; double mySpeed; int myCyclesToTurn; double myDegreesToTurn; double myDesiredHeading; ArActionDesired myActionDesired; ArResolver *myResolver; }; #endif //ARACTIONSTALLRECOVER_H