/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONTURN #define ARACTIONTURN #include "ariaTypedefs.h" #include "ArAction.h" /// Action to turn when the behaviors with more priority have limited the speed /** This action is basically made so that you can just have a ton of limiters of different kinds and types to keep speed under control, then throw this into the mix to have the robot wander. Note that the turn amount ramps up to turnAmount starting at 0 at speedStartTurn and hitting the full amount at speedFullTurn. @ingroup ActionClasses **/ class ArActionTurn : public ArAction { public: /// Constructor AREXPORT ArActionTurn(const char *name = "turn", double speedStartTurn = 200, double speedFullTurn = 100, double turnAmount = 15); /// Destructor AREXPORT virtual ~ArActionTurn(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif protected: double mySpeedStart; double mySpeedFull; double myTurnAmount; double myTurning; ArActionDesired myDesired; }; #endif // ARACTIONTURN