#ifndef NLSERVERBASE_H #define NLSERVERBASE_H #include "Aria.h" #include "ArServerCommands.h" #include "ArServerClient.h" #include "ArServerData.h" #include "ArNetPacket.h" #include "ArNetPacketReceiverUdp.h" #include "ArServerUserInfo.h" /** Base server for all networking services. This class is the "base" server for network services. Start this server by calling open(), and then running the loop with run() or runAsync(), (or loopOnce() if it is absolutely neccesary to use your own loop; see the implementation of run()). You can then pass this object to the various "ArServerInfo", "ArServerHandler", and ArServerMode classes. Data request callbacks are added to an ArServerBase object by calling addData(). This class takes care of locking in its own function calls so you don't need to worry about locking and unlocking the class before you do things. The counterpart of this class for clients is ArClientBase. You can require user names and passwords for making connections to the server, so each user has a set of permissions for different command groups. To do this, load configuration from a userInfo file with loadUserInfo(). You can log the user info (and what commands users have) with logUserInfo(). You can log the command groups with logCommandGroups() or logCommandGroupsToFile(). For a description of the file see ArServerUserInfo. There is also an example in ArNetworking/examples/serverDemo.userInfo. In addition to the user and password requirement you can set a server "key" (a special string of text) required (in addition to user and password) to access the server with setServerKey(), though this is ONLY used if user and password information is requied (so that older clients can connect if there's no user and password information required). The way that the passwords are transmitted across the network is this: Upon connection the server sends a randomly generated (for that connection) string of text to the client which we'll call the passwordKey. The client then combines the serverKey (a string which must be known to connect to the server at all), the password, and the passwordKey (that string that is generated uniquely for each connection) and comes up with an md5 of that string and sends that md5 value across the line. The server then compares the md5 from the client with the md5 generated with the correct information on the server... if they match the password is good, otherwise it rejects the connection. This is NOT perfect security but should be much better then plaintext. If you care about perfect security then use an ssh tunnel with something like PUTTY from the machine the client is on to the machine the server is on with an openssh server set up (this'll likely even work in windows with cygwin) and set up a firewall on the machine the server is on that disallows port the server port connection from outside and only allows ssh from outside (and get a book or three and read those). This class now handles identifiers for the ArServerClients... all server bases will let a client set a self identifier string, and a here goal... those may be used by any server. Messages can be sent to just server clients that match that message (so that its easier to send messages to people who sent commands). Master servers (the main connection server base on the central server) can also give each connection an id number (with identGetConnectionID). Things that then connect to the other server bases on a master server (slave servers) should then set their ConnectionID (with identSetConnectionID) so that things can relate the different connections together. @sa ArServerSimpleOpener @sa ArClientBase @sa ArServerMode **/ class ArServerBase: public ArASyncTask { public: /// Constructor AREXPORT ArServerBase( bool addAriaExitCB = true, const char *serverName = "", bool addBackupTimeoutToConfig = true, const char *backupTimeoutName = "RobotToClientTimeoutInMins", const char *backupTimeoutDesc = "The amount of time the central server can go without sending a packet to the robot successfully (when there are packets to send). A number less than 0 means this won't happen. The time is in minutes but takes doubles (ie .5) (5 seconds is used if the value is positive, but less than that amount)", bool masterServer = false, bool slaveServer = false, bool logPasswordFailureVerbosely = false, bool allowSlowPackets = true, bool allowIdlePackets = true, int maxClientsAllowed = -1); /// Destructor AREXPORT virtual ~ArServerBase(); /// Opens the server to accept new client connections AREXPORT bool open(unsigned int port, const char *openOnIP = NULL, bool tcpOnly = false); /// Closes the server AREXPORT void close(void); /// Runs the server loop once AREXPORT void loopOnce(void); /// Adds a callback to be called when requests for some data are recieved. AREXPORT bool addData(const char *name, const char *description, ArFunctor2 *functor, const char *argumentDescription, const char *returnDescription, const char *commandGroup = NULL, const char *dataFlags = NULL); /// Loads up a set of usernames/passwords/permissions from a file AREXPORT bool loadUserInfo(const char *fileName, const char *baseDirectory = ""); /// Logs the users and their groups AREXPORT void logUserInfo(void); /// Logs the groups and commands in those groups AREXPORT void logCommandGroups(void); /// Logs the groups and commands in those groups to a file AREXPORT void logCommandGroupsToFile(const char *fileName); /// Logs the command group names and command group descriptions for those names AREXPORT void setGroupDescription(const char *GrpName, const char *GrpDesc); /// Logs the command group names and descriptions AREXPORT void logGroupDescriptions(void); /// Logs the command group names and descriptions to a file AREXPORT void logGroupDescriptionsToFile(const char *fileName); /// Sets a 'key' needed to access the server through any account AREXPORT void setServerKey(const char *serverKey); /// Tells the server to reject connectings because we're usinga central server AREXPORT void rejectSinceUsingCentralServer( const char *centralServerIPString); /// Enforces that the server is using this protocol version AREXPORT void enforceProtocolVersion(const char *protocolVersion); /// Enforces that the robots that connect are this type AREXPORT void enforceType(ArServerCommands::Type type); /// Sets the backup timeout AREXPORT void setBackupTimeout(double timeoutInMins); /// Runs the server in this thread AREXPORT virtual void run(void); /// Runs the server in its own thread AREXPORT virtual void runAsync(void); /// Logs the connections AREXPORT void logConnections(const char *prefix = ""); /// Gets the number of clients connected AREXPORT int getNumClients(void); /// Gets the number of a command AREXPORT unsigned int findCommandFromName(const char *command); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketTcp(ArNetPacket *packet, const char *name); /// Broadcasts packets to any client wanting this data that matches the ID AREXPORT bool broadcastPacketTcpToMatching( ArNetPacket *packet, const char *name, ArServerClientIdentifier identifier, bool matchConnectionID = false); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketTcpWithExclusion( ArNetPacket *packet, const char *name, ArServerClient *excludeClient, bool match = false, ArServerClientIdentifier identifier = ArServerClientIdentifier(), bool matchConnectionID = false); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketUdp(ArNetPacket *packet, const char *name); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketUdpWithExclusion( ArNetPacket *packet, const char *name, ArServerClient *excludeClient, bool match = false, ArServerClientIdentifier identifier = ArServerClientIdentifier(), bool matchConnectionID = false); /// Broadcasts packets to any client wanting this data that matches AREXPORT bool broadcastPacketUdpToMatching( ArNetPacket *packet, const char *name, ArServerClientIdentifier identifier, bool matchConnectionID); /// Delays the current thread by the specified msecs, for use after packet sent. AREXPORT void sleepAfterSend(int msecDelay); /// Sees if we have any idle processing pending (idle packets or callbacks) AREXPORT bool idleProcessingPending(void); /// Processes udp packets AREXPORT void processPacket(ArNetPacket *packet, struct sockaddr_in *sin); /// Sends Udp packets AREXPORT bool sendUdp(ArNetPacket *packet, struct sockaddr_in *sin); /// Logs the tracking on each client (how many packets and bytes were sent) AREXPORT void logTracking(bool terse = true); /// Clears the tracking on all the clients (resets counters) AREXPORT void resetTracking(void); // the function for the thread AREXPORT virtual void * runThread(void *arg); /// Gets the tcp port we're using AREXPORT unsigned int getTcpPort(void); /// Gets the udp port we're using AREXPORT unsigned int getUdpPort(void); /// Gets the IP we're opening on (or NULL if there's none) AREXPORT const char *getOpenOnIP(void); /// Add a callback to be called at every cycle AREXPORT void addCycleCallback(ArFunctor* functor); /// Remove a callback to be called at every cycle AREXPORT void remCycleCallback(ArFunctor* functor); /// Add a callback to be invoked when a client has been removed (but before it is deleted) AREXPORT void addClientRemovedCallback(ArFunctor1 *functor); /// Remove the callback invoked when a client has been removed AREXPORT void remClientRemovedCallback(ArFunctor1 *functor); /// Makes a new serverclient from this socket (for switching, needs no password since this was an outgoing connection to a trusted server) AREXPORT ArServerClient *makeNewServerClientFromSocket( ArSocket *socket, bool overrideGeneralReject); /// Gets the user info we're using (mostly internal for switching) AREXPORT const ArServerUserInfo *getUserInfo(void) const; /// Sets the user info we'll use (mostly internal for switching) AREXPORT void setUserInfo(const ArServerUserInfo *userInfo); /// Adds a callback for requests in a more advanced manner, for internal use AREXPORT bool addDataAdvanced( const char *name, const char *description, ArFunctor2 *functor, const char *argumentDescription, const char *returnDescription, const char *commandGroup = NULL, const char *dataFlags = NULL, unsigned int commandNumber = 0, ArFunctor2 *requestChangedFunctor = NULL, ArRetFunctor2 *requestOnceFunctor = NULL); /// Sets the data flags to add in addition to those passed in AREXPORT void setAdditionalDataFlags(const char *additionalDataFlags); /// Gets the frequncy a command is requested (mostly internal) AREXPORT long getFrequency(unsigned int command, bool internalCall = false); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketTcpByCommand( ArNetPacket *packet, unsigned int command); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketTcpByCommandWithExclusion( ArNetPacket *packet, unsigned int command, ArServerClient *excludeClient, bool match = false, ArServerClientIdentifier identifier = ArServerClientIdentifier(), bool matchConnectionID = false); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketUdpByCommand( ArNetPacket *packet, unsigned int command); /// Broadcasts packets to any client wanting this data AREXPORT bool broadcastPacketUdpByCommandWithExclusion( ArNetPacket *packet, unsigned int command, ArServerClient *excludeClient, bool match = false, ArServerClientIdentifier identifier = ArServerClientIdentifier(), bool matchConnectionID = false); /// Closes connection with a given connection ID AREXPORT void closeConnectionID(ArTypes::UByte4 idNum); /// Returns if a command has a data flag AREXPORT bool dataHasFlag(const char *name, const char *dataFlag); /// Returns if a command has a data flag by command number AREXPORT bool dataHasFlagByCommand(unsigned int command, const char *dataFlag); /// Sets debug logging AREXPORT void setDebugLogging(bool debugLogging = false); /// Gets if this is using debug logging AREXPORT bool getDebugLogging(void); /// Gets the most clients we've had connected AREXPORT int getMostClients(void); /// Gets if we're allowing idle packets AREXPORT bool allowingIdlePackets(void); /// Adds an idle callback to be called once next time the robot is idle AREXPORT bool addIdleSingleShotCallback(ArFunctor *functor); /// Internal, Sees if we have any slow packets we are waiting to process AREXPORT bool hasSlowPackets(void); /// Internal, Sees if we have any idle packets we are waiting to process AREXPORT bool hasIdlePackets(void); /// Internal, Sees if we have any idle callbacks we are waiting to process AREXPORT bool hasIdleCallbacks(void); /// Internal, sets the maximum number of clients AREXPORT void internalSetNumClients(int numClients); /// Adds a callback when we switch states while starting AREXPORT void addTooManyClientsCB( ArFunctor1 *functor, int position = 50) { myTooManyClientsCBList.addCallback(functor, position); } /// Removes a callback when we switch to running AREXPORT void remTooManyClientsCB(ArFunctor1 *functor) { myTooManyClientsCBList.remCallback(functor); } /// Internal call that sets the default frequency as a helper for forwarding (if it's faster than the current default) AREXPORT bool internalSetDefaultFrequency(const char *command, int frequency); /// Internal call to lockup the server (for testing) AREXPORT void internalLockup(void); protected: /// The command get the ConnectionID of this server client connection AREXPORT void identGetConnectionID(ArServerClient *client, ArNetPacket *packet); /// The command set the ConnectionID of this server client connection AREXPORT void identSetConnectionID(ArServerClient *client, ArNetPacket *packet); /// The command set the self identifier of this server client connection AREXPORT void identSetSelfIdentifier(ArServerClient *client, ArNetPacket *packet); /// The command set the here goal of this server client connection AREXPORT void identSetHereGoal(ArServerClient *client, ArNetPacket *packet); /// Handles the "startRequestTransaction" packet, and updates the state of the client. /** * "Request transactions" are used to indicate that a sequence of request / * reply packets must be completed before idle processing can proceed. * Any "startRequestTransaction" MUST be followed by an "endRequestTransaction". * * The packets are meant to be used sparingly. They are currently only used * when the Central Server is determining whether the map file needs to * be downloaded to the client robot. * * @param client the ArServerClient* that sent the request; updated to indicate * a new transaction is in progress * @param packet the ArNetPacket* that contains the request (no additional data) **/ AREXPORT void handleStartRequestTransaction(ArServerClient *client, ArNetPacket *packet); /// Handles the "endRequestTransaction" packet, and updates the state of the client. /** * @param client the ArServerClient* that sent the request; updated to indicate * that a transaction has completed * @param packet the ArNetPacket* that contains the request (no additional data) * @see handleStartRequestTransaction **/ AREXPORT void handleEndRequestTransaction(ArServerClient *client, ArNetPacket *packet); /// Returns the number of request transactions in progress for all connected clients. /** * @see handleStartRequestTransaction **/ AREXPORT int getRequestTransactionCount(); /// accepts new sockets and moves them into the client list void acceptTcpSockets(void); /// Internal function for server/client switching AREXPORT ArServerClient *finishAcceptingSocket( ArSocket *socket, bool skipPassword = false, bool overrideGeneralReject = false); bool processFile(void); /// callback for our slow idle thread, which is down below... /// The command that returns if there is idle processing to do AREXPORT void netIdleProcessingPending(ArServerClient *client, ArNetPacket *packet); void slowIdleCallback(void); std::string myServerName; std::string myLogPrefix; ArMutex myDataMutex; ArMutex myClientsMutex; ArMutex myCycleCallbacksMutex; bool myTcpOnly; bool myDebugLogging; ArLog::LogLevel myVerboseLogLevel; unsigned int myTcpPort; unsigned int myUdpPort; std::string myOpenOnIP; // our mapping of the ints to the serverData std::map myDataMap; /// our mapping of the group names std::map myGroupDescription; // default frequency (helper for forwarding) std::map myDefaultFrequency; int myRejecting; std::string myRejectingString; std::string myEnforceProtocolVersion; ArServerCommands::Type myEnforceType; double myBackupTimeout; bool myNewBackupTimeout; ArMutex myBackupTimeoutMutex; ArCallbackList1 myTooManyClientsCBList; // the number we're on for the current data unsigned int myNextDataNumber; std::string myAdditionalDataFlags; bool myOpened; std::list myClients; ArNetPacketReceiverUdp myUdpReceiver; ArFunctor2C myProcessPacketCB; ArRetFunctor2C mySendUdpCB; ArSocket myTcpSocket; ArSocket myUdpSocket; std::list myCycleCallbacks; std::list *> myClientRemovedCallbacks; ArTypes::UByte4 myConnectionNumber; ArSocket myAcceptingSocket; int myMostClients; bool myUsingOwnNumClients; int myNumClients; unsigned int myLoopMSecs; ArMutex myAddListMutex; std::list myAddList; ArMutex myRemoveSetMutex; std::set myRemoveSet; const ArServerUserInfo *myUserInfo; bool myLogPasswordFailureVerbosely; std::string myServerKey; ArFunctorC myAriaExitCB; ArRetFunctor2C myGetFrequencyCB; ArRetFunctorC myProcessFileCB; ArFunctor2C myIdentGetConnectionIDCB; ArFunctor2C myIdentSetConnectionIDCB; ArFunctor2C myIdentSetSelfIdentifierCB; ArFunctor2C myIdentSetHereGoalCB; ArFunctor2C myStartRequestTransactionCB; ArFunctor2C myEndRequestTransactionCB; ArFunctor2C myIdleProcessingPendingCB; bool myAllowSlowPackets; bool myAllowIdlePackets; int myMaxClientsAllowed; ArMutex myProcessingSlowIdleMutex; class SlowIdleThread : public ArASyncTask { public: /// Constructor SlowIdleThread(ArServerBase *serverBase); /// Destructor virtual ~SlowIdleThread(void); virtual void *runThread(void *arg); protected: ArServerBase *myServerBase; }; friend class ArServerBase::SlowIdleThread; SlowIdleThread *mySlowIdleThread; bool myHaveSlowPackets; bool myHaveIdlePackets; bool myLastIdleProcessingPending; ArMutex myIdleCallbacksMutex; bool myHaveIdleCallbacks; std::list myIdleCallbacks; }; #endif