/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARRATIOINPUTKEYDRIVE_H #define ARRATIOINPUTKEYDRIVE_H #include "ariaTypedefs.h" #include "ArAction.h" #include "ArFunctor.h" #include "ArActionRatioInput.h" /// This will use the keyboard arrow keys and the ArActionRatioInput to drive the robot /** You have to make an ArActionRatioInput and add it to the robot like a normal action for this to work. @ingroup OptionalClasses **/ class ArRatioInputKeydrive { public: /// Constructor AREXPORT ArRatioInputKeydrive(ArRobot *robot, ArActionRatioInput *input, int priority = 25, double velIncrement = 5); /// Destructor AREXPORT virtual ~ArRatioInputKeydrive(); /// Takes the keys this action wants to use to drive AREXPORT void takeKeys(void); /// Gives up the keys this action wants to use to drive AREXPORT void giveUpKeys(void); /// Internal, callback for up arrow AREXPORT void up(void); /// Internal, callback for down arrow AREXPORT void down(void); /// Internal, callback for z AREXPORT void z(void); /// Internal, callback for x AREXPORT void x(void); /// Internal, callback for left arrow AREXPORT void left(void); /// Internal, callback for right arrow AREXPORT void right(void); /// Internal, callback for space key AREXPORT void space(void); /// Internal, gets our firecb AREXPORT ArFunctor *getFireCB(void) { return &myFireCB; } protected: AREXPORT void activate(void); AREXPORT void deactivate(void); AREXPORT void fireCallback(void); ArFunctorC myUpCB; ArFunctorC myDownCB; ArFunctorC myLeftCB; ArFunctorC myRightCB; ArFunctorC myZCB; ArFunctorC myXCB; ArFunctorC mySpaceCB; double myPrinting; double myTransRatio; double myRotRatio; double myThrottle; double myLatRatio; ArRobot *myRobot; bool myHaveKeys; double myVelIncrement; double myLatVelIncrement; ArActionRatioInput *myInput; ArFunctorC myFireCB; ArFunctorC myActivateCB; ArFunctorC myDeactivateCB; }; #endif // ARRATIOINPUTKEYDRIVE_H