/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONAVOIDFRONT_H #define ARACTIONAVOIDFRONT_H #include "ariaTypedefs.h" #include "ariaUtil.h" #include "ArFunctor.h" #include "ArAction.h" /// This action does obstacle avoidance, controlling both trans and rot /** This action uses whatever available range device have been added to the robot to avoid obstacles. See the ArActionAvoidFront constructor documentation to see the parameters it takes. Also note that this action does something most others don't, which is to check for a specific piece of hardware. This is the tableSensingIR. If this is set up in the parameters for the robot, it will use DigIn0 and DigIn1, where the tableSensingIRs are connected. Note that if you make useTableIRIfAvail false in the constructor it'll ignore these. Whether the action thinks the robot has them or not depends on the value of tableSensingIR in the parameter file for that robot. @ingroup ActionClasses */ class ArActionAvoidFront : public ArAction { public: /// Constructor AREXPORT ArActionAvoidFront(const char *name = "avoid front obstacles", double obstacleDistance = 450, double avoidVelocity = 200, double turnAmount = 15, bool useTableIRIfAvail = true); /// Destructor AREXPORT virtual ~ArActionAvoidFront(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif protected: double myTurnAmount; double myObsDist; double myAvoidVel; double myTurnAmountParam; bool myUseTableIRIfAvail; int myTurning; // 1 for turning left, 0 for not turning, -1 for turning right ArActionDesired myDesired; ArSectors myQuadrants; ArFunctorC myConnectCB; }; #endif // ARACTIONAVOIDFRONT_H