/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #include "Aria.h" /* This demo starts up the robot in its own thread, then runs a bunch of the direct motion commands... note that if you want to stop direct motion commands and let actions take over, you should use clearDirectMotion, see the docs for details. Also note how it locks the robot before doing anything with the robot, then unlocks it when done, this is vital for threaded code. You shouldn't really use threads if you don't understand them or don't need them. */ /* This is a connection handler, fairly simple, but quite useful, esp when the robot is running in another thread. Its not really needed here since blockingConnect is used. But it'd still be useful if there is an error after connected */ class ConnHandler { public: // Constructor ConnHandler(ArRobot *robot); // Destructor, its just empty ~ConnHandler(void) {} // to be called if the connection was made void connected(void); // to call if the connection failed void connFail(void); // to be called if the connection was lost void disconnected(void); protected: // robot pointer ArRobot *myRobot; // the functor callbacks ArFunctorC myConnectedCB; ArFunctorC myConnFailCB; ArFunctorC myDisconnectedCB; }; /* The constructor, note its use of contructor chaining to initalize the callbacks. */ ConnHandler::ConnHandler(ArRobot *robot) : myConnectedCB(this, &ConnHandler::connected), myConnFailCB(this, &ConnHandler::connFail), myDisconnectedCB(this, &ConnHandler::disconnected) { // set the robot poitner myRobot = robot; // add the callbacks to the robot myRobot->addConnectCB(&myConnectedCB, ArListPos::FIRST); myRobot->addFailedConnectCB(&myConnFailCB, ArListPos::FIRST); myRobot->addDisconnectOnErrorCB(&myDisconnectedCB, ArListPos::FIRST); } // just exit if the connection failed void ConnHandler::connFail(void) { printf("Failed to connect.\n"); myRobot->stopRunning(); Aria::shutdown(); return; } // turn on motors, and off sonar, and off amigobot sounds, when connected void ConnHandler::connected(void) { printf("Connected\n"); myRobot->comInt(ArCommands::SONAR, 0); myRobot->comInt(ArCommands::ENABLE, 1); myRobot->comInt(ArCommands::SOUNDTOG, 0); } // lost connection, so just exit void ConnHandler::disconnected(void) { printf("Lost connection\n"); exit(0); } int main(int argc, char **argv) { std::string str; int ret; int dist; ArTime start; ArPose startPose; bool vel2 = false; // connection to the robot ArSerialConnection con; // the robot ArRobot robot; // the connection handler from above ConnHandler ch(&robot); // init area with a dedicated signal handling thread Aria::init(Aria::SIGHANDLE_THREAD); if (argc != 2 || (dist = atoi(argv[1])) == 0) { printf("Usage: %s \n", argv[0]); exit(0); } if (dist < 1000) { printf("You must go at least a meter\n"); exit(0); } // open the connection with the defaults, exit if failed if ((ret = con.open()) != 0) { str = con.getOpenMessage(ret); printf("Open failed: %s\n", str.c_str()); Aria::shutdown(); return 1; } // set the robots connection robot.setDeviceConnection(&con); // try to connect, if we fail, the connection handler should bail if (!robot.blockingConnect()) { // this should have been taken care of by the connection handler // but just in case printf( "asyncConnect failed because robot is not running in its own thread.\n"); Aria::shutdown(); return 1; } // run the robot in its own thread, so it gets and processes packets and such robot.runAsync(false); // just a big long set of printfs, direct motion commands and sleeps, // it should be self-explanatory robot.lock(); /* robot.setAbsoluteMaxTransVel(2000); robot.setTransVelMax(2000); robot.setTransAccel(1000); robot.setTransDecel(1000); robot.comInt(82, 30); // rotkp robot.comInt(83, 200); // rotkv robot.comInt(84, 0); // rotki robot.comInt(85, 30); // transkp robot.comInt(86, 450); // transkv robot.comInt(87, 4); // transki */ printf("Driving %d mm (going full speed for that far minus a meter then stopping)\n", dist); if (vel2) robot.setVel2(2200, 2200); else robot.setVel(2200); robot.unlock(); start.setToNow(); startPose = robot.getPose(); while (1) { robot.lock(); printf("\r vel: %.0f x: %.0f y: %.0f: dist: %.0f heading: %.2f", robot.getVel(), robot.getX(), robot.getY(), startPose.findDistanceTo(robot.getPose()), robot.getTh()); if (startPose.findDistanceTo(robot.getPose()) > abs(dist) - 1000) { printf("\nFinished distance\n"); robot.setVel(0); robot.unlock(); break; } if (start.mSecSince() > 10000) { printf("\nDistance timed out\n"); robot.setVel(0); robot.unlock(); break; } robot.unlock(); ArUtil::sleep(50); } if (vel2) robot.setVel2(0, 0); else robot.setVel(0); start.setToNow(); while (1) { robot.lock(); if (vel2) robot.setVel2(0, 0); else robot.setVel(0); if (fabs(robot.getVel()) < 20) { printf("Stopped\n"); robot.unlock(); break; } if (start.mSecSince() > 2000) { printf("\nStop timed out\n"); robot.unlock(); break; } robot.unlock(); ArUtil::sleep(50); } robot.lock(); robot.disconnect(); robot.unlock(); // shutdown and ge tout Aria::shutdown(); return 0; }