/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONBUMPERS_H #define ARACTIONBUMPERS_H #include "ariaTypedefs.h" #include "ArAction.h" /// Action to deal with if the bumpers trigger /** This class basically responds to the bumpers the robot has, what the activity things the robot has is decided by the param file. If the robot is going forwards and bumps into something with the front bumpers, it will back up and turn. If the robot is going backwards and bumps into something with the rear bumpers then the robot will move forward and turn. @ingroup ActionClasses */ class ArActionBumpers : public ArAction { public: /// Constructor AREXPORT ArActionBumpers(const char *name = "bumpers", double backOffSpeed = 100, int backOffTime = 3000, int turnTime = 3000, bool setMaximums = false); /// Destructor AREXPORT virtual ~ArActionBumpers(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif AREXPORT double findDegreesToTurn(int bumpValue, int whichBumper); AREXPORT virtual void activate(void); protected: ArActionDesired myDesired; bool mySetMaximums; double myBackOffSpeed; int myBackOffTime; int myTurnTime; //int myStopTime; bool myFiring; double mySpeed; double myHeading; int myBumpMask; ArTime myStartBack; //ArTime myStoppedSince; }; #endif // ARACTIONBUMPERS