/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARACTIONROBOTJOYDRIVE_H #define ARACTIONROBOTJOYDRIVE_H #include "ariaTypedefs.h" #include "ArAction.h" class ArRobotPacket; /// This action will use the joystick for input to drive the robot /** This class creates its own ArJoyHandler to get input from the joystick. Then it will scale the speed between 0 and the given max for velocity and turning, up and down on the joystick go forwards/backwards while right and left go right and left. You must press in one of the two joystick buttons for the class to pay attention to the joystick. NOTE: The joystick does not save calibration information, so you must calibrate the joystick before each time you use it. To do this, press the button for at least a half a second while the joystick is in the middle. Then let go of the button and hold the joystick in the upper left for at least a half second and then in the lower right corner for at least a half second. @ingroup ActionClasses **/ class ArActionRobotJoydrive : public ArAction { public: /// Constructor AREXPORT ArActionRobotJoydrive(const char * name = "robotJoyDrive", bool requireDeadmanPushed = true); /// Destructor AREXPORT virtual ~ArActionRobotJoydrive(); AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired); AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; } #ifndef SWIG AREXPORT virtual const ArActionDesired *getDesired(void) const { return &myDesired; } #endif AREXPORT virtual void setRobot(ArRobot *robot); protected: AREXPORT bool handleJoystickPacket(ArRobotPacket *packet); AREXPORT void connectCallback(void); // whether we require the deadman to be pushed to drive bool myRequireDeadmanPushed; bool myDeadZoneLast; int myButton1; int myButton2; int myJoyX; int myJoyY; int myThrottle; ArTime myPacketReceivedTime; // action desired ArActionDesired myDesired; ArRetFunctor1C myHandleJoystickPacketCB; ArFunctorC myConnectCB; }; #endif //ARACTIONROBOTJOYDRIVE_H