/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #include "Aria.h" /** @example moduleExample_Mod.cpp * @brief Example demonstrating how to implement a module with ArModule * This is a simple example of how to define a module of code that Aria's ArModuleLoader class can dynamically load at runtime. On Windows, loadable modules are DLL files. On Linux, they are shared object (.so) files (ARIA's Makefiles can compile any source file ending in "Mod.cpp" into a .so, so to build this module, run "make moduleExample_Mod.so"). ArModuleLoader knows about these platform conventions, so only the base name (without the .dll or .so suffix) is used to load it. To implement a loadable module, you derive a class from ArModule, instantiate the pure virtual functions init() and exit(), and create an instance of that class. The two functions simply print out the equivalent of Hello World. An important part is the global instance of the class and the call to the macro ARDEF_MODULE(). Without that macro invocation, Aria will never be able to invoke those two functions. The program moduleExample.cpp is designed to load this module and check the error return. @sa moduleExample.cpp. @sa ArModule in the reference manual. */ class SimpleMod : public ArModule { public: bool init(ArRobot *robot, void *argument = NULL); bool exit(); ArActionConstantVelocity myConstantVelocity; }; SimpleMod module1; ARDEF_MODULE(module1); bool SimpleMod::init(ArRobot *robot, void *argument) { ArLog::log(ArLog::Normal, "moduleActionExample_Mod: Robot name is %s", robot->getRobotName()); ArLog::log(ArLog::Terse, "moduleActionExample_Mod: init(%p) called in the loaded module!", robot); if (argument != NULL) ArLog::log(ArLog::Terse, "moduleActionExample_Mod: Argument given to ArModuleLoader::load was the string '%s'.", (char *)argument); else ArLog::log(ArLog::Terse, "moduleActionExample_Mod: No argument was given to ArModuleLoader (this is OK)."); // Do stuff here... robot->addAction(&myConstantVelocity, 50); myConstantVelocity.activate(); robot->clearDirectMotion(); robot->enableMotors(); return(true); } bool SimpleMod::exit() { ArLog::log(ArLog::Terse, "moduleActionExample_Mod: exit() called."); // Do stuff here... return(true); }