/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #include "Aria.h" // the action which'll drive the robot class JoydriveAction : public ArAction { public: // constructor JoydriveAction(void); // empty destructor virtual ~JoydriveAction(void); //the fire which will actually tell the resolver what to do virtual ArActionDesired *fire(ArActionDesired currentDesired); // whether the joystick is initalized or not bool joystickInited(void); protected: // action desired ArActionDesired myDesired; // joystick handler ArJoyHandler myJoyHandler; }; class JoydriveMod : public ArModule { public: bool init(ArRobot *robot, void *argument = NULL); bool exit(); }; JoydriveMod aModule; ARDEF_MODULE(aModule); JoydriveAction aJDAct; bool JoydriveMod::init(ArRobot *robot, void *argument) { if (!aJDAct.joystickInited()) { printf("Do not have a joystick, set up the joystick then rerun the program\n\n"); return(false); } robot->addAction(&aJDAct, 100); return(true); } bool JoydriveMod::exit() { return(true); } /* Note the use of constructor chaining with ArAction. */ JoydriveAction::JoydriveAction(void) : ArAction("Joydrive Action", "This action reads the joystick and sets the translational and rotational velocity based on this.") { // initialize the joystick myJoyHandler.init(); // set up the speed parameters on the joystick myJoyHandler.setSpeeds(50, 700); } JoydriveAction::~JoydriveAction(void) { // it just removes itself from the robots action list if (myRobot != NULL) myRobot->remAction(this); } // whether the joystick is there or not bool JoydriveAction::joystickInited(void) { return myJoyHandler.haveJoystick(); } // the guts of the thing ArActionDesired *JoydriveAction::fire(ArActionDesired currentDesired) { int rot, trans; // print out some info about hte robot printf("\rx %6.1f y %6.1f tth %6.1f vel %7.1f mpacs %3d", myRobot->getX(), myRobot->getY(), myRobot->getTh(), myRobot->getVel(), myRobot->getMotorPacCount()); fflush(stdout); // see if one of the buttons is pushed, if so drive if (myJoyHandler.haveJoystick() && (myJoyHandler.getButton(1) || myJoyHandler.getButton(2))) { // get the readings from the joystick myJoyHandler.getAdjusted(&rot, &trans); // set what we want to do myDesired.setVel(trans); myDesired.setDeltaHeading(-rot); // return the actionDesired return &myDesired; } else { // set what we want to do myDesired.setVel(0); myDesired.setDeltaHeading(0); // return the actionDesired return &myDesired; } }