/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #ifndef ARSIGNALHANDLER_H #define ARSIGNALHANDLER_H #include #ifdef WIN32 #else #include #endif #include "ariaTypedefs.h" #include "ArASyncTask.h" #include "ArFunctor.h" /// Signal handling class /** This is a signal handling class. It has both a threaded and non-threaded mode of operation. The non-threaded mode will work in a threaded application but it is best to use the threaded mode. The benefit of the threaded mode is that if the signal incures some processing, but does not shutdown the program (ie. SIGUSR1 or SIGUSR2), the threaded mode will handle the signal in its own thread and hopefully that will not hurt the performance of the tight loop robot control. Exaclty how much performance you get out of this depends on your machines physical hardware and exactly what the processing the signal handler does. For instance, a multi-processor machine has a much greater chance of the signal handler not interfering with the robot control loop. See the Aria main class for how to initialize a default setup of the signal handling. There are functions to block, unblock, handle and unhandle signals. These functions all must be called before creating the signalhandler. In either single or multi-threaded mode. The functions to block and handle signals creates a set of blocking and handling which is then used by the create functions to tell the Linux kernel what to do. In the threaded mode, there is a signal handler thread that is created. That thread is created in a detached state, which means it can not be joined on. When the program exits, the signal handler thread will be ignored and that thread will never exit its run loop. This is perfectly fine behavior. There is no state that can be messed up in this fashion. It is just easier to exit the program than to try to wake up that thread and get it to exit itself. This class is for Linux only. Windows has virtualy no support for signals and the little support that it does have is not realy usefull. There is an empty implementation of this class for Windows so that code can compile in both Linux and Windows. Just do not expect the code that uses this signal handling to do anything in Windows. This should not be a problem since signals are not used in Windows. */ class ArSignalHandler : public ArASyncTask { public: typedef enum { SigHUP=1, SigINT, SigQUIT, SigILL, SigTRAP, SigABRT, SigBUS, SigFPE, SigKILL, SigUSR1, SigSEGV, SigUSR2, SigPIPE, SigALRM, SigTERM, SigSTKFLT, SigCHLD, SigCONT, SigSTOP, SigTSTP, SigTTIN, SigTTOU, SigURG, SigXCPU, SigXFSZ, SigVTALRM, SigPROF, SigWINCH, SigIO, SigPWR } Signal; /// Setup the signal handling for a non-threaded program AREXPORT static void createHandlerNonThreaded(); /// Setup the signal handling for a multi-threaded program AREXPORT static void createHandlerThreaded(); /// Block all the common signals the kill a program AREXPORT static void blockCommon(); /// Unblock all the signals AREXPORT static void unblockAll(); /// Block the given signal AREXPORT static void block(Signal sig); /// Unblock the given signal AREXPORT static void unblock(Signal sig); /// Handle the given signal AREXPORT static void handle(Signal sig); /// Dont handle the given signal AREXPORT static void unhandle(Signal sig); /// Add a handler callback AREXPORT static void addHandlerCB(ArFunctor1 *func, ArListPos::Pos position); /// Remove a handler callback AREXPORT static void delHandlerCB(ArFunctor1 *func); /// Removes all the handlers AREXPORT static void delAllHandlerCBs(void); /// Get a pointer to the single ArSignalHandler instance AREXPORT static ArSignalHandler * getHandler(); /// Get the name of the given signal AREXPORT static const char * nameSignal(int sig); /// Block all the common signals for the calling thread only AREXPORT static void blockCommonThisThread(); /// Block all the signals for the calling thread only AREXPORT static void blockAllThisThread(); /// Destructor virtual ~ArSignalHandler(); AREXPORT virtual void * runThread(void *arg); AREXPORT static void signalCB(int sig); AREXPORT static void logThread(void); protected: ArSignalHandler(); static void initSigMap(); bool ourIgnoreQUIT; static ArSignalHandler *ourSignalHandler; static ArStrMap ourSigMap; #ifdef WIN32 #else static sigset_t ourBlockSigSet; static sigset_t ourHandleSigSet; #endif static std::list*> ourHandlerList; }; #endif // ARSIGNALHANDLER_H