/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #include "Aria.h" ArRobot *robot; /** This program will repeatedly test the ArActionTriangleDriveTo by backing away a random amount and direction, then using the action to move forwards. It'll pause to allow time to mark the location relative to the world (using a laser pointer, for example) **/ int main(int argc, char **argv) { // parse our args and make sure they were all accounted for ArSimpleConnector connector(&argc, argv); // the robot robot = new ArRobot; // the laser ArSick sick; Aria::init(); if (!connector.parseArgs() || argc > 1) { connector.logOptions(); exit(1); } // a key handler so we can do our key handling ArKeyHandler keyHandler; // let the global aria stuff know about it Aria::setKeyHandler(&keyHandler); // toss it on the robot robot->attachKeyHandler(&keyHandler); // add the laser to the robot robot->addRangeDevice(&sick); ArSonarDevice sonar; robot->addRangeDevice(&sonar); //ArLineFinder lineFinder(&sick); ArActionTriangleDriveTo triangleDriveTo; ArFunctorC lineGoCB(&triangleDriveTo, &ArActionTriangleDriveTo::activate); //keyHandler.addKeyHandler('g', &lineGoCB); //keyHandler.addKeyHandler('G', &lineGoCB); ArFunctorC lineStopCB(&triangleDriveTo, &ArActionTriangleDriveTo::deactivate); //keyHandler.addKeyHandler('s', &lineStopCB); //keyHandler.addKeyHandler('S', &lineStopCB); ArLineFinder lineFinder(&sick); ArFunctorC findLineCB(&lineFinder, &ArLineFinder::getLinesAndSaveThem); keyHandler.addKeyHandler('f', &findLineCB); keyHandler.addKeyHandler('F', &findLineCB); //lineFinder.setVerbose(true); ArActionLimiterForwards limiter("limiter", 150, 0, 0, 1.3); robot->addAction(&limiter, 70); ArActionLimiterBackwards limiterBackwards; robot->addAction(&limiterBackwards, 69); robot->addAction(&triangleDriveTo, 60); ArActionKeydrive keydrive; robot->addAction(&keydrive, 55); ArActionStop stopAction; robot->addAction(&stopAction, 50); // try to connect, if we fail exit if (!connector.connectRobot(robot)) { printf("Could not connect to robot->.. exiting\n"); Aria::shutdown(); return 1; } robot->comInt(ArCommands::SONAR, 1); robot->comInt(ArCommands::ENABLE, 1); // start the robot running, true so that if we lose connection the run stops robot->runAsync(true); // now set up the laser connector.setupLaser(&sick); sick.runAsync(); if (!sick.blockingConnect()) { printf("Could not connect to SICK laser... exiting\n"); Aria::shutdown(); return 1; } //printf("If you press the 'g' key it'll go find a triangle, if you press 's' it'll stop.\nPress 'f' to save lines\n"); printf("\nPress 'f' to save lines\n"); bool lastSucceeded = false; int numGood = 0; int numBad = 0; // how many times to run, if this is negative it'll go forever (well // until it wraps at 2 billion) int timesToRun = -1; for (int i=0; (i != timesToRun) && (robot->isRunning()); i++) { bool done = false; printf("\nStarting run: %d",i); // move back if (lastSucceeded) { robot->lock(); robot->move(-300); robot->unlock(); } do { ArUtil::sleep(100); robot->lock(); done = robot->isMoveDone(); robot->unlock(); } while (!done); // figure out how much to rotate int rotation = ArMath::random()%60; // make it positive or negative rotation = rotation - 30; printf("...rotating"); robot->lock(); robot->setDeltaHeading(rotation); robot->unlock(); do { ArUtil::sleep(100); robot->lock(); done = robot->isHeadingDone(5); robot->unlock(); } while (!done); // figure out how much to move back int distance_back = ArMath::random()%1500; // make it at least half a meter if (lastSucceeded) { distance_back = -1*(distance_back + 1200); printf("...moving"); robot->lock(); robot->move(distance_back); robot->unlock(); do { ArUtil::sleep(100); robot->lock(); done = robot->isMoveDone(100); robot->unlock(); } while (!done); } // activate the action printf("...activating\n"); robot->lock(); robot->clearDirectMotion(); triangleDriveTo.activate(); robot->unlock(); // insert cool way to see if we're done with the driveTo // for now, just sleep for a while do { ArUtil::sleep(100); robot->lock(); if (triangleDriveTo.getState() == ArActionTriangleDriveTo::STATE_SUCCEEDED) { numGood++; printf("succeeded (made %d of %d)...", numGood, numGood + numBad); done = true; lastSucceeded = true; } else if (triangleDriveTo.getState() == ArActionTriangleDriveTo::STATE_FAILED) { numBad++; printf("failed (made %d of %d)...", numGood, numGood + numBad); done = true; lastSucceeded = false; } else done = false; robot->unlock(); } while (!done); printf("\a"); printf("...sleeping"); ArUtil::sleep(3000); // deactivate the action printf("...deactivating"); robot->lock(); triangleDriveTo.deactivate(); robot->unlock(); } printf("\n\n"); robot->lock(); robot->disconnect(); robot->unlock(); Aria::shutdown(); printf("\n"); return 0; }