/* Adept MobileRobots Robotics Interface for Applications (ARIA) Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc. Copyright (C) 2011, 2012, 2013 Adept Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you wish to redistribute ARIA under different terms, contact Adept MobileRobots for information about a commercial version of ARIA at robots@mobilerobots.com or Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960 */ #include #include #include "Aria.h" /* This example is to show how to use a condition variable. Conditions are usefull for delaying the execution of a thread until some time later when some other part of the program wants to wake it up. This program has 5 threads. The main thread and 4 worker threads. The worker threads all wait on the condition variable to be woken up. When they are woken up they print that fact and then go right back to sleep waiting on the condition variable. The main thread randomly sleeps between 100ms and 500ms and then wakes up a single thread. It does this 10 times then tells all the threads to exit and waits for them to do so. The main thread then exits, which ends the program. This is simply an example of how to make threads wait for something to happen without doing a busy loop, which takes up CPU time. */ // The thread class class Task : public ArASyncTask { public: Task(int num, ArCondition *cond); virtual ~Task() {} // The run loop of the thread. void * runThread(void *arg); protected: int myNum; ArCondition *myCond; }; // Constructor Task::Task(int num, ArCondition *cond) : myNum(num), myCond(cond) { setThreadName("Task"); } // The main loop for the threads. It checks to see if its still running. // If not, it exits. The running variable is managed by ArThread. While its // running, it waits on the condition variable. void * Task::runThread(void *arg) { threadStarted(); while (getRunning()) { printf("Task %d waiting\n", myNum); myCond->wait(); printf("Task %d woke up\n", myNum); } return(NULL); } int main() { int i, sleepTime; // The condition the threads will be using ArCondition cond; // The threads Task task1(1, &cond); Task task2(2, &cond); Task task3(3, &cond); Task task4(4, &cond); // Initialize Aria, which in turn initializes the thread layer Aria::init(); // Initialize the rand() function srand((unsigned)time(NULL)); // Lets start all correct threads. task1.create(); task2.create(); task3.create(); task4.create(); // Lets wake up the threads at different random times for (i=0; i<10; ++i) { sleepTime=rand()%400+100; printf("Main: Sleeping %dms\n", sleepTime); ArUtil::sleep(sleepTime); printf("Main: Waking up a thread\n"); cond.signal(); } printf("Exiting\n"); // Stop all the threads, which sets their running variable to false ArThread::stopAll(); // Now that all the threads are marked as not running, wake them up // so that we can exit the program gracefully. cond.broadcast(); // Wait for all the threads to exit ArThread::joinAll(); // Uninit Aria Aria::uninit(); return(0); }