274 lines
8.7 KiB
Java
274 lines
8.7 KiB
Java
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/*
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example program demonstrating how to make and use new actions.
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This example program creates two new actions, Go and Turn. Go will drive the robot forward safely,
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while Turn will avoid obstacles detected by the sonar by turning.
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This program also adds a predefined
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action from Aria which tries to recover from stalls (hit something and
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can't move forward) by backing and turning.
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Each of these actions have the normal constructor and destructor, note that
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the constructors use constructor chaining to create their ArAction part
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correctly. Each action then also implements the essential virtual method,
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fire(). This fire function is called by the action resolver, and
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returns values that, in combination with other actions' desired behavior,
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determine the driving commands sent to the robot.
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Also note that each of these actions override the setRobot function; these
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implementations obtain the sonar device from the robot in addition to doing the
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needed caching of the robot pointer. This is what you should do if you
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care about the presence or absence of a particular sensor. If you don't
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care about any particular sensor you could just use one of the checkRangeDevice...
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methods in ArRobot (there are four of them).
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Also note that these are very naive actions, they are simply an example
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of how to use actions.
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See the @ref actions Actions section of the Aria reference manual overview for more details about actions.
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Note that actions must take a small amount of time to execute, to avoid
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delaying the robot synchronization cycle.
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*/
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import com.mobilerobots.Aria.*;
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/**
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* Example Action class that drives the robot forward, but stops if obstacles are
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* detected by sonar.
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*/
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class ExampleGoAction extends ArAction
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{
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// constructor, sets myMaxSpeed and myStopDistance
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public ExampleGoAction(double maxSpeed, double stopDistance)
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{
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super("Go");
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myMaxSpeed = maxSpeed;
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myStopDistance = stopDistance;
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myDesired = new ArActionDesired();
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}
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/**
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This fire is the whole point of the action.
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currentDesired is the combined desired action from other actions
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previously processed by the action resolver. In this case, we're
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not interested in that, we will set our desired
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forward velocity in the myDesired member, and return it.
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*/
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public ArActionDesired fire(ArActionDesired currentDesired)
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{
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double speed;
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// reset the actionDesired (must be done), to clear
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// its previous values.
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myDesired.reset();
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// get the range of the sonar
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double robotRadius = 400;
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double range = mySonar.currentReadingPolar(-70, 70) - robotRadius;
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// if the range is greater than the stop distance, find some speed to go
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if (range > myStopDistance)
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{
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// just an arbitrary speed based on the range
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speed = range * .3;
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// if that speed is greater than our max, cap it
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if (speed > myMaxSpeed)
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speed = myMaxSpeed;
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// now set the velocity
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myDesired.setVel(speed);
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}
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// the range was less than the stop distance, so request stop
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else
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{
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myDesired.setVel(0);
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}
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// return the actionDesired to the resolver to make our request
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return myDesired;
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}
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/**
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Override ArAction.setRobot() to get the sonar device from the robot, or deactivate this action if it is missing.
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You must also call ArAction.setRobot() to properly store
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the ArRobot pointer in the ArAction base class.
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*/
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public void setRobot(ArRobot robot)
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{
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setActionRobot(robot);
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mySonar = robot.findRangeDevice("sonar");
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}
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// the sonar device object obtained from the robot by setRobot()
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protected ArRangeDevice mySonar;
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/** Our current desired action: fire() modifies this object and returns
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to the action resolver a pointer to this object.
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This object is kept as a class member so that it persists after fire()
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returns (otherwise fire() would have to create a new object each invocation,
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but would never be able to delete that object).
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*/
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protected ArActionDesired myDesired;
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protected double myMaxSpeed;
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protected double myStopDistance;
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}
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/** Example action class that turns the robot away from obstacles detected by the
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* sonar. Used by actionExample.java. */
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class ExampleTurnAction extends ArAction
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{
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public ExampleTurnAction(double turnThreshold, double turnAmount)
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{
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super("Turn");
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myTurnThreshold = turnThreshold;
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myTurnAmount = turnAmount;
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myTurning = 0;
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myDesired = new ArActionDesired();
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}
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/**
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This is the guts of the Turn action.
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*/
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public ArActionDesired fire(ArActionDesired currentDesired)
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{
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double leftRange, rightRange;
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// reset the actionDesired (must be done)
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myDesired.reset();
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double robotRadius = 400;
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// Get the left readings and right readings off of the sonar
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leftRange = (mySonar.currentReadingPolar(0, 100) - robotRadius);
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rightRange = (mySonar.currentReadingPolar(-100, 0) - robotRadius);
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// if neither left nor right range is within the turn threshold,
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// reset the turning variable and don't turn
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if (leftRange > myTurnThreshold && rightRange > myTurnThreshold)
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{
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myTurning = 0;
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myDesired.setDeltaHeading(0);
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}
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// if we're already turning some direction, keep turning that direction
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else if (myTurning != 0)
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{
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myDesired.setDeltaHeading(myTurnAmount * myTurning);
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}
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// if we're not turning already, but need to, and left is closer, turn right
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// and set the turning variable so we turn the same direction for as long as
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// we need to
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else if (leftRange < rightRange)
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{
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myTurning = -1;
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myDesired.setDeltaHeading(myTurnAmount * myTurning);
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}
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// if we're not turning already, but need to, and right is closer, turn left
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// and set the turning variable so we turn the same direction for as long as
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// we need to
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else
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{
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myTurning = 1;
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myDesired.setDeltaHeading(myTurnAmount * myTurning);
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}
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return myDesired;
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}
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/**
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Calls the ArAction.setRobot() method to store the robot object (all setRobot overloaded functions must do this),
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finds the sonar device from the robot.
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*/
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public void setRobot(ArRobot robot)
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{
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setActionRobot(robot);
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mySonar = robot.findRangeDevice("sonar");
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}
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// this is to hold the sonar device form the robot
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protected ArRangeDevice mySonar;
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// what the action wants to do; used by the action resover after fire()
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protected ArActionDesired myDesired;
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// distance at which to start turning
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protected double myTurnThreshold;
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// amount to turn when turning is needed
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protected double myTurnAmount;
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// remember which turn direction we requested, to help keep turns smooth
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protected int myTurning; // -1 == left, 1 == right, 0 == none
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}
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public class actionExample {
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/* Try to load the Aria and ArNetworking wrapper libraries when the
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* program starts:
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*/
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static {
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try {
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System.loadLibrary("AriaJava");
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} catch(UnsatisfiedLinkError e) {
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System.err.println("Native code library libAriaJava failed to load. Make sure that its directory is in your library path. See javaExamples/README.txt and the chapter on Dynamic Linking Problems in the SWIG Java Documentation (http://www.swig.org) for help.\n" + e);
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System.exit(1);
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}
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}
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public static void main(String argv[]) {
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Aria.init();
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ArSimpleConnector conn = new ArSimpleConnector(argv);
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ArRobot robot = new ArRobot();
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ArSonarDevice sonar = new ArSonarDevice();
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// Create instances of the actions defined above, plus ArActionStallRecover,
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ExampleGoAction go = new ExampleGoAction(500, 350);
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ExampleTurnAction turn = new ExampleTurnAction(400, 10);
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// a predefined action from Aria.
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ArActionStallRecover recover = new ArActionStallRecover();
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// Parse all command-line arguments
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if(!Aria.parseArgs())
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{
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Aria.logOptions();
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System.exit(1);
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}
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// Connect to the robot
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if(!conn.connectRobot(robot))
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{
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ArLog.log(ArLog.LogLevel.Terse, "actionExample: Could not connect to robot! Exiting.");
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System.exit(2);
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}
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// Add the range device to the robot. You should add all the range
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// devices and such before you add actions
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robot.addRangeDevice(sonar);
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// Add our actions in order. The second argument is the priority,
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// with higher priority actions going first, and possibly pre-empting lower
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// priority actions.
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robot.addAction(recover, 60);
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robot.addAction(turn, 50);
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robot.addAction(go, 40);
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// Enable the motors, disable amigobot sounds
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robot.enableMotors();
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// Run the robot processing cycle.
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// 'true' means to return if it loses connection,
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// after which we exit the program.
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robot.run(true);
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Aria.exit(0);
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}
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}
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