69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#ifndef ARACTIONTURN
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#define ARACTIONTURN
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#include "ariaTypedefs.h"
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#include "ArAction.h"
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/// Action to turn when the behaviors with more priority have limited the speed
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/**
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This action is basically made so that you can just have a ton of
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limiters of different kinds and types to keep speed under control,
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then throw this into the mix to have the robot wander. Note that
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the turn amount ramps up to turnAmount starting at 0 at
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speedStartTurn and hitting the full amount at speedFullTurn.
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@ingroup ActionClasses
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**/
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class ArActionTurn : public ArAction
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{
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public:
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/// Constructor
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AREXPORT ArActionTurn(const char *name = "turn",
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double speedStartTurn = 200,
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double speedFullTurn = 100,
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double turnAmount = 15);
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/// Destructor
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AREXPORT virtual ~ArActionTurn();
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AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
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AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
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#ifndef SWIG
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AREXPORT virtual const ArActionDesired *getDesired(void) const
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{ return &myDesired; }
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#endif
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protected:
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double mySpeedStart;
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double mySpeedFull;
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double myTurnAmount;
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double myTurning;
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ArActionDesired myDesired;
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};
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#endif // ARACTIONTURN
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