266 lines
7.6 KiB
C++
266 lines
7.6 KiB
C++
/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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/*
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This program just drives the robot around with a joystick.
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This example shows an example of a program making a thread for its own use
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(reading the joystick and driving the robot), having the robot run in its
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own thread, and then keeping its main thread to itself. Demonstrates the
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thread locking that must be done for threads to work safely. If you don't
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know or understand threading, or you don't need threading, you probably
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shouldn't do it this way, as it is more complicated.
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*/
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/*
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This class creates its own thread, and then runs in the thread, controlling
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the robot with the joystick.
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*/
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class Joydrive : public ArASyncTask
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{
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public:
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// constructor
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Joydrive(ArRobot *robot);
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// empty destructor
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~Joydrive(void) {}
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// the function to run in the new thread, this just is called once, so
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// only return when you want th ethread to exit
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virtual void * runThread(void *arg);
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protected:
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// joystick handler
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ArJoyHandler myJoyHandler;
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// robot pointer
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ArRobot *myRobot;
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};
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// a nice simple constructor
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Joydrive::Joydrive(ArRobot *robot)
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{
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setThreadName("Joydrive");
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// set the robot pointer
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myRobot = robot;
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// initialize the joystick
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myJoyHandler.init();
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// set up the joystick so we'll get the speeds out we want
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myJoyHandler.setSpeeds(40, 700);
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// see if we have a joystick, and let the users know
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if (myJoyHandler.haveJoystick())
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{
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printf("Have a joystick\n\n");
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}
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// if we don't have a joystick, then print error message and exit
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else
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{
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printf("Do not have a joystick, set up the joystick then rerun the program\n\n");
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Aria::exit(1); // exit program with error code 1
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}
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// this is what creates are own thread, its from the ArASyncTask
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create();
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}
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// this is the function called in the new thread
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void *Joydrive::runThread(void *arg)
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{
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threadStarted();
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int trans, rot;
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// only run while running, ie play nice and pay attention to the thread
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//being shutdown
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while (myRunning)
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{
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// lock the robot before touching it
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myRobot->lock();
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if (!myRobot->isConnected())
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{
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myRobot->unlock();
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break;
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}
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// print out some information about the robot
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printf("\rx %6.1f y %6.1f tth %6.1f vel %7.1f mpacs %3d ",
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myRobot->getX(), myRobot->getY(), myRobot->getTh(),
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myRobot->getVel(), myRobot->getMotorPacCount());
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fflush(stdout);
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// if one of the joystick buttons is pushed, drive the robot
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if (myJoyHandler.haveJoystick() && (myJoyHandler.getButton(1) ||
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myJoyHandler.getButton(2)))
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{
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// get out the values from the joystick
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myJoyHandler.getAdjusted(&rot, &trans);
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// drive the robot
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myRobot->setVel(trans);
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myRobot->setRotVel(-rot);
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}
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// if no buttons are pushed stop the robot
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else
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{
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myRobot->setVel(0);
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myRobot->setRotVel(0);
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}
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// unlock the robot, so everything else can run
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myRobot->unlock();
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// now take a little nap
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ArUtil::sleep(50);
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}
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// return out here, means the thread is done
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return NULL;
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}
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/*
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This is a connection handler, fairly simple, but quite useful, esp when
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the robot is running in another thread.
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*/
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class ConnHandler
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{
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public:
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// constructor
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ConnHandler(ArRobot *robot, Joydrive *jd);
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// Destructor, its just empty
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~ConnHandler(void) {}
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// to be called if the connection was made
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void connected(void);
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// to call if the connection failed
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void connFail(void);
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// to be called if the connection was lost
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void disconnected(void);
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protected:
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// robot pointer
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ArRobot *myRobot;
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// pointer to joydrive
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Joydrive *myJoydrive;
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// the functor callbacks
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ArFunctorC<ConnHandler> *myConnectedCB;
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ArFunctorC<ConnHandler> *myConnFailCB;
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ArFunctorC<ConnHandler> *myDisconnectedCB;
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};
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// the mythical constructor
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ConnHandler::ConnHandler(ArRobot *robot, Joydrive *jd)
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{
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// set the pointers
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myRobot = robot;
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myJoydrive = jd;
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// now create the functor callbacks, then set them on the robot
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myConnectedCB = new ArFunctorC<ConnHandler>(this, &ConnHandler::connected);
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myRobot->addConnectCB(myConnectedCB, ArListPos::FIRST);
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myConnFailCB = new ArFunctorC<ConnHandler>(this, &ConnHandler::connFail);
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myRobot->addFailedConnectCB(myConnFailCB, ArListPos::FIRST);
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myDisconnectedCB = new ArFunctorC<ConnHandler>(this,
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&ConnHandler::disconnected);
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myRobot->addDisconnectNormallyCB(myDisconnectedCB, ArListPos::FIRST);
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myRobot->addDisconnectOnErrorCB(myDisconnectedCB, ArListPos::FIRST);
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}
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// when we connect turn off the sonar, turn on the motors, and disable amigobot
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// sound
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void ConnHandler::connected(void)
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{
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myRobot->comInt(ArCommands::SONAR, 0);
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myRobot->comInt(ArCommands::ENABLE, 1);
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myRobot->comInt(ArCommands::SOUNDTOG, 0);
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}
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// just exit if we failed to connect
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void ConnHandler::connFail(void)
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{
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printf("Failed to connect.\n");
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myRobot->stopRunning();
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myJoydrive->stopRunning();
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Aria::exit(2); // exit program with error code 2
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}
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// if we lost connection then exit
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void ConnHandler::disconnected(void)
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{
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printf("Lost connection\n");
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myRobot->stopRunning();
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myJoydrive->stopRunning();
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Aria::exit(3); // exit program with error code 3
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}
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int main(int argc, char **argv)
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{
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std::string str;
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int ret;
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// connection to the robot
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ArTcpConnection con;
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// the robot
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ArRobot robot;
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// ake the joydrive object, which also creates its own thread
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Joydrive joyd(&robot);
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// the connection handler
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ConnHandler ch(&robot, &joyd);
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// init aria, which will make a dedicated signal handling thread
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Aria::init(Aria::SIGHANDLE_THREAD);
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// open the connection with default args, exit if it fails
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if ((ret = con.open()) != 0)
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{
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str = con.getOpenMessage(ret);
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printf("Open failed: %s\n", str.c_str());
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Aria::shutdown();
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return 1;
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}
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// set the connection on the robot
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robot.setDeviceConnection(&con);
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// run the robot in its own thread
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robot.runAsync(false);
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// have the robot connect asyncronously (so its loop is still running)
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// if this fails it means that the robot isn't running in its own thread
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if (!robot.asyncConnect())
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{
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printf(
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"asyncConnect failed because robot is not running in its own thread.\n");
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Aria::shutdown();
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return 1;
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}
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// now we just wait for the robot to be done running
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printf("Waiting for the robot's run to exit.\n");
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robot.waitForRunExit();
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// then we exit
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printf("exiting main\n");
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Aria::exit(0); // exit program
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return 0;
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}
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