rosaria/Legacy/Aria/include/ArSignalHandler.h
2021-12-16 14:07:59 +00:00

164 lines
5.7 KiB
C++

/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARSIGNALHANDLER_H
#define ARSIGNALHANDLER_H
#include <list>
#ifdef WIN32
#else
#include <signal.h>
#endif
#include "ariaTypedefs.h"
#include "ArASyncTask.h"
#include "ArFunctor.h"
/// Signal handling class
/**
This is a signal handling class. It has both a threaded and non-threaded
mode of operation. The non-threaded mode will work in a threaded application
but it is best to use the threaded mode. The benefit of the threaded mode
is that if the signal incures some processing, but does not shutdown the
program (ie. SIGUSR1 or SIGUSR2), the threaded mode will handle the signal
in its own thread and hopefully that will not hurt the performance of the
tight loop robot control. Exaclty how much performance you get out of this
depends on your machines physical hardware and exactly what the processing
the signal handler does. For instance, a multi-processor machine has a much
greater chance of the signal handler not interfering with the robot control
loop.
See the Aria main class for how to initialize a default setup of the
signal handling.
There are functions to block, unblock, handle and unhandle signals. These
functions all must be called before creating the signalhandler. In either
single or multi-threaded mode. The functions to block and handle signals
creates a set of blocking and handling which is then used by the create
functions to tell the Linux kernel what to do.
In the threaded mode, there is a signal handler thread that is created.
That thread is created in a detached state, which means it can not be
joined on. When the program exits, the signal handler thread will be
ignored and that thread will never exit its run loop. This is perfectly
fine behavior. There is no state that can be messed up in this fashion.
It is just easier to exit the program than to try to wake up that thread
and get it to exit itself.
This class is for Linux only. Windows has virtualy no support for signals
and the little support that it does have is not realy usefull. There is
an empty implementation of this class for Windows so that code can compile
in both Linux and Windows. Just do not expect the code that uses this
signal handling to do anything in Windows. This should not be a problem
since signals are not used in Windows.
*/
class ArSignalHandler : public ArASyncTask
{
public:
typedef enum
{
SigHUP=1, SigINT, SigQUIT, SigILL, SigTRAP, SigABRT, SigBUS, SigFPE,
SigKILL, SigUSR1, SigSEGV, SigUSR2, SigPIPE, SigALRM, SigTERM, SigSTKFLT,
SigCHLD, SigCONT, SigSTOP, SigTSTP, SigTTIN, SigTTOU, SigURG,
SigXCPU, SigXFSZ, SigVTALRM, SigPROF, SigWINCH, SigIO, SigPWR
} Signal;
/// Setup the signal handling for a non-threaded program
AREXPORT static void createHandlerNonThreaded();
/// Setup the signal handling for a multi-threaded program
AREXPORT static void createHandlerThreaded();
/// Block all the common signals the kill a program
AREXPORT static void blockCommon();
/// Unblock all the signals
AREXPORT static void unblockAll();
/// Block the given signal
AREXPORT static void block(Signal sig);
/// Unblock the given signal
AREXPORT static void unblock(Signal sig);
/// Handle the given signal
AREXPORT static void handle(Signal sig);
/// Dont handle the given signal
AREXPORT static void unhandle(Signal sig);
/// Add a handler callback
AREXPORT static void addHandlerCB(ArFunctor1<int> *func,
ArListPos::Pos position);
/// Remove a handler callback
AREXPORT static void delHandlerCB(ArFunctor1<int> *func);
/// Removes all the handlers
AREXPORT static void delAllHandlerCBs(void);
/// Get a pointer to the single ArSignalHandler instance
AREXPORT static ArSignalHandler * getHandler();
/// Get the name of the given signal
AREXPORT static const char * nameSignal(int sig);
/// Block all the common signals for the calling thread only
AREXPORT static void blockCommonThisThread();
/// Block all the signals for the calling thread only
AREXPORT static void blockAllThisThread();
/// Destructor
virtual ~ArSignalHandler();
AREXPORT virtual void * runThread(void *arg);
AREXPORT static void signalCB(int sig);
AREXPORT static void logThread(void);
protected:
ArSignalHandler();
static void initSigMap();
bool ourIgnoreQUIT;
static ArSignalHandler *ourSignalHandler;
static ArStrMap ourSigMap;
#ifdef WIN32
#else
static sigset_t ourBlockSigSet;
static sigset_t ourHandleSigSet;
#endif
static std::list<ArFunctor1<int>*> ourHandlerList;
};
#endif // ARSIGNALHANDLER_H