134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
#ifndef ARSERVERCLIENTIDENTIFIER_H
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#define ARSERVERCLIENTIDENTIFIER_H
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/// Class that holds an identifier for a particular serverClient
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class ArServerClientIdentifier
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{
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public:
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/// Constructor
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ArServerClientIdentifier() { myConnectionID = 0; rebuildIDString(); }
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/// Destructor
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virtual ~ArServerClientIdentifier() {}
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/// Gets an ID string which is just the other information in this combined
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const char *getIDString(void) { return myIDString.c_str(); }
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/// set the id num
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void setConnectionID(ArTypes::UByte4 idNum) { myConnectionID = idNum; rebuildIDString(); }
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/// Gets the id num
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ArTypes::UByte4 getConnectionID(void) { return myConnectionID; }
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/// Sets the self identifier
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void setSelfIdentifier(const char *selfIdentifier)
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{
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if (selfIdentifier != NULL)
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mySelfIdentifier = selfIdentifier;
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else
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mySelfIdentifier = "";
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rebuildIDString();
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}
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/// Gets the self identifier
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const char *getSelfIdentifier(void) { return mySelfIdentifier.c_str(); }
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/// Sets the here goal
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void setHereGoal(const char *selfIdentifier)
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{
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if (selfIdentifier != NULL)
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myHereGoal = selfIdentifier;
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else
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myHereGoal = "";
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rebuildIDString();
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}
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/// Gets the here goal
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const char *getHereGoal(void) { return myHereGoal.c_str(); }
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/// Sees if an identifier matches
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/**
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It can either match id, or the other parameters (for the other
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parameters if the self id matches its a match, otherwise it
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checks the here goal, and if that matches its a match)... this
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is so that if someone's set a self id but changes their here
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goal they'll still get their messages
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*/
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bool matches(ArServerClientIdentifier identifier,
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bool matchConnectionID)
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{
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// if the ID's don't match then they don't match, this doesn't
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// make sure they've been set like the others because here if it
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// isn't set it means its an old client, but if its set it means
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// its a new client... and if its one old client, we want to
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// send stuff to all the old clients (since we don't know which
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// one did it)
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if (matchConnectionID && getConnectionID() != identifier.getConnectionID())
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return false;
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else if (matchConnectionID)
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return true;
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// if they both have identifiers see if they match (if they do
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// then we're good)
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if (getSelfIdentifier() != NULL && getSelfIdentifier()[0] != '\0' &&
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identifier.getSelfIdentifier() != NULL &&
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identifier.getSelfIdentifier()[0] != '\0' &&
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strcasecmp(getSelfIdentifier(), identifier.getSelfIdentifier()) == 0)
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return true;
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// if they both have here goals see if they match
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if (getHereGoal() != NULL && getHereGoal()[0] != '\0' &&
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identifier.getHereGoal() != NULL &&
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identifier.getHereGoal()[0] != '\0' &&
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strcasecmp(getHereGoal(), identifier.getHereGoal()) != 0)
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return false;
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return true;
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}
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void rebuildIDString(void)
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{
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char buf[1024];
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bool first = true;
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buf[0] = '\0';
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sprintf(buf, "connectionID %u", myConnectionID);
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if (myConnectionID != 0 || !mySelfIdentifier.empty() ||
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!myHereGoal.empty())
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{
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if (myConnectionID != 0)
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{
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if (first)
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myIDString = "(";
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else
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myIDString += " ";
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first = false;
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myIDString += buf;
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}
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if (!mySelfIdentifier.empty())
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{
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if (first)
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myIDString = "(";
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else
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myIDString += " ";
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first = false;
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myIDString += "selfID ";
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myIDString += mySelfIdentifier;
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}
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if (!myHereGoal.empty())
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{
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if (first)
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myIDString = "(";
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else
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myIDString += " ";
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first = false;
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myIDString += "hereGoal ";
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myIDString += myHereGoal;
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}
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myIDString += ")";
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}
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else
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myIDString = "";
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}
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protected:
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// the identifiers
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ArTypes::UByte4 myConnectionID;
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std::string mySelfIdentifier;
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std::string myHereGoal;
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// the string that describes them just for debugging
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std::string myIDString;
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};
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#endif // ArServerClientIdentifier
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