Tic-Tac-Toe/main.py

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"""
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"""
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import random
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class TicTacToe:
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def __init__(self):
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self.player1 = Player("X", "Player 1")
self.player2 = Player("O", "Player 2")
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self.board = Board()
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def run(self):
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while True:
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self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.emptyFields))
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self.board.print()
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if self.board.isWin(self.player1.token, self.player1.name):
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break
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self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.emptyFields))
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self.board.print()
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if self.board.isWin(self.player2.token, self.player2.name):
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break
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class Board:
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def __init__(self):
self.state = list(" "*9)
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self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
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def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
print(board)
def make_move(self, token, field):
if self.state[field] == " ":
self.state[field] = token
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self.emptyFields.remove(field)
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else:
print("This field's taken.")
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def isWin(self, token, name):
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if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
(self.state[1] == token and self.state[4] == token and self.state[7] == token) or
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
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print(name + " has won.")
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return True
return False
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def get_state():
pass
def get_action():
pass
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class Player:
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def __init__(self, token, name):
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self.token = token
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self.name = name
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def choose_random_field(self, emptyFields):
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return random.choice(emptyFields)
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game = TicTacToe()
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game.run()
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