diff --git a/main.py b/main.py index 240246d..8c15e41 100644 --- a/main.py +++ b/main.py @@ -7,31 +7,38 @@ """ import random +import sys, getopt class TicTacToe: def __init__(self): - self.player1 = Player("X") - self.player2 = Player("O") - self.board = Board() + self.player1 = Player("X", "Player 1") + self.player2 = Player("O", "Player 2") def run(self): + self.board = Board() while True: - self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields)) - self.board.print() - if self.board.isWin(self.player1.token): - print("Player 1 has won.") + self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields)) + if self.board.is_win(self.player1.token): + self.board.print() + if len(self.board.empty_fields) == 0: + print("It's a draw.\n") + else: + print(self.player1.name + " has won.\n") break - self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields)) - self.board.print() - if self.board.isWin(self.player2.token): - print("Player 2 has won.") + self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields)) + if self.board.is_win(self.player2.token): + self.board.print() + if len(self.board.empty_fields) == 0: + print("It's a draw.\n") + else: + print(self.player2.name + " has won.\n") break class Board: def __init__(self): self.state = list(" "*9) - self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8] + self.empty_fields = [x for x in range(9)] def print(self): board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" @@ -40,15 +47,11 @@ class Board: def make_move(self, token, field): if self.state[field] == " ": self.state[field] = token - self.emptyFields.remove(field) + self.empty_fields.remove(field) else: print("This field's taken.") - """ - Ta funkcja byłaby dużo bardziej użyteczna, - gdyby informowała nas który z graczy jest zwycięzcą - """ - def isWin(self, token): + def is_win(self, token): if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or (self.state[0] == token and self.state[4] == token and self.state[8] == token) or (self.state[0] == token and self.state[3] == token and self.state[6] == token) or @@ -56,7 +59,8 @@ class Board: (self.state[2] == token and self.state[5] == token and self.state[8] == token) or (self.state[2] == token and self.state[4] == token and self.state[6] == token) or (self.state[3] == token and self.state[4] == token and self.state[5] == token) or - (self.state[6] == token and self.state[7] == token and self.state[8] == token)): + (self.state[6] == token and self.state[7] == token and self.state[8] == token) or + len(self.empty_fields) == 0): return True return False @@ -67,15 +71,29 @@ class Board: pass class Player: - def __init__(self, token): + def __init__(self, token, name): self.token = token + self.name = name - def make_random_move(self, emptyFields): - return random.choice(emptyFields) + def choose_random_field(self, empty_fields): + return random.choice(empty_fields) +number_of_rounds = None +try: + opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="]) +except getopt.GetoptError: + print("main.py -n ") + sys.exit(2) + +if(len(sys.argv) != 1): + for opt, arg in opts: + if opt in ("-n", "--numberofrounds"): + number_of_rounds = arg +else: + print("main.py -n ") + sys.exit() game = TicTacToe() -game.run() - - +for x in range(0, int(number_of_rounds)): + game.run() \ No newline at end of file