diff --git a/Board.py b/Board.py new file mode 100644 index 0000000..84e2f63 --- /dev/null +++ b/Board.py @@ -0,0 +1,30 @@ +class Board: + def __init__(self): + self.state = list(" "*9) + self.empty_fields = [x for x in range(9)] + + def print(self): + board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" + print(board) + + def make_move(self, token, field): + if self.state[field] == " ": + self.state[field] = token + self.empty_fields.remove(field) + else: + print("This field's taken.") + + def is_win(self, token): + if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or + (self.state[0] == token and self.state[4] == token and self.state[8] == token) or + (self.state[0] == token and self.state[3] == token and self.state[6] == token) or + (self.state[1] == token and self.state[4] == token and self.state[7] == token) or + (self.state[2] == token and self.state[5] == token and self.state[8] == token) or + (self.state[2] == token and self.state[4] == token and self.state[6] == token) or + (self.state[3] == token and self.state[4] == token and self.state[5] == token) or + (self.state[6] == token and self.state[7] == token and self.state[8] == token)): + return True + return False + + def get_state(field): + return self.state[field] diff --git a/Player.py b/Player.py new file mode 100644 index 0000000..cd915e4 --- /dev/null +++ b/Player.py @@ -0,0 +1,9 @@ +import random + +class Player: + def __init__(self, token, name): + self.token = token + self.name = name + + def choose_random_field(self, empty_fields): + return random.choice(empty_fields) diff --git a/TicTacToe.py b/TicTacToe.py new file mode 100644 index 0000000..e80c7d5 --- /dev/null +++ b/TicTacToe.py @@ -0,0 +1,57 @@ +from Player import Player +from Board import Board + +""" +Gracz wykonuje ruch. +Sprawdzamy, czy mamy wygranego (remis). +Zmieniamy gracza. +Wracamy do 1. +`while noWinner(): + player.make_move() + isWin() + swapPlayers() +` + +Coś takiego + +Twój kod dwa razy robi rzeczy + +Zamiast zamienić gracza + +I zrobić to raz + +Linie 20-27 sa te same co 29-36 + +Tylko tam jest player 2 +""" + +class TicTacToe: + def __init__(self): + self.player1 = Player("X", "Player 1") + self.player2 = Player("O", "Player 2") + + def run(self): + self.board = Board() + while True: + if len(self.board.empty_fields) == 0: + self.board.print() + print("It's a draw.") + break + + self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields)) + if self.board.is_win(self.player1.token): + self.board.print() + print(self.player1.name + " has won.\n") + break + + if len(self.board.empty_fields) == 0: + self.board.print() + print("It's a draw.") + break + + self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields)) + if self.board.is_win(self.player2.token): + self.board.print() + print(self.player2.name + " has won.\n") + break + diff --git a/main.py b/main.py index 8c15e41..c9009ad 100644 --- a/main.py +++ b/main.py @@ -1,83 +1,5 @@ -""" - | | --|-|- - | | --|-|- - | | - -""" -import random import sys, getopt - -class TicTacToe: - def __init__(self): - self.player1 = Player("X", "Player 1") - self.player2 = Player("O", "Player 2") - - def run(self): - self.board = Board() - while True: - self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields)) - if self.board.is_win(self.player1.token): - self.board.print() - if len(self.board.empty_fields) == 0: - print("It's a draw.\n") - else: - print(self.player1.name + " has won.\n") - break - - self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields)) - if self.board.is_win(self.player2.token): - self.board.print() - if len(self.board.empty_fields) == 0: - print("It's a draw.\n") - else: - print(self.player2.name + " has won.\n") - break - -class Board: - def __init__(self): - self.state = list(" "*9) - self.empty_fields = [x for x in range(9)] - - def print(self): - board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" - print(board) - - def make_move(self, token, field): - if self.state[field] == " ": - self.state[field] = token - self.empty_fields.remove(field) - else: - print("This field's taken.") - - def is_win(self, token): - if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or - (self.state[0] == token and self.state[4] == token and self.state[8] == token) or - (self.state[0] == token and self.state[3] == token and self.state[6] == token) or - (self.state[1] == token and self.state[4] == token and self.state[7] == token) or - (self.state[2] == token and self.state[5] == token and self.state[8] == token) or - (self.state[2] == token and self.state[4] == token and self.state[6] == token) or - (self.state[3] == token and self.state[4] == token and self.state[5] == token) or - (self.state[6] == token and self.state[7] == token and self.state[8] == token) or - len(self.empty_fields) == 0): - return True - return False - - def get_state(): - pass - - def get_action(): - pass - -class Player: - def __init__(self, token, name): - self.token = token - self.name = name - - def choose_random_field(self, empty_fields): - return random.choice(empty_fields) - +from TicTacToe import TicTacToe number_of_rounds = None try: