Added a possibility of specifying a player's type (random/human).

This commit is contained in:
Paulina Nowak 2021-01-09 22:05:47 +01:00
parent 4c0758aab6
commit 2531f64f9c
6 changed files with 81 additions and 20 deletions

View File

@ -12,7 +12,13 @@ class Board:
self.state[field] = token
self.empty_fields.remove(field)
else:
print("This field's taken.")
print("This field's already taken. Choose another one.")
while field not in self.empty_fields:
field = int(input())
if field not in self.empty_fields:
print("This field's already taken. Choose another one.")
self.state[field] = token
self.empty_fields.remove(field)
def is_win(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or

8
HumanPlayer.py Normal file
View File

@ -0,0 +1,8 @@
from Player import Player
class HumanPlayer(Player):
def __init__(self, token, name):
Player.__init__(self, token, name)
def choose_field(self, empty_fields):
return int(input())

View File

@ -3,7 +3,7 @@ import random
class Player:
def __init__(self, token, name):
self.token = token
self.name = name
self.name = name
def choose_random_field(self, empty_fields):
return random.choice(empty_fields)
def choose_field(self, empty_fields):
return random.choice(empty_fields)

4
RandomPlayer.py Normal file
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@ -0,0 +1,4 @@
from Player import Player
class RandomPlayer(Player):
pass

View File

@ -1,26 +1,42 @@
from Player import Player
from RandomPlayer import RandomPlayer
from HumanPlayer import HumanPlayer
from Board import Board
class TicTacToe:
def __init__(self):
def __init__(self, player_x, player_o):
self.players = []
self.players.append( Player("X", "Player 1") )
self.players.append( Player("O", "Player 2") )
self.player_x = player_x
self.player_o = player_o
if self.player_x == "random":
self.players.append(RandomPlayer("X", "Player X"))
else:
self.players.append(HumanPlayer("X", "Player X"))
if self.player_o == "random":
self.players.append(RandomPlayer("O", "Player O"))
else:
self.players.append(HumanPlayer("O", "Player O"))
def run(self):
self.board = Board()
player = 0
if self.player_x == "human":
self.board.print()
while len(self.board.empty_fields) != 0:
self.board.make_move(self.players[player].token, self.players[player].choose_random_field(self.board.empty_fields))
self.board.make_move(self.players[player].token, self.players[player].choose_field(self.board.empty_fields))
self.board.print()
if self.board.is_win(self.players[player].token):
self.board.print()
print(self.players[player].name + " has won.\n")
break
if (player == 0):
if player == 0:
player = 1
else:
player = 0
else:
self.board.print()
print("It's a draw.\n")
print("It's a draw.")

43
main.py
View File

@ -1,21 +1,48 @@
import sys, getopt
from TicTacToe import TicTacToe
number_of_rounds = None
games = None
player_x = None
player_o = None
try:
opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="])
opts, args = getopt.getopt(sys.argv[1:], "n:", ["games="])
except getopt.GetoptError:
print("main.py -n <numberofrounds>")
print('''
usage: main.py -n GAMES
player_x player_o
positional arguments:
player_x Type of the X player [human|random]
player_o Type of the O player [human|random]
optional arguments:
-n GAMES, --games GAMES
number of games to play
''')
sys.exit(2)
if(len(sys.argv) != 1):
if((len(sys.argv) != 1) and (sys.argv[-2] in ("random", "human")) and (sys.argv[-1] in ("random", "human"))):
for opt, arg in opts:
if opt in ("-n", "--numberofrounds"):
number_of_rounds = arg
games = arg
player_x = sys.argv[-2]
player_o = sys.argv[-1]
else:
print("main.py -n <numberofrounds>")
print('''
usage: main.py -n GAMES
player_x player_o
positional arguments:
player_x Type of the X player [human|random]
player_o Type of the O player [human|random]
optional arguments:
-n GAMES, --games GAMES
number of games to play
''')
sys.exit()
game = TicTacToe()
for x in range(0, int(number_of_rounds)):
game = TicTacToe(player_x, player_o)
for x in range(0, int(games)):
game.run()