This commit is contained in:
Paulina Nowak 2020-12-23 23:37:04 +01:00
parent b7b599e295
commit a38a3a3d3d

47
main.py
View File

@ -6,37 +6,32 @@
| | | |
""" """
from random import randint import random
class TicTacToe: class TicTacToe:
""" def __init__(self):
uruchamia program, gracze wykonuja na zmiane ruchy, self.player1 = Player("X")
az do osiagniecia wygranej przez jednego z nich self.player2 = Player("O")
""" self.board = Board()
def run(self): def run(self):
player1 = Player("X") while True:
player2 = Player("O") self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
self.board.print()
board = Board() if self.board.isWin(self.player1.token):
for x in range(1,10):
board.make_move(player1.token, player1.make_random_move(board.state))
board.print()
if board.isWin(player1.token):
print("Player 1 has won.") print("Player 1 has won.")
break break
board.make_move(player2.token, player2.make_random_move(board.state)) self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
board.print() self.board.print()
if board.isWin(player2.token): if self.board.isWin(self.player2.token):
print("Player 2 has won.") print("Player 2 has won.")
break break
class Board: class Board:
def __init__(self): def __init__(self):
self.state = list(" "*9) self.state = list(" "*9)
self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
def print(self): def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
@ -45,9 +40,14 @@ class Board:
def make_move(self, token, field): def make_move(self, token, field):
if self.state[field] == " ": if self.state[field] == " ":
self.state[field] = token self.state[field] = token
self.emptyFields.remove(field)
else: else:
print("This field's taken.") print("This field's taken.")
"""
Ta funkcja byłaby dużo bardziej użyteczna,
gdyby informowała nas który z graczy jest zwycięzcą
"""
def isWin(self, token): def isWin(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or (self.state[0] == token and self.state[4] == token and self.state[8] == token) or
@ -70,15 +70,8 @@ class Player:
def __init__(self, token): def __init__(self, token):
self.token = token self.token = token
def make_random_move(self, emptyFields):
def make_random_move(self, state): return random.choice(emptyFields)
emptyField = True
while emptyField:
randomField = randint(0,8)
field = state[randomField]
if field == " ":
return randomField