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Author SHA1 Message Date
0b973804e7 develop (#2)
Co-authored-by: Paulina Nowak <paulinq@MacBook-Air.local>
Co-authored-by: Sergiusz Warga <sergiusz.warga@pwr.edu.pl>
Reviewed-on: #2
Co-authored-by: pnowak <251002@student.pwr.edu.pl>
Co-committed-by: pnowak <251002@student.pwr.edu.pl>
2020-12-25 04:59:50 +01:00
7d59652863 Działający PoC
Co-authored-by: Paulina Nowak <paulinq@MacBook-Air.local>
Reviewed-on: #1
Co-authored-by: pnowak <251002@student.pwr.edu.pl>
Co-committed-by: pnowak <251002@student.pwr.edu.pl>
2020-12-23 23:44:42 +01:00
Paulina Nowak
5944ed9a4e sasa 2020-12-23 20:21:46 +01:00

102
main.py
View File

@ -6,58 +6,94 @@
| | | |
""" """
from random import randint import random
from random import choice import sys, getopt
class TicTacToe: class TicTacToe:
def __init__(self): def __init__(self):
self.state = list(" "*9) self.player1 = Player("X", "Player 1")
self.player2 = Player("O", "Player 2")
def run(self):
self.board = Board()
while True:
self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player1.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player1.name + " has won.\n")
break
self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player2.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player2.name + " has won.\n")
break
class Board:
def __init__(self):
self.state = list(" "*9)
self.empty_fields = [x for x in range(9)]
def print(self): def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
print(board) print(board)
def make_move(self, token, field): def make_move(self, token, field):
if self.state[field] == " ": if self.state[field] == " ":
self.state[field] = token self.state[field] = token
self.empty_fields.remove(field)
else: else:
print("This field's taken.") print("This field's taken.")
def is_win(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
(self.state[1] == token and self.state[4] == token and self.state[7] == token) or
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token) or
len(self.empty_fields) == 0):
return True
return False
def get_state():
pass
def get_action():
pass
class Player: class Player:
def __init__(self, token): def __init__(self, token, name):
self.token = token self.token = token
self.name = name
def make_random_move(self, state): def choose_random_field(self, empty_fields):
sequence = ["X", "O"] return random.choice(empty_fields)
emptyField = True
while emptyField:
field = state[randint(0,8)]
if field == " ":
state[field] = choice(sequence)
emptyField = False
player = Player("X") number_of_rounds = None
player1 = Player("O") try:
opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="])
except getopt.GetoptError:
print("main.py -n <numberofrounds>")
sys.exit(2)
if(len(sys.argv) != 1):
for opt, arg in opts:
if opt in ("-n", "--numberofrounds"):
number_of_rounds = arg
else:
print("main.py -n <numberofrounds>")
sys.exit()
game = TicTacToe() game = TicTacToe()
game.print() for x in range(0, int(number_of_rounds)):
game.run()
for x in range(1,10):
player.make_random_move(game.state)
game.print()
player1.make_random_move(game.state)
game.print()
# make_move(state, "X", 0)
# print_board(state)
# make_move(state, "O", 3)
# print_board(state)
# make_move(state, "X", 0)
# print_board(state)