develop #1

Merged
swarga merged 3 commits from develop into master 2020-12-23 23:44:42 +01:00

60
main.py
View File

@ -6,22 +6,32 @@
| | | |
""" """
from random import randint import random
from random import choice
class TicTacToe: class TicTacToe:
""" def __init__(self):
uruchamia program, gracze wykonuja na zmiane ruchy, self.player1 = Player("X")
az do osiagniecia wygranej przez jednego z nich self.player2 = Player("O")
""" self.board = Board()
def run(self): def run(self):
while True:
self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player1.token):
print("Player 1 has won.")
break
self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player2.token):
print("Player 2 has won.")
break
class Board: class Board:
def __init__(self): def __init__(self):
self.state = list(" "*9) self.state = list(" "*9)
self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
def print(self): def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n" board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
@ -30,9 +40,26 @@ class Board:
def make_move(self, token, field): def make_move(self, token, field):
if self.state[field] == " ": if self.state[field] == " ":
self.state[field] = token self.state[field] = token
self.emptyFields.remove(field)
else: else:
print("This field's taken.") print("This field's taken.")
"""
Ta funkcja byłaby dużo bardziej użyteczna,
gdyby informowała nas który z graczy jest zwycięzcą
"""
def isWin(self, token):
Review

Ta funkcja byłaby dużo bardziej użyteczna, gdyby informowała nas który z graczy jest zwycięzcą (zostaw sobie ToDo w kodzie do przemyślenia na później).

Ta funkcja byłaby dużo bardziej użyteczna, gdyby informowała nas który z graczy jest zwycięzcą (zostaw sobie ToDo w kodzie do przemyślenia na później).
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
(self.state[1] == token and self.state[4] == token and self.state[7] == token) or
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
return True
return False
def get_state(): def get_state():
Review

Do zaktualizowania.

Do zaktualizowania.
pass pass
@ -42,24 +69,13 @@ class Board:
class Player: class Player:
def __init__(self, token): def __init__(self, token):
self.token = token self.token = token
def make_random_move(self, state):
emptyField = True def make_random_move(self, emptyFields):
while emptyField: return random.choice(emptyFields)
field = state[randint(0,8)]
if field == " ":
return
player1 = Player("X")
player2 = Player("O")
game = TicTacToe() game = TicTacToe()
game.run() game.run()
for x in range(1,10):
player.make_random_move(game.state)
game.print()
player1.make_random_move(game.state)
game.print()