1016 lines
25 KiB
C++
1016 lines
25 KiB
C++
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/*
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Adept MobileRobots Robotics Interface for Applications (ARIA)
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Copyright (C) 2004, 2005 ActivMedia Robotics LLC
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Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
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Copyright (C) 2011, 2012, 2013 Adept Technology
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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If you wish to redistribute ARIA under different terms, contact
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Adept MobileRobots for information about a commercial version of ARIA at
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robots@mobilerobots.com or
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Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
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*/
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#include "Aria.h"
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class DriveTo : public ArAction
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{
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public:
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enum State {
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STATE_START_LOOKING,
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STATE_LOOKING,
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STATE_FAILED,
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STATE_SUCCEEDED
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};
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DriveTo(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony);
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~DriveTo(void);
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ArActionDesired *fire(ArActionDesired currentDesired);
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bool setChannel(int channel);
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State getState(void) { return myState; }
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enum {
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WIDTH = 160,
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HEIGHT = 120
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};
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protected:
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ArActionDesired myDesired;
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ArACTS_1_2 *myActs;
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ArGripper *myGripper;
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ArSonyPTZ *mySony;
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int myChannel;
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bool myPickup;
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State myState;
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ArTime myLastSeen;
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};
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DriveTo::DriveTo(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony) :
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ArAction("DriveTo", "Drives to something.")
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{
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myActs = acts;
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myGripper = gripper;
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mySony = sony;
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myChannel = 0;
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myState = STATE_FAILED;
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setChannel(1);
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}
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DriveTo::~DriveTo(void)
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{
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}
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ArActionDesired *DriveTo::fire(ArActionDesired currentDesired)
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{
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ArACTSBlob blob;
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double xRel, yRel;
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if (myState == STATE_SUCCEEDED || myState == STATE_FAILED)
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{
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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if (myState == STATE_START_LOOKING)
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{
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myState = STATE_LOOKING;
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myLastSeen.setToNow();
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}
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if (myActs->getNumBlobs(myChannel) == 0 ||
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!myActs->getBlob(myChannel, 1, &blob))
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{
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if (myLastSeen.mSecSince() > 1000)
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{
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printf("DriveTo: Lost the blob, failed.\n");
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myState = STATE_FAILED;
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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}
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else
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{
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myLastSeen.setToNow();
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}
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xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
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yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
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//printf("xRel %.3f yRel %.3f\n", xRel, yRel);
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myDesired.reset();
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// this if the stuff we want to do if we're not going to just drive forward
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// and home in on the color, ie the pickup-specific stuff
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if (currentDesired.getMaxVelStrength() > 0 &&
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currentDesired.getMaxVel() < 125)
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{
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printf("DriveTo: Close to a wall of some sort, succeeded.\n");
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myState = STATE_SUCCEEDED;
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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if (ArMath::fabs(xRel) < .10)
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{
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//printf("Going straight ahead\n");
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myDesired.setDeltaHeading(0);
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}
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else
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{
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//printf("Turning %.2f\n", -xRel * 10);
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myDesired.setDeltaHeading(-xRel * 10);
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}
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myDesired.setVel(300);
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return &myDesired;
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}
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bool DriveTo::setChannel(int channel)
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{
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if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
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{
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myChannel = channel;
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myState = STATE_START_LOOKING;
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return true;
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}
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else
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return false;
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}
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class PickUp : public ArAction
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{
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public:
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enum State {
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STATE_START_LOOKING,
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STATE_LOOKING,
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STATE_FAILED,
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STATE_SUCCEEDED
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};
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PickUp(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony);
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~PickUp(void);
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ArActionDesired *fire(ArActionDesired currentDesired);
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bool setChannel(int channel);
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State getState(void) { return myState; }
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enum {
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WIDTH = 160,
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HEIGHT = 120
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};
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protected:
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ArActionDesired myDesired;
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ArACTS_1_2 *myActs;
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ArGripper *myGripper;
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ArSonyPTZ *mySony;
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int myChannel;
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bool myPickup;
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bool myTried;
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bool myPointedDown;
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State myState;
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ArPose myLastPose;
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ArTime myLastMoved;
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ArTime myLastSeen;
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ArTime mySentLiftDown;
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ArTime myTriedStart;
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bool myWaitingOnGripper;
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};
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PickUp::PickUp(ArACTS_1_2 *acts, ArGripper *gripper, ArSonyPTZ *sony) :
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ArAction("PickUp", "Picks up something.")
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{
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myActs = acts;
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myGripper = gripper;
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mySony = sony;
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myChannel = 0;
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myState = STATE_FAILED;
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}
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PickUp::~PickUp(void)
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{
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}
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ArActionDesired *PickUp::fire(ArActionDesired currentDesired)
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{
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ArPose pose;
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ArACTSBlob blob;
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bool blobSeen = false;
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double xRel, yRel;
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double dist;
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myDesired.reset();
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if (myState == STATE_SUCCEEDED)
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{
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//printf("PickUp: Succeeded\n");
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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else if (myState == STATE_FAILED)
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{
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//printf("PickUp: Failed\n");
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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// this if the stuff we want to do if we're not going to just drive forward
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// and home in on the color, ie the pickup-specific stuff
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if (myState == STATE_START_LOOKING)
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{
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myGripper->gripOpen();
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ArUtil::sleep(3);
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myGripper->liftDown();
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mySentLiftDown.setToNow();
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myPointedDown = false;
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myState = STATE_LOOKING;
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myLastSeen.setToNow();
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myTried = false;
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myLastMoved.setToNow();
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myLastPose = myRobot->getPose();
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myWaitingOnGripper = true;
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printf("@@@@@ Pickup: Lowering lift\n");
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}
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// we want to sit still until the lift is down or for a second and a half
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if (myWaitingOnGripper)
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{
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if (mySentLiftDown.mSecSince() < 500 ||
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((!myGripper->isLiftMaxed() || myGripper->getGripState() != 2)
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&& mySentLiftDown.mSecSince() < 5000))
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{
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myGripper->liftDown();
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myGripper->gripOpen();
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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myLastMoved.setToNow();
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myLastPose = myRobot->getPose();
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return &myDesired;
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}
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else
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{
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myWaitingOnGripper = false;
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}
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myLastMoved.setToNow();
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myLastPose = myRobot->getPose();
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}
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if (myGripper->getBreakBeamState() != 0)
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{
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if (myGripper->getGripState() == 2)
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{
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printf("PickUp: Succeeded, have block.\n");
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myGripper->liftUp();
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myState = STATE_SUCCEEDED;
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}
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else if (!myTried)
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{
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myGripper->gripClose();
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printf("PickUp: Trying to pick up.\n");
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myTried = true;
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myTriedStart.setToNow();
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}
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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// this means that the grippers are closed, but we don't have anything in
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// them, ie that we failed to get the block
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else if (myTried && (myGripper->getGripState() == 2 ||
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myTriedStart.mSecSince() > 5000))
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{
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myState = STATE_FAILED;
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myGripper->gripOpen();
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ArUtil::sleep(3);
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myGripper->liftUp();
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printf("PickUp: Grippers closed, didn't get a block, failed.\n");
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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pose = myRobot->getPose();
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dist = myLastPose.findDistanceTo(pose);
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if (dist < 5 && myLastMoved.mSecSince() > 1500)
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{
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printf("PickUp: Failed, no movement in the last 1500 msec.\n");
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myState = STATE_FAILED;
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myGripper->gripOpen();
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myGripper->liftUp();
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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else if (dist > 5)
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{
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myLastMoved.setToNow();
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myLastPose = myRobot->getPose();
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}
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if (myActs->getNumBlobs(myChannel) == 0 ||
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!(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
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{
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if (((!myPointedDown && myLastSeen.mSecSince() > 1500) ||
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(myPointedDown && myLastSeen.mSecSince() > 4000)) &&
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myGripper->getBreakBeamState() == 0)
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{
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printf("PickUp: Lost the blob, failed, last saw it %ld msec ago.\n",
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myLastSeen.mSecSince());
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myState = STATE_FAILED;
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myGripper->gripOpen();
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ArUtil::sleep(3);
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myGripper->liftUp();
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myDesired.setVel(0);
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myDesired.setDeltaHeading(0);
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return &myDesired;
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}
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}
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else
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myLastSeen.setToNow();
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if (blobSeen)
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{
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xRel = (double)(blob.getXCG() - WIDTH/2.0) / (double)WIDTH;
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yRel = (double)(blob.getYCG() - HEIGHT/2.0) / (double)HEIGHT;
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//printf("xRel %.3f yRel %.3f:\n", xRel, yRel);
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}
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else
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{
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//printf("No blob: ");
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}
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if (blobSeen && yRel < 0.2 && !myPointedDown)
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{
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printf("PickUp: Pointing the camera down!!!\n");
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mySony->panTilt(0, -ArSonyPTZ::MAX_TILT);
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myPointedDown = true;
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}
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if (!blobSeen || ArMath::fabs(xRel) < .10)
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{
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//printf("Going straight ahead\n");
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myDesired.setDeltaHeading(0);
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}
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else
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{
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//printf("Turning %.2f\n", -xRel * 10);
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if (ArMath::fabs(-xRel * 10) <= 10)
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myDesired.setDeltaHeading(-xRel * 10);
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else if (-xRel > 0)
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myDesired.setDeltaHeading(10);
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else
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myDesired.setDeltaHeading(-10);
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}
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myDesired.setVel(150);
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return &myDesired;
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}
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bool PickUp::setChannel(int channel)
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{
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if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
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{
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myChannel = channel;
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myState = STATE_START_LOOKING;
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return true;
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}
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else
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return false;
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}
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class Acquire : public ArAction
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{
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public:
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enum State {
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STATE_START_LOOKING,
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STATE_LOOKING,
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STATE_FAILED,
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STATE_SUCCEEDED
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};
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Acquire(ArACTS_1_2 *acts, ArGripper *gripper);
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virtual ~Acquire(void);
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ArActionDesired *fire(ArActionDesired currentDesired);
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bool setChannel(int channel);
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State getState(void) { return myState; }
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protected:
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State myState;
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int myChannel;
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ArSectors myFirstTurn;
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ArSectors mySecondTurn;
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ArActionDesired myDesired;
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ArACTS_1_2 *myActs;
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ArGripper *myGripper;
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ArTime myStartUp;
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bool myTryingGripper;
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};
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Acquire::Acquire(ArACTS_1_2 *acts, ArGripper *gripper) :
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ArAction("Acquire", "Turns until it can find the given channel, gives up after 1 revolution")
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{
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myActs = acts;
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myGripper = gripper;
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myState = STATE_FAILED;
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}
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Acquire::~Acquire(void)
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{
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}
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ArActionDesired *Acquire::fire(ArActionDesired currentDesired)
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{
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myDesired.reset();
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myDesired.setVel(0);
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switch (myState) {
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case STATE_START_LOOKING:
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myFirstTurn.clear();
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mySecondTurn.clear();
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myState = STATE_LOOKING;
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myGripper->liftUp();
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myGripper->gripClose();
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printf("Acquire: Raising lift\n");
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myStartUp.setToNow();
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myTryingGripper = true;
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case STATE_LOOKING:
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if (myTryingGripper && (myStartUp.mSecSince() < 600 ||
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((!myGripper->isLiftMaxed() ||
|
||
|
myGripper->getGripState() != 2) &&
|
||
|
myStartUp.mSecSince() < 5000)))
|
||
|
{
|
||
|
myGripper->liftUp();
|
||
|
myGripper->gripClose();
|
||
|
myDesired.setVel(0);
|
||
|
myDesired.setDeltaHeading(0);
|
||
|
return &myDesired;
|
||
|
}
|
||
|
else if (myTryingGripper)
|
||
|
{
|
||
|
printf("Acquire: Done raising lift %ld after started.\n",
|
||
|
myStartUp.mSecSince());
|
||
|
myTryingGripper = false;
|
||
|
}
|
||
|
if (myActs->getNumBlobs(myChannel) > 0)
|
||
|
{
|
||
|
myDesired.setDeltaHeading(0);
|
||
|
myState = STATE_SUCCEEDED;
|
||
|
printf("Acquire: Succeeded!\n");
|
||
|
}
|
||
|
else if (myFirstTurn.didAll() && mySecondTurn.didAll())
|
||
|
{
|
||
|
myDesired.setDeltaHeading(0);
|
||
|
myState = STATE_FAILED;
|
||
|
printf("Acquire: Did two revolutions, didn't see the blob, Failed!\n");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
myFirstTurn.update(myRobot->getTh());
|
||
|
if (myFirstTurn.didAll())
|
||
|
mySecondTurn.update(myRobot->getTh());
|
||
|
myDesired.setDeltaHeading(8);
|
||
|
}
|
||
|
return &myDesired;
|
||
|
default:
|
||
|
myDesired.setVel(0);
|
||
|
myDesired.setDeltaHeading(0);
|
||
|
return &myDesired;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Acquire::setChannel(int channel)
|
||
|
{
|
||
|
if (channel >= 1 && channel <= ArACTS_1_2::NUM_CHANNELS)
|
||
|
{
|
||
|
myChannel = channel;
|
||
|
myState = STATE_START_LOOKING;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
class TakeBlockToWall
|
||
|
{
|
||
|
public:
|
||
|
enum State {
|
||
|
STATE_START,
|
||
|
STATE_ACQUIRE_BLOCK,
|
||
|
STATE_PICKUP_BLOCK,
|
||
|
STATE_BACKUP,
|
||
|
STATE_ACQUIRE_BLOCK2,
|
||
|
STATE_PICKUP_BLOCK2,
|
||
|
STATE_ACQUIRE_DROP_WALL,
|
||
|
STATE_DRIVETO_DROP_WALL,
|
||
|
STATE_DROP,
|
||
|
STATE_DROP_BACKUP,
|
||
|
STATE_ACQUIRE_LAP_WALL,
|
||
|
STATE_DRIVETO_LAP_WALL,
|
||
|
STATE_SWITCH,
|
||
|
STATE_FAILED
|
||
|
};
|
||
|
TakeBlockToWall(ArRobot *robot, ArGripper *gripper, ArSonyPTZ *sony,
|
||
|
Acquire *acquire, DriveTo *driveTo, PickUp *pickup,
|
||
|
ArActionConstantVelocity *backup);
|
||
|
~TakeBlockToWall(void);
|
||
|
void handler(void);
|
||
|
void setState(State state)
|
||
|
{ myState = state; myNewState = true; myStateStart.setToNow(); }
|
||
|
enum Color {
|
||
|
COLOR_FIRST_WALL = 1,
|
||
|
COLOR_SECOND_WALL = 3,
|
||
|
COLOR_BLOCK = 2
|
||
|
};
|
||
|
|
||
|
protected:
|
||
|
ArTime myStateStart;
|
||
|
ArRobot *myRobot;
|
||
|
ArFunctorC<TakeBlockToWall> myHandlerCB;
|
||
|
ArGripper *myGripper;
|
||
|
ArSonyPTZ *mySony;
|
||
|
Acquire *myAcquire;
|
||
|
DriveTo *myDriveTo;
|
||
|
PickUp *myPickUp;
|
||
|
ArActionConstantVelocity *myBackup;
|
||
|
State myState;
|
||
|
Color myDropWall;
|
||
|
Color myLapWall;
|
||
|
bool myNewState;
|
||
|
bool myGripOpenSent;
|
||
|
};
|
||
|
|
||
|
TakeBlockToWall::TakeBlockToWall(ArRobot *robot, ArGripper *gripper,
|
||
|
ArSonyPTZ *sony, Acquire *acquire,
|
||
|
DriveTo *driveTo, PickUp *pickUp,
|
||
|
ArActionConstantVelocity *backup) :
|
||
|
myHandlerCB(this, &TakeBlockToWall::handler)
|
||
|
{
|
||
|
myRobot = robot;
|
||
|
myRobot->addUserTask("TakeBlockToWall", 75, &myHandlerCB);
|
||
|
myGripper = gripper;
|
||
|
myAcquire = acquire;
|
||
|
myDriveTo = driveTo;
|
||
|
myPickUp = pickUp;
|
||
|
mySony = sony;
|
||
|
myBackup = backup;
|
||
|
myState = STATE_START;
|
||
|
myNewState = true;
|
||
|
}
|
||
|
|
||
|
TakeBlockToWall::~TakeBlockToWall(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void TakeBlockToWall::handler(void)
|
||
|
{
|
||
|
Color tempColor;
|
||
|
|
||
|
switch (myState)
|
||
|
{
|
||
|
case STATE_START:
|
||
|
setState(STATE_ACQUIRE_BLOCK);
|
||
|
myDropWall = COLOR_FIRST_WALL;
|
||
|
myLapWall = COLOR_SECOND_WALL;
|
||
|
printf("!! Started state handling!\n");
|
||
|
//handler();
|
||
|
return;
|
||
|
break;
|
||
|
case STATE_ACQUIRE_BLOCK:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Acquire block\n");
|
||
|
myNewState = false;
|
||
|
mySony->panTilt(0, -10);
|
||
|
myAcquire->activate();
|
||
|
myAcquire->setChannel(COLOR_BLOCK);
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myGripper->getGripState() == 2 &&
|
||
|
myGripper->getBreakBeamState() != 0)
|
||
|
{
|
||
|
printf("###### AcquireBlock: Successful (have cube?)\n");
|
||
|
setState(STATE_ACQUIRE_DROP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myGripper->getBreakBeamState() != 0)
|
||
|
{
|
||
|
printf("###### AcquireBlock: Successful (cube in gripper?)\n");
|
||
|
setState(STATE_PICKUP_BLOCK);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
if (myAcquire->getState() == Acquire::STATE_FAILED ||
|
||
|
myStateStart.mSecSince() > 35000)
|
||
|
{
|
||
|
printf("###### AcqiureBlock: failed\n");
|
||
|
setState(STATE_BACKUP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### AcquireBlock: successful\n");
|
||
|
setState(STATE_PICKUP_BLOCK);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_PICKUP_BLOCK:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Pickup block\n");
|
||
|
myNewState = false;
|
||
|
mySony->panTilt(0, -15);
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->activate();
|
||
|
myPickUp->setChannel(COLOR_BLOCK);
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myPickUp->getState() == PickUp::STATE_FAILED)
|
||
|
{
|
||
|
printf("###### PickUpBlock: failed\n");
|
||
|
setState(STATE_BACKUP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### PickUpBlock: successful\n");
|
||
|
setState(STATE_ACQUIRE_DROP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_BACKUP:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Backup\n");
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->activate();
|
||
|
myNewState = false;
|
||
|
}
|
||
|
if (myStateStart.mSecSince() > 2000)
|
||
|
{
|
||
|
printf("###### Backup: done\n");
|
||
|
setState(STATE_ACQUIRE_BLOCK2);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_ACQUIRE_BLOCK2:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Acquire block 2\n");
|
||
|
myNewState = false;
|
||
|
mySony->panTilt(0, -25);
|
||
|
myAcquire->activate();
|
||
|
myAcquire->setChannel(COLOR_BLOCK);
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myGripper->getGripState() == 2 &&
|
||
|
myGripper->getBreakBeamState() != 0)
|
||
|
{
|
||
|
printf("###### AcquireBlock2: Successful (have cube?)\n");
|
||
|
setState(STATE_ACQUIRE_DROP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myGripper->getBreakBeamState() != 0)
|
||
|
{
|
||
|
printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
|
||
|
setState(STATE_PICKUP_BLOCK2);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
if (myAcquire->getState() == Acquire::STATE_FAILED ||
|
||
|
myStateStart.mSecSince() > 35000)
|
||
|
{
|
||
|
printf("###### AcqiureBlock2: failed\n");
|
||
|
setState(STATE_FAILED);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### AcquireBlock2: successful\n");
|
||
|
setState(STATE_PICKUP_BLOCK2);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_PICKUP_BLOCK2:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Pickup block 2\n");
|
||
|
myNewState = false;
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->activate();
|
||
|
mySony->panTilt(0, -25);
|
||
|
myPickUp->setChannel(COLOR_BLOCK);
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myPickUp->getState() == PickUp::STATE_FAILED)
|
||
|
{
|
||
|
printf("###### PickUpBlock2: failed\n");
|
||
|
setState(STATE_FAILED);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### PickUpBlock2: successful\n");
|
||
|
setState(STATE_ACQUIRE_DROP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_ACQUIRE_DROP_WALL:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Acquire Drop wall, channel %d\n", myDropWall);
|
||
|
myNewState = false;
|
||
|
mySony->panTilt(0, -5);
|
||
|
myAcquire->activate();
|
||
|
myAcquire->setChannel(myDropWall);
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myGripper->getGripState() != 2 ||
|
||
|
myGripper->getBreakBeamState() == 0)
|
||
|
{
|
||
|
printf("###### AcquireDropWall:: failed (lost cube)\n");
|
||
|
setState(STATE_BACKUP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
if (myAcquire->getState() == Acquire::STATE_FAILED ||
|
||
|
myStateStart.mSecSince() > 35000)
|
||
|
{
|
||
|
printf("###### AcquireDropWall:: failed\n");
|
||
|
setState(STATE_FAILED);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### AcquireDropWall: successful\n");
|
||
|
setState(STATE_DRIVETO_DROP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_DRIVETO_DROP_WALL:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Driveto Drop wall, channel %d\n", myDropWall);
|
||
|
myNewState = false;
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->activate();
|
||
|
myDriveTo->setChannel(myDropWall);
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myGripper->getGripState() != 2 ||
|
||
|
myGripper->getBreakBeamState() == 0)
|
||
|
{
|
||
|
printf("###### DriveToDropWall:: failed (lost cube)\n");
|
||
|
setState(STATE_BACKUP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
if (myDriveTo->getState() == DriveTo::STATE_FAILED)
|
||
|
{
|
||
|
printf("###### DriveToDropWall: failed\n");
|
||
|
setState(STATE_FAILED);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### DriveToDropWall: succesful\n");
|
||
|
setState(STATE_DROP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_DROP:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Drop\n");
|
||
|
printf("@@@@@ Drop lowering lift\n");
|
||
|
myGripper->liftDown();
|
||
|
myNewState = false;
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
myGripOpenSent = false;
|
||
|
}
|
||
|
|
||
|
myGripper->liftDown();
|
||
|
if ((myStateStart.mSecSince() > 500 &&
|
||
|
myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) ||
|
||
|
myStateStart.mSecSince() > 5000)
|
||
|
{
|
||
|
myGripper->gripOpen();
|
||
|
/*if (!myGripOpenSent)
|
||
|
{
|
||
|
ArUtil::sleep(3);
|
||
|
myGripper->gripOpen();
|
||
|
}
|
||
|
myGripOpenSent = true;
|
||
|
*/
|
||
|
}
|
||
|
if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000)
|
||
|
{
|
||
|
printf("###### Drop: success\n");
|
||
|
setState(STATE_DROP_BACKUP);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_DROP_BACKUP:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Drop backup\n");
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->activate();
|
||
|
myNewState = false;
|
||
|
}
|
||
|
if (myStateStart.mSecSince() > 2000)
|
||
|
{
|
||
|
printf("###### Drop_Backup: done\n");
|
||
|
setState(STATE_ACQUIRE_LAP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_ACQUIRE_LAP_WALL:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Acquire Lap wall, channel %d\n", myLapWall);
|
||
|
myNewState = false;
|
||
|
mySony->panTilt(0, -5);
|
||
|
myAcquire->activate();
|
||
|
myAcquire->setChannel(myLapWall);
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->deactivate();
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myAcquire->getState() == Acquire::STATE_FAILED ||
|
||
|
myStateStart.mSecSince() > 35000)
|
||
|
{
|
||
|
printf("###### AcquireLapWall:: failed\n");
|
||
|
setState(STATE_SWITCH);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### AcquireLapWall: successful\n");
|
||
|
setState(STATE_DRIVETO_LAP_WALL);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_DRIVETO_LAP_WALL:
|
||
|
if (myNewState)
|
||
|
{
|
||
|
printf("!! Driveto Lap wall, channel %d\n", myLapWall);
|
||
|
myNewState = false;
|
||
|
myAcquire->deactivate();
|
||
|
myPickUp->deactivate();
|
||
|
myDriveTo->activate();
|
||
|
myDriveTo->setChannel(myLapWall);
|
||
|
myBackup->deactivate();
|
||
|
}
|
||
|
if (myDriveTo->getState() == DriveTo::STATE_FAILED)
|
||
|
{
|
||
|
printf("###### DriveToLapWall: failed\n");
|
||
|
setState(STATE_SWITCH);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
|
||
|
{
|
||
|
printf("###### DriveToLapWall: succesful\n");
|
||
|
setState(STATE_SWITCH);
|
||
|
//handler();
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case STATE_SWITCH:
|
||
|
printf("!! Switching walls around.\n");
|
||
|
tempColor = myDropWall;
|
||
|
myDropWall = myLapWall;
|
||
|
myLapWall = tempColor;
|
||
|
setState(STATE_ACQUIRE_BLOCK);
|
||
|
//handler();
|
||
|
return;
|
||
|
case STATE_FAILED:
|
||
|
printf("@@@@@ Failed to complete the task!\n");
|
||
|
myRobot->comInt(ArCommands::SONAR, 0);
|
||
|
ArUtil::sleep(50);
|
||
|
myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
|
||
|
ArUtil::sleep(500);
|
||
|
Aria::shutdown();
|
||
|
myRobot->disconnect();
|
||
|
myRobot->stopRunning();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
ArSerialConnection con;
|
||
|
ArRobot robot;
|
||
|
int ret;
|
||
|
std::string str;
|
||
|
ArActionLimiterForwards limiter("speed limiter near", 300, 600, 250);
|
||
|
ArActionLimiterForwards limiterFar("speed limiter far", 300, 1100, 400);
|
||
|
ArActionLimiterBackwards backwardsLimiter;
|
||
|
ArActionConstantVelocity stop("stop", 0);
|
||
|
ArActionConstantVelocity backup("backup", -200);
|
||
|
ArSonarDevice sonar;
|
||
|
ArACTS_1_2 acts;
|
||
|
ArSonyPTZ sony(&robot);
|
||
|
ArGripper gripper(&robot, ArGripper::GENIO);
|
||
|
|
||
|
Acquire acq(&acts, &gripper);
|
||
|
DriveTo driveTo(&acts, &gripper, &sony);
|
||
|
PickUp pickUp(&acts, &gripper, &sony);
|
||
|
|
||
|
TakeBlockToWall takeBlock(&robot, &gripper, &sony, &acq, &driveTo, &pickUp,
|
||
|
&backup);
|
||
|
|
||
|
Aria::init();
|
||
|
|
||
|
if (!acts.openPort(&robot))
|
||
|
{
|
||
|
printf("Could not connect to acts\n");
|
||
|
exit(1);
|
||
|
}
|
||
|
|
||
|
robot.addRangeDevice(&sonar);
|
||
|
//con.setBaud(38400);
|
||
|
if ((ret = con.open()) != 0)
|
||
|
{
|
||
|
str = con.getOpenMessage(ret);
|
||
|
printf("Open failed: %s\n", str.c_str());
|
||
|
Aria::shutdown();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
robot.setDeviceConnection(&con);
|
||
|
if (!robot.blockingConnect())
|
||
|
{
|
||
|
printf("Could not connect to robot... exiting\n");
|
||
|
Aria::shutdown();
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
sony.init();
|
||
|
ArUtil::sleep(1000);
|
||
|
//robot.setAbsoluteMaxTransVel(400);
|
||
|
|
||
|
robot.setStateReflectionRefreshTime(250);
|
||
|
robot.comInt(ArCommands::ENABLE, 1);
|
||
|
robot.comInt(ArCommands::SOUNDTOG, 0);
|
||
|
|
||
|
ArUtil::sleep(200);
|
||
|
robot.addAction(&limiter, 100);
|
||
|
robot.addAction(&limiterFar, 99);
|
||
|
robot.addAction(&backwardsLimiter, 98);
|
||
|
robot.addAction(&acq, 77);
|
||
|
robot.addAction(&driveTo, 76);
|
||
|
robot.addAction(&pickUp, 75);
|
||
|
robot.addAction(&backup, 50);
|
||
|
robot.addAction(&stop, 30);
|
||
|
|
||
|
robot.run(true);
|
||
|
|
||
|
Aria::shutdown();
|
||
|
return 0;
|
||
|
}
|