rosaria/Legacy/Aria/tests/triangleAccuracyTest.cpp

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2021-12-16 15:07:59 +01:00
/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#include "Aria.h"
ArRobot *robot;
/**
This program will repeatedly test the ArActionTriangleDriveTo
by backing away a random amount and direction, then using the
action to move forwards. It'll pause to allow time to mark the
location relative to the world (using a laser pointer, for example)
**/
int main(int argc, char **argv)
{
// parse our args and make sure they were all accounted for
ArSimpleConnector connector(&argc, argv);
// the robot
robot = new ArRobot;
// the laser
ArSick sick;
Aria::init();
if (!connector.parseArgs() || argc > 1)
{
connector.logOptions();
exit(1);
}
// a key handler so we can do our key handling
ArKeyHandler keyHandler;
// let the global aria stuff know about it
Aria::setKeyHandler(&keyHandler);
// toss it on the robot
robot->attachKeyHandler(&keyHandler);
// add the laser to the robot
robot->addRangeDevice(&sick);
ArSonarDevice sonar;
robot->addRangeDevice(&sonar);
//ArLineFinder lineFinder(&sick);
ArActionTriangleDriveTo triangleDriveTo;
ArFunctorC<ArActionTriangleDriveTo> lineGoCB(&triangleDriveTo,
&ArActionTriangleDriveTo::activate);
//keyHandler.addKeyHandler('g', &lineGoCB);
//keyHandler.addKeyHandler('G', &lineGoCB);
ArFunctorC<ArActionTriangleDriveTo> lineStopCB(&triangleDriveTo,
&ArActionTriangleDriveTo::deactivate);
//keyHandler.addKeyHandler('s', &lineStopCB);
//keyHandler.addKeyHandler('S', &lineStopCB);
ArLineFinder lineFinder(&sick);
ArFunctorC<ArLineFinder> findLineCB(&lineFinder,
&ArLineFinder::getLinesAndSaveThem);
keyHandler.addKeyHandler('f', &findLineCB);
keyHandler.addKeyHandler('F', &findLineCB);
//lineFinder.setVerbose(true);
ArActionLimiterForwards limiter("limiter", 150, 0, 0, 1.3);
robot->addAction(&limiter, 70);
ArActionLimiterBackwards limiterBackwards;
robot->addAction(&limiterBackwards, 69);
robot->addAction(&triangleDriveTo, 60);
ArActionKeydrive keydrive;
robot->addAction(&keydrive, 55);
ArActionStop stopAction;
robot->addAction(&stopAction, 50);
// try to connect, if we fail exit
if (!connector.connectRobot(robot))
{
printf("Could not connect to robot->.. exiting\n");
Aria::shutdown();
return 1;
}
robot->comInt(ArCommands::SONAR, 1);
robot->comInt(ArCommands::ENABLE, 1);
// start the robot running, true so that if we lose connection the run stops
robot->runAsync(true);
// now set up the laser
connector.setupLaser(&sick);
sick.runAsync();
if (!sick.blockingConnect())
{
printf("Could not connect to SICK laser... exiting\n");
Aria::shutdown();
return 1;
}
//printf("If you press the 'g' key it'll go find a triangle, if you press 's' it'll stop.\nPress 'f' to save lines\n");
printf("\nPress 'f' to save lines\n");
bool lastSucceeded = false;
int numGood = 0;
int numBad = 0;
// how many times to run, if this is negative it'll go forever (well
// until it wraps at 2 billion)
int timesToRun = -1;
for (int i=0; (i != timesToRun) && (robot->isRunning()); i++) {
bool done = false;
printf("\nStarting run: %d",i);
// move back
if (lastSucceeded)
{
robot->lock();
robot->move(-300);
robot->unlock();
}
do {
ArUtil::sleep(100);
robot->lock();
done = robot->isMoveDone();
robot->unlock();
} while (!done);
// figure out how much to rotate
int rotation = ArMath::random()%60;
// make it positive or negative
rotation = rotation - 30;
printf("...rotating");
robot->lock();
robot->setDeltaHeading(rotation);
robot->unlock();
do {
ArUtil::sleep(100);
robot->lock();
done = robot->isHeadingDone(5);
robot->unlock();
} while (!done);
// figure out how much to move back
int distance_back = ArMath::random()%1500;
// make it at least half a meter
if (lastSucceeded)
{
distance_back = -1*(distance_back + 1200);
printf("...moving");
robot->lock();
robot->move(distance_back);
robot->unlock();
do {
ArUtil::sleep(100);
robot->lock();
done = robot->isMoveDone(100);
robot->unlock();
} while (!done);
}
// activate the action
printf("...activating\n");
robot->lock();
robot->clearDirectMotion();
triangleDriveTo.activate();
robot->unlock();
// insert cool way to see if we're done with the driveTo
// for now, just sleep for a while
do {
ArUtil::sleep(100);
robot->lock();
if (triangleDriveTo.getState() ==
ArActionTriangleDriveTo::STATE_SUCCEEDED)
{
numGood++;
printf("succeeded (made %d of %d)...", numGood, numGood + numBad);
done = true;
lastSucceeded = true;
}
else if (triangleDriveTo.getState() ==
ArActionTriangleDriveTo::STATE_FAILED)
{
numBad++;
printf("failed (made %d of %d)...", numGood, numGood + numBad);
done = true;
lastSucceeded = false;
}
else
done = false;
robot->unlock();
} while (!done);
printf("\a");
printf("...sleeping");
ArUtil::sleep(3000);
// deactivate the action
printf("...deactivating");
robot->lock();
triangleDriveTo.deactivate();
robot->unlock();
}
printf("\n\n");
robot->lock();
robot->disconnect();
robot->unlock();
Aria::shutdown();
printf("\n");
return 0;
}