Divided broken classes into separate files

This commit is contained in:
Paulina Nowak 2020-12-28 22:39:37 +01:00
parent a376653f27
commit 18b1305ad5
4 changed files with 97 additions and 79 deletions

30
Board.py Normal file
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@ -0,0 +1,30 @@
class Board:
def __init__(self):
self.state = list(" "*9)
self.empty_fields = [x for x in range(9)]
def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
print(board)
def make_move(self, token, field):
if self.state[field] == " ":
self.state[field] = token
self.empty_fields.remove(field)
else:
print("This field's taken.")
def is_win(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
(self.state[1] == token and self.state[4] == token and self.state[7] == token) or
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
return True
return False
def get_state(field):
return self.state[field]

9
Player.py Normal file
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import random
class Player:
def __init__(self, token, name):
self.token = token
self.name = name
def choose_random_field(self, empty_fields):
return random.choice(empty_fields)

57
TicTacToe.py Normal file
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from Player import Player
from Board import Board
"""
Gracz wykonuje ruch.
Sprawdzamy, czy mamy wygranego (remis).
Zmieniamy gracza.
Wracamy do 1.
`while noWinner():
player.make_move()
isWin()
swapPlayers()
`
Coś takiego
Twój kod dwa razy robi rzeczy
Zamiast zamienić gracza
I zrobić to raz
Linie 20-27 sa te same co 29-36
Tylko tam jest player 2
"""
class TicTacToe:
def __init__(self):
self.player1 = Player("X", "Player 1")
self.player2 = Player("O", "Player 2")
def run(self):
self.board = Board()
while True:
if len(self.board.empty_fields) == 0:
self.board.print()
print("It's a draw.")
break
self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player1.token):
self.board.print()
print(self.player1.name + " has won.\n")
break
if len(self.board.empty_fields) == 0:
self.board.print()
print("It's a draw.")
break
self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player2.token):
self.board.print()
print(self.player2.name + " has won.\n")
break

80
main.py
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@ -1,83 +1,5 @@
"""
| |
-|-|-
| |
-|-|-
| |
"""
import random
import sys, getopt import sys, getopt
from TicTacToe import TicTacToe
class TicTacToe:
def __init__(self):
self.player1 = Player("X", "Player 1")
self.player2 = Player("O", "Player 2")
def run(self):
self.board = Board()
while True:
self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player1.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player1.name + " has won.\n")
break
self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player2.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player2.name + " has won.\n")
break
class Board:
def __init__(self):
self.state = list(" "*9)
self.empty_fields = [x for x in range(9)]
def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
print(board)
def make_move(self, token, field):
if self.state[field] == " ":
self.state[field] = token
self.empty_fields.remove(field)
else:
print("This field's taken.")
def is_win(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
(self.state[1] == token and self.state[4] == token and self.state[7] == token) or
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token) or
len(self.empty_fields) == 0):
return True
return False
def get_state():
pass
def get_action():
pass
class Player:
def __init__(self, token, name):
self.token = token
self.name = name
def choose_random_field(self, empty_fields):
return random.choice(empty_fields)
number_of_rounds = None number_of_rounds = None
try: try: