develop #2
24
main.py
24
main.py
@ -17,6 +17,16 @@ class TicTacToe:
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"""
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"""
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def run(self):
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def run(self):
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player1 = Player("X")
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player2 = Player("O")
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board = Board()
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for x in range(1,10):
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board.make_move(player1.token, player1.make_random_move(board.state))
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board.print()
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board.make_move(player2.token, player2.make_random_move(board.state))
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board.print()
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class Board:
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class Board:
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def __init__(self):
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def __init__(self):
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@ -42,24 +52,20 @@ class Board:
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class Player:
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class Player:
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def __init__(self, token):
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def __init__(self, token):
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self.token = token
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self.token = token
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def make_random_move(self, state):
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def make_random_move(self, state):
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swarga
commented
Board sam z siebie nie powinien nam niczego printować, póki go o to nie poprosimy. Myślę, że informację o wygranym można przecieść do Tic-Tac-Toe. Board sam z siebie nie powinien nam niczego printować, póki go o to nie poprosimy. Myślę, że informację o wygranym można przecieść do Tic-Tac-Toe.
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emptyField = True
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emptyField = True
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while emptyField:
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while emptyField:
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field = state[randint(0,8)]
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randomField = randint(0,8)
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field = state[randomField]
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swarga
commented
No napisz to! No napisz to!
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if field == " ":
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if field == " ":
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return
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return randomField
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player1 = Player("X")
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player2 = Player("O")
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game = TicTacToe()
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game = TicTacToe()
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game.run()
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game.run()
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for x in range(1,10):
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player.make_random_move(game.state)
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game.print()
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player1.make_random_move(game.state)
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game.print()
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