develop #2

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swarga merged 10 commits from develop into master 2020-12-25 04:59:51 +01:00
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47
main.py
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@ -6,37 +6,32 @@
| |
"""
from random import randint
import random
class TicTacToe:
"""
uruchamia program, gracze wykonuja na zmiane ruchy,
az do osiagniecia wygranej przez jednego z nich
"""
def __init__(self):
self.player1 = Player("X")
self.player2 = Player("O")
self.board = Board()
def run(self):
Review

Ten cały blok kodu możnaby sprowadzić do:

  1. Gracz wykonuje ruch.
  2. Sprawdzamy, czy mamy wygranego (remis).
  3. Zmieniamy gracza.
  4. Wracamy do 1.
Ten cały blok kodu możnaby sprowadzić do: 1. Gracz wykonuje ruch. 2. Sprawdzamy, czy mamy wygranego (remis). 3. Zmieniamy gracza. 4. Wracamy do 1.
player1 = Player("X")
player2 = Player("O")
board = Board()
for x in range(1,10):
board.make_move(player1.token, player1.make_random_move(board.state))
board.print()
if board.isWin(player1.token):
while True:
self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player1.token):
print("Player 1 has won.")
break
board.make_move(player2.token, player2.make_random_move(board.state))
board.print()
if board.isWin(player2.token):
self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player2.token):
print("Player 2 has won.")
break
class Board:
def __init__(self):
self.state = list(" "*9)
self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
@ -45,9 +40,14 @@ class Board:
def make_move(self, token, field):
if self.state[field] == " ":
self.state[field] = token
self.emptyFields.remove(field)
else:
print("This field's taken.")
"""
Ta funkcja byłaby dużo bardziej użyteczna,
gdyby informowała nas który z graczy jest zwycięzcą
"""
def isWin(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
@ -69,16 +69,9 @@ class Board:
class Player:
def __init__(self, token):
self.token = token
def make_random_move(self, state):
emptyField = True
while emptyField:
randomField = randint(0,8)
field = state[randomField]
if field == " ":
return randomField
def make_random_move(self, emptyFields):
return random.choice(emptyFields)