develop #2
68
main.py
68
main.py
@ -7,31 +7,38 @@
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"""
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"""
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import random
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import random
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import sys, getopt
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class TicTacToe:
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class TicTacToe:
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def __init__(self):
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def __init__(self):
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self.player1 = Player("X")
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self.player1 = Player("X", "Player 1")
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self.player2 = Player("O")
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self.player2 = Player("O", "Player 2")
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self.board = Board()
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def run(self):
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def run(self):
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self.board = Board()
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while True:
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while True:
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self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
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self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
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self.board.print()
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if self.board.is_win(self.player1.token):
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if self.board.isWin(self.player1.token):
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self.board.print()
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print("Player 1 has won.")
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if len(self.board.empty_fields) == 0:
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print("It's a draw.\n")
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else:
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print(self.player1.name + " has won.\n")
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break
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break
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self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
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self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
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self.board.print()
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if self.board.is_win(self.player2.token):
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if self.board.isWin(self.player2.token):
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self.board.print()
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print("Player 2 has won.")
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if len(self.board.empty_fields) == 0:
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print("It's a draw.\n")
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swarga
commented
To możemy zastąpić generacją listy. To możemy zastąpić generacją listy.
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else:
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print(self.player2.name + " has won.\n")
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break
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break
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class Board:
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class Board:
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def __init__(self):
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def __init__(self):
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self.state = list(" "*9)
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self.state = list(" "*9)
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self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
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self.empty_fields = [x for x in range(9)]
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swarga
commented
Good. Good.
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def print(self):
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def print(self):
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board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
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board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
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@ -40,15 +47,11 @@ class Board:
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def make_move(self, token, field):
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def make_move(self, token, field):
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if self.state[field] == " ":
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if self.state[field] == " ":
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self.state[field] = token
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self.state[field] = token
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self.emptyFields.remove(field)
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self.empty_fields.remove(field)
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else:
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else:
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print("This field's taken.")
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print("This field's taken.")
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"""
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def is_win(self, token):
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Ta funkcja byłaby dużo bardziej użyteczna,
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gdyby informowała nas który z graczy jest zwycięzcą
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"""
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def isWin(self, token):
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if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
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if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
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(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
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(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
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(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
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(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
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@ -56,7 +59,8 @@ class Board:
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(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
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(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
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(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
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(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
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(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
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(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
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(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
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(self.state[6] == token and self.state[7] == token and self.state[8] == token) or
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swarga
commented
No napisz to! No napisz to!
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len(self.empty_fields) == 0):
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return True
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return True
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return False
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return False
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@ -67,15 +71,29 @@ class Board:
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pass
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pass
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class Player:
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class Player:
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def __init__(self, token):
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def __init__(self, token, name):
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swarga
commented
Jeden tab za dużo? Jeden tab za dużo?
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self.token = token
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self.token = token
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self.name = name
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def make_random_move(self, emptyFields):
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def choose_random_field(self, empty_fields):
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return random.choice(emptyFields)
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return random.choice(empty_fields)
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number_of_rounds = None
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swarga
commented
Jeśli nie podam żadnego argumentu, to powinien mi się wyświetlić help (lub gra powinna ruszyć raz). Jeśli nie podam żadnego argumentu, to powinien mi się wyświetlić help (lub gra powinna ruszyć raz).
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try:
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opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="])
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except getopt.GetoptError:
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print("main.py -n <numberofrounds>")
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sys.exit(2)
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if(len(sys.argv) != 1):
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for opt, arg in opts:
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if opt in ("-n", "--numberofrounds"):
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number_of_rounds = arg
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else:
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print("main.py -n <numberofrounds>")
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sys.exit()
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game = TicTacToe()
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game = TicTacToe()
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game.run()
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for x in range(0, int(number_of_rounds)):
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game.run()
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