develop (#2) #3

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pnowak wants to merge 1 commits from master into develop
Showing only changes of commit 0b973804e7 - Show all commits

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main.py
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@ -7,31 +7,38 @@
"""
import random
import sys, getopt
class TicTacToe:
def __init__(self):
self.player1 = Player("X")
self.player2 = Player("O")
self.board = Board()
self.player1 = Player("X", "Player 1")
self.player2 = Player("O", "Player 2")
def run(self):
self.board = Board()
while True:
self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player1.token):
print("Player 1 has won.")
self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player1.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player1.name + " has won.\n")
break
self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
self.board.print()
if self.board.isWin(self.player2.token):
print("Player 2 has won.")
self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
if self.board.is_win(self.player2.token):
self.board.print()
if len(self.board.empty_fields) == 0:
print("It's a draw.\n")
else:
print(self.player2.name + " has won.\n")
break
class Board:
def __init__(self):
self.state = list(" "*9)
self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
self.empty_fields = [x for x in range(9)]
def print(self):
board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
@ -40,15 +47,11 @@ class Board:
def make_move(self, token, field):
if self.state[field] == " ":
self.state[field] = token
self.emptyFields.remove(field)
self.empty_fields.remove(field)
else:
print("This field's taken.")
"""
Ta funkcja byłaby dużo bardziej użyteczna,
gdyby informowała nas który z graczy jest zwycięzcą
"""
def isWin(self, token):
def is_win(self, token):
if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
@ -56,7 +59,8 @@ class Board:
(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
(self.state[6] == token and self.state[7] == token and self.state[8] == token) or
len(self.empty_fields) == 0):
return True
return False
@ -67,15 +71,29 @@ class Board:
pass
class Player:
def __init__(self, token):
def __init__(self, token, name):
self.token = token
self.name = name
def make_random_move(self, emptyFields):
return random.choice(emptyFields)
def choose_random_field(self, empty_fields):
return random.choice(empty_fields)
number_of_rounds = None
try:
opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="])
except getopt.GetoptError:
print("main.py -n <numberofrounds>")
sys.exit(2)
if(len(sys.argv) != 1):
for opt, arg in opts:
if opt in ("-n", "--numberofrounds"):
number_of_rounds = arg
else:
print("main.py -n <numberofrounds>")
sys.exit()
game = TicTacToe()
game.run()
for x in range(0, int(number_of_rounds)):
game.run()