develop (#2) #3
68
main.py
68
main.py
@ -7,31 +7,38 @@
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"""
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import random
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import sys, getopt
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class TicTacToe:
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def __init__(self):
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self.player1 = Player("X")
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self.player2 = Player("O")
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self.board = Board()
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self.player1 = Player("X", "Player 1")
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self.player2 = Player("O", "Player 2")
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def run(self):
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self.board = Board()
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while True:
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self.board.make_move(self.player1.token, self.player1.make_random_move(self.board.emptyFields))
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self.board.print()
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if self.board.isWin(self.player1.token):
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print("Player 1 has won.")
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self.board.make_move(self.player1.token, self.player1.choose_random_field(self.board.empty_fields))
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if self.board.is_win(self.player1.token):
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self.board.print()
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if len(self.board.empty_fields) == 0:
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print("It's a draw.\n")
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else:
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print(self.player1.name + " has won.\n")
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break
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self.board.make_move(self.player2.token, self.player2.make_random_move(self.board.emptyFields))
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self.board.print()
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if self.board.isWin(self.player2.token):
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print("Player 2 has won.")
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self.board.make_move(self.player2.token, self.player2.choose_random_field(self.board.empty_fields))
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if self.board.is_win(self.player2.token):
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self.board.print()
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if len(self.board.empty_fields) == 0:
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print("It's a draw.\n")
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else:
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print(self.player2.name + " has won.\n")
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break
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class Board:
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def __init__(self):
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self.state = list(" "*9)
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self.emptyFields = [0, 1, 2, 3, 4, 5, 6, 7, 8]
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self.empty_fields = [x for x in range(9)]
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def print(self):
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board = ""+ self.state[0] +"|"+self.state[1] +"|"+self.state[2] +" \n-|-|-\n"+self.state[3] +"|"+self.state[4] +"|"+self.state[5] +"\n-|-|-\n"+self.state[6] +"|"+self.state[7] +"|"+self.state[8] +"\n"
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@ -40,15 +47,11 @@ class Board:
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def make_move(self, token, field):
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if self.state[field] == " ":
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self.state[field] = token
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self.emptyFields.remove(field)
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self.empty_fields.remove(field)
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else:
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print("This field's taken.")
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"""
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Ta funkcja byłaby dużo bardziej użyteczna,
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gdyby informowała nas który z graczy jest zwycięzcą
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"""
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def isWin(self, token):
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def is_win(self, token):
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if((self.state[0] == token and self.state[1] == token and self.state[2] == token) or
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(self.state[0] == token and self.state[4] == token and self.state[8] == token) or
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(self.state[0] == token and self.state[3] == token and self.state[6] == token) or
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@ -56,7 +59,8 @@ class Board:
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(self.state[2] == token and self.state[5] == token and self.state[8] == token) or
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(self.state[2] == token and self.state[4] == token and self.state[6] == token) or
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(self.state[3] == token and self.state[4] == token and self.state[5] == token) or
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(self.state[6] == token and self.state[7] == token and self.state[8] == token)):
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(self.state[6] == token and self.state[7] == token and self.state[8] == token) or
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len(self.empty_fields) == 0):
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return True
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return False
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@ -67,15 +71,29 @@ class Board:
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pass
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class Player:
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def __init__(self, token):
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def __init__(self, token, name):
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self.token = token
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self.name = name
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def make_random_move(self, emptyFields):
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return random.choice(emptyFields)
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def choose_random_field(self, empty_fields):
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return random.choice(empty_fields)
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number_of_rounds = None
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try:
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opts, args = getopt.getopt(sys.argv[1:], "n:", ["numberofrounds="])
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except getopt.GetoptError:
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print("main.py -n <numberofrounds>")
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sys.exit(2)
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if(len(sys.argv) != 1):
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for opt, arg in opts:
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if opt in ("-n", "--numberofrounds"):
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number_of_rounds = arg
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else:
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print("main.py -n <numberofrounds>")
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sys.exit()
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game = TicTacToe()
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game.run()
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for x in range(0, int(number_of_rounds)):
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game.run()
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